/* * Copyright (c) 2015-present, Facebook, Inc. * All rights reserved. * * This source code is licensed under the BSD-style license found in the * LICENSE file in the root directory of this source tree. An additional grant * of patent rights can be found in the PATENTS file in the same directory. */ package com.facebook.imagepipeline.animated.impl; import android.graphics.Bitmap; import android.graphics.Canvas; import android.graphics.Color; import android.graphics.Paint; import android.graphics.PorterDuff; import android.graphics.PorterDuffXfermode; import com.facebook.common.references.CloseableReference; import com.facebook.imagepipeline.animated.base.AnimatedDrawableBackend; import com.facebook.imagepipeline.animated.base.AnimatedDrawableFrameInfo; import com.facebook.imagepipeline.animated.base.AnimatedDrawableFrameInfo.DisposalMethod; import com.facebook.imagepipeline.animated.base.AnimatedImage; /** * Contains the logic for compositing the frames of an {@link AnimatedImage}. Animated image * formats like GIF and WebP support inter-frame compression where a subsequent frame may require * being blended on a previous frame in order to render the full frame. This class encapsulates * the behavior to be able to render any frame of the image. Designed to work with a cache * via a Callback. */ public class AnimatedImageCompositor { /** * Callback for caching. */ public interface Callback { /** * Called from within {@link #renderFrame} to let the caller know that while trying generate * the requested frame, an earlier frame was generated. This allows the caller to optionally * cache the intermediate result. The caller must copy the Bitmap if it wishes to cache it * as {@link #renderFrame} will continue using it generate the requested frame. * * @param frameNumber the frame number of the intermediate result * @param bitmap the bitmap which must not be modified or directly cached */ void onIntermediateResult(int frameNumber, Bitmap bitmap); /** * Called from within {@link #renderFrame} to ask the caller for a cached bitmap for the * specified frame number. If the caller has the bitmap cached, it can greatly reduce the * work required to render the requested frame. * * @param frameNumber the frame number to get * @return a reference to the bitmap. The ownership of the reference is passed to the caller * who must close it. */ CloseableReference<Bitmap> getCachedBitmap(int frameNumber); } private final AnimatedDrawableBackend mAnimatedDrawableBackend; private final Callback mCallback; private final Paint mTransparentFillPaint; public AnimatedImageCompositor( AnimatedDrawableBackend animatedDrawableBackend, Callback callback) { mAnimatedDrawableBackend = animatedDrawableBackend; mCallback = callback; mTransparentFillPaint = new Paint(); mTransparentFillPaint.setColor(Color.TRANSPARENT); mTransparentFillPaint.setStyle(Paint.Style.FILL); mTransparentFillPaint.setXfermode(new PorterDuffXfermode(PorterDuff.Mode.SRC)); } /** * Renders the specified frame. Only should be called on the rendering thread. * * @param frameNumber the frame to render * @param bitmap the bitmap to render into */ public void renderFrame(int frameNumber, Bitmap bitmap) { Canvas canvas = new Canvas(bitmap); canvas.drawColor(Color.TRANSPARENT, PorterDuff.Mode.SRC); // If blending is required, prepare the canvas with the nearest cached frame. int nextIndex; AnimatedDrawableFrameInfo frameInfo = mAnimatedDrawableBackend.getFrameInfo(frameNumber); if (frameInfo.shouldBlendWithPreviousFrame && frameNumber > 0) { // Blending is required. nextIndex points to the next index to render onto the canvas. nextIndex = prepareCanvasWithClosestCachedFrame(frameNumber - 1, canvas); } else { // Blending isn't required. Start at the frame we're trying to render. nextIndex = frameNumber; } // Iterate from nextIndex to the frame number just preceding the one we're trying to render // and composite them in