package mcjty.gearswap.varia;
import baubles.api.BaublesApi;
import cpw.mods.fml.common.FMLCommonHandler;
import cpw.mods.fml.relauncher.Side;
import mcjty.gearswap.GearSwap;
import net.minecraft.client.Minecraft;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.inventory.IInventory;
import net.minecraft.server.MinecraftServer;
import net.minecraft.world.World;
public class Tools {
// This code is copied from EnderIO. Thanks!
public enum WhoAmI {
SPCLIENT, MPCLIENT, SPSERVER, MPSERVER, OTHER;
public static WhoAmI whoAmI(World world) {
Side side = FMLCommonHandler.instance().getSide();
if (side == Side.CLIENT) {
if (Minecraft.getMinecraft().isIntegratedServerRunning()) {
if (world.isRemote) {
return SPCLIENT;
} else {
return SPSERVER;
}
} else {
return MPCLIENT;
}
} else if (side == Side.SERVER) {
if (MinecraftServer.getServer().isDedicatedServer()) {
return MPSERVER;
} else if (Minecraft.getMinecraft().isIntegratedServerRunning()) {
return SPSERVER;
}
}
return OTHER;
}
}
/**
* Do NOT modify this inventory on the client side of a singleplayer game!
*
* Wrap it in a ShadowInventory if you need to.
*/
public static IInventory getBaubles(EntityPlayer player) {
return GearSwap.baubles ? BaublesApi.getBaubles(player) : null;
}
}