package net.fe; import chu.engine.Entity; import chu.engine.Stage; /** * Manages a delayed transition between two stages. * @author Shawn * */ public abstract class Transition extends Entity { protected Stage to; public Transition(Stage to) { super(0,0); this.to = to; } public void done() { destroy(); stage.processRemoveStack(); FEMultiplayer.setCurrentStage(to); } }