order according to the Disposal Method. for (int index = nextIndex; index < frameNumber; index++) { frameInfo = mAnimatedDrawableBackend.getFrameInfo(index); DisposalMethod disposalMethod = frameInfo.disposalMethod; if (disposalMethod == DisposalMethod.DISPOSE_TO_PREVIOUS) { continue; } mAnimatedDrawableBackend.renderFrame(index, canvas); mCallback.onIntermediateResult(index, bitmap); if (disposalMethod == DisposalMethod.DISPOSE_TO_BACKGROUND) { canvas.drawRect( frameInfo.xOffset, frameInfo.yOffset, frameInfo.width, frameInfo.height, mTransparentFillPaint); } } // Finally, we render the current frame. We don't dispose it. mAnimatedDrawableBackend.renderFrame(frameNumber, canvas); } /** * Return value for {@link #isFrameNeededForRendering} used in the compositing logic. */ private enum FrameNeededResult { /** The frame is required to render the next frame */ REQUIRED, /** The frame is not required to render the next frame. */ NOT_REQUIRED, /** Skip this frame and keep going. Used for GIF's DISPOSE_TO_PREVIOUS */ SKIP, /** Stop processing at this frame. This means the image didn't specify the disposal method */ ABORT } /** * Given a frame number, prepares the canvas to render based on the nearest cached frame * at or before the frame. On return the canvas will be prepared as if the nearest cached * frame had been rendered and disposed. The returned index is the next frame that needs to be * composited onto the canvas. * * @param previousFrameNumber the frame number that is ones less than the one we're rendering * @param canvas the canvas to prepare * @return the index of the the next frame to process */ private int prepareCanvasWithClosestCachedFrame(int previousFrameNumber, Canvas canvas) { for (int index = previousFrameNumber; index >= 0; index--) { FrameNeededResult neededResult = isFrameNeededForRendering(index); switch (neededResult) { case REQUIRED: AnimatedDrawableFrameInfo frameInfo = mAnimatedDrawableBackend.getFrameInfo(index); CloseableReference<Bitmap> startBitmap = mCallback.getCachedBitmap(index); if (startBitmap != null) { try { canvas.drawBitmap(startBitmap.get(), 0, 0, null); if (frameInfo.disposalMethod == DisposalMethod.DISPOSE_TO_BACKGROUND) { canvas.drawRect( frameInfo.xOffset, frameInfo.yOffset, frameInfo.width, frameInfo.height, mTransparentFillPaint); } return index + 1; } finally { startBitmap.close(); } } else { if (!frameInfo.shouldBlendWithPreviousFrame) { return index; } else { // Keep going. break; } } case NOT_REQUIRED: return index + 1; case ABORT: return index; case SKIP: default: // Keep going. } } return 0; } /** * Returns whether the specified frame is needed for rendering the next frame. This is part of * the compositing logic. See {@link FrameNeededResult} for more info about the results. * * @param index the frame to check * @return whether the frame is required taking into account special conditions */ private FrameNeededResult isFrameNeededForRendering(int index) { AnimatedDrawableFrameInfo frameInfo = mAnimatedDrawableBackend.getFrameInfo(index); DisposalMethod disposalMethod = frameInfo.disposalMethod; if (disposalMethod == DisposalMethod.DISPOSE_DO_NOT) { // Need this frame so keep going. return FrameNeededResult.REQUIRED; } else if (disposalMethod == DisposalMethod.DISPOSE_TO_BACKGROUND) { if (frameInfo.xOffset == 0 && frameInfo.yOffset == 0 && frameInfo.width == mAnimatedDrawableBackend.getRenderedWidth() && frameInfo.height == mAnimatedDrawableBackend.getRenderedHeight()) { // The frame covered the whole image and we're disposing to background, // so we don't even need to draw this frame. return FrameNeededResult.NOT_REQUIRED; } else { // We need to draw the image. Then erase the part the previous frame covered. // So keep going. return FrameNeededResult.REQUIRED; } } else if (disposalMethod == DisposalMethod.DISPOSE_TO_PREVIOUS) { return FrameNeededResult.SKIP; } else { return FrameNeededResult.ABORT; } } }