package snakemeleon;
import java.io.File;
import toritools.math.Vector2;
/**
* A vat of config options, to make tweaking lots of things a simpler ordeal.
*
* @author toriscope
*
*/
public class SnakemeleonConstants {
public static int tongueLength = 20;
private SnakemeleonConstants() {
}
/**
* How far behind the camera should smooth/lag.
*/
final public static int cameraLag = 10;
/**
* What is commonly used as gravity. I cannot see why this would have to
* change, ever/
*/
final public static Vector2 gravity = new Vector2(0, 9.81f / 4);
/**
* The entity type for harmless environmental clutter.
*/
final public static String dynamicPropType = "dynamicProp";
/**
* The entity type for a hinge joint to be placed.
*/
final public static String hingeType = "hinge";
/**
* The entity type/id for a the player.
*/
final public static String playerTypeId = "player";
final public static float headWidth = 25;
final public static float neckWidth = 15;
final public static float tongueActualDist = 400;
final public static File hudImageFile = new File("snakemeleon/cham_hud.png");
final public static File victoryImageFile = new File("snakemeleon/victory1.png");
final public static String triggerZoneType = "TRIGGER_ZONE";
}