package game.controllers.examples;
import game.controllers.PacManController;
import game.core.G;
import game.core.Game;
public final class RandomNonRevPacMan implements PacManController
{
public int getAction(Game game,long timeDue)
{
int[] directions=game.getPossiblePacManDirs(false); //set flag as false to prevent reversals
return directions[G.rnd.nextInt(directions.length)];
}
}