/** * <copyright> * </copyright> * * $Id$ */ package bowling.util; import bowling.*; import org.eclipse.emf.common.notify.Adapter; import org.eclipse.emf.common.notify.Notifier; import org.eclipse.emf.common.notify.impl.AdapterFactoryImpl; import org.eclipse.emf.ecore.EObject; /** * <!-- begin-user-doc --> * The <b>Adapter Factory</b> for the model. * It provides an adapter <code>createXXX</code> method for each class of the model. * <!-- end-user-doc --> * @see bowling.BowlingPackage * @generated */ public class BowlingAdapterFactory extends AdapterFactoryImpl { /** * The cached model package. * <!-- begin-user-doc --> * <!-- end-user-doc --> * @generated */ protected static BowlingPackage modelPackage; /** * Creates an instance of the adapter factory. * <!-- begin-user-doc --> * <!-- end-user-doc --> * @generated */ public BowlingAdapterFactory() { if (modelPackage == null) { modelPackage = BowlingPackage.eINSTANCE; } } /** * Returns whether this factory is applicable for the type of the object. * <!-- begin-user-doc --> * This implementation returns <code>true</code> if the object is either the model's package or is an instance object of the model. * <!-- end-user-doc --> * @return whether this factory is applicable for the type of the object. * @generated */ @Override public boolean isFactoryForType(Object object) { if (object == modelPackage) { return true; } if (object instanceof EObject) { return ((EObject)object).eClass().getEPackage() == modelPackage; } return false; } /** * The switch that delegates to the <code>createXXX</code> methods. * <!-- begin-user-doc --> * <!-- end-user-doc --> * @generated */ protected BowlingSwitch<Adapter> modelSwitch = new BowlingSwitch<Adapter>() { @Override public Adapter casePlayer(Player object) { return createPlayerAdapter(); } @Override public Adapter caseLeague(League object) { return createLeagueAdapter(); } @Override public Adapter caseTournament(Tournament object) { return createTournamentAdapter(); } @Override public Adapter caseMatchup(Matchup object) { return createMatchupAdapter(); } @Override public Adapter caseGame(Game object) { return createGameAdapter(); } @Override public Adapter defaultCase(EObject object) { return createEObjectAdapter(); } }; /** * Creates an adapter for the <code>target</code>. * <!-- begin-user-doc --> * <!-- end-user-doc --> * @param target the object to adapt. * @return the adapter for the <code>target</code>. * @generated */ @Override public Adapter createAdapter(Notifier target) { return modelSwitch.doSwitch((EObject)target); } /** * Creates a new adapter for an object of class '{@link bowling.Player <em>Player</em>}'. * <!-- begin-user-doc --> * This default implementation returns null so that we can easily ignore cases; * it's useful to ignore a case when inheritance will catch all the cases anyway. * <!-- end-user-doc --> * @return the new adapter. * @see bowling.Player * @generated */ public Adapter createPlayerAdapter() { return null; } /** * Creates a new adapter for an object of class '{@link bowling.League <em>League</em>}'. * <!-- begin-user-doc --> * This default implementation returns null so that we can easily ignore cases; * it's useful to ignore a case when inheritance will catch all the cases anyway. * <!-- end-user-doc --> * @return the new adapter. * @see bowling.League * @generated */ public Adapter createLeagueAdapter() { return null; } /** * Creates a new adapter for an object of class '{@link bowling.Tournament <em>Tournament</em>}'. * <!-- begin-user-doc --> * This default implementation returns null so that we can easily ignore cases; * it's useful to ignore a case when inheritance will catch all the cases anyway. * <!-- end-user-doc --> * @return the new adapter. * @see bowling.Tournament * @generated */ public Adapter createTournamentAdapter() { return null; } /** * Creates a new adapter for an object of class '{@link bowling.Matchup <em>Matchup</em>}'. * <!-- begin-user-doc --> * This default implementation returns null so that we can easily ignore cases; * it's useful to ignore a case when inheritance will catch all the cases anyway. * <!-- end-user-doc --> * @return the new adapter. * @see bowling.Matchup * @generated */ public Adapter createMatchupAdapter() { return null; } /** * Creates a new adapter for an object of class '{@link bowling.Game <em>Game</em>}'. * <!-- begin-user-doc --> * This default implementation returns null so that we can easily ignore cases; * it's useful to ignore a case when inheritance will catch all the cases anyway. * <!-- end-user-doc --> * @return the new adapter. * @see bowling.Game * @generated */ public Adapter createGameAdapter() { return null; } /** * Creates a new adapter for the default case. * <!-- begin-user-doc --> * This default implementation returns null. * <!-- end-user-doc --> * @return the new adapter. * @generated */ public Adapter createEObjectAdapter() { return null; } } //BowlingAdapterFactory