/**
* <copyright>
* </copyright>
*
* $Id$
*/
package bowling.util;
import bowling.*;
import org.eclipse.emf.common.notify.Adapter;
import org.eclipse.emf.common.notify.Notifier;
import org.eclipse.emf.common.notify.impl.AdapterFactoryImpl;
import org.eclipse.emf.ecore.EObject;
/**
* <!-- begin-user-doc -->
* The <b>Adapter Factory</b> for the model.
* It provides an adapter <code>createXXX</code> method for each class of the model.
* <!-- end-user-doc -->
* @see bowling.BowlingPackage
* @generated
*/
public class BowlingAdapterFactory extends AdapterFactoryImpl {
/**
* The cached model package.
* <!-- begin-user-doc -->
* <!-- end-user-doc -->
* @generated
*/
protected static BowlingPackage modelPackage;
/**
* Creates an instance of the adapter factory.
* <!-- begin-user-doc -->
* <!-- end-user-doc -->
* @generated
*/
public BowlingAdapterFactory() {
if (modelPackage == null) {
modelPackage = BowlingPackage.eINSTANCE;
}
}
/**
* Returns whether this factory is applicable for the type of the object.
* <!-- begin-user-doc -->
* This implementation returns <code>true</code> if the object is either the model's package or is an instance object of the model.
* <!-- end-user-doc -->
* @return whether this factory is applicable for the type of the object.
* @generated
*/
@Override
public boolean isFactoryForType(Object object) {
if (object == modelPackage) {
return true;
}
if (object instanceof EObject) {
return ((EObject)object).eClass().getEPackage() == modelPackage;
}
return false;
}
/**
* The switch that delegates to the <code>createXXX</code> methods.
* <!-- begin-user-doc -->
* <!-- end-user-doc -->
* @generated
*/
protected BowlingSwitch<Adapter> modelSwitch =
new BowlingSwitch<Adapter>() {
@Override
public Adapter casePlayer(Player object) {
return createPlayerAdapter();
}
@Override
public Adapter caseLeague(League object) {
return createLeagueAdapter();
}
@Override
public Adapter caseTournament(Tournament object) {
return createTournamentAdapter();
}
@Override
public Adapter caseMatchup(Matchup object) {
return createMatchupAdapter();
}
@Override
public Adapter caseGame(Game object) {
return createGameAdapter();
}
@Override
public Adapter defaultCase(EObject object) {
return createEObjectAdapter();
}
};
/**
* Creates an adapter for the <code>target</code>.
* <!-- begin-user-doc -->
* <!-- end-user-doc -->
* @param target the object to adapt.
* @return the adapter for the <code>target</code>.
* @generated
*/
@Override
public Adapter createAdapter(Notifier target) {
return modelSwitch.doSwitch((EObject)target);
}
/**
* Creates a new adapter for an object of class '{@link bowling.Player <em>Player</em>}'.
* <!-- begin-user-doc -->
* This default implementation returns null so that we can easily ignore cases;
* it's useful to ignore a case when inheritance will catch all the cases anyway.
* <!-- end-user-doc -->
* @return the new adapter.
* @see bowling.Player
* @generated
*/
public Adapter createPlayerAdapter() {
return null;
}
/**
* Creates a new adapter for an object of class '{@link bowling.League <em>League</em>}'.
* <!-- begin-user-doc -->
* This default implementation returns null so that we can easily ignore cases;
* it's useful to ignore a case when inheritance will catch all the cases anyway.
* <!-- end-user-doc -->
* @return the new adapter.
* @see bowling.League
* @generated
*/
public Adapter createLeagueAdapter() {
return null;
}
/**
* Creates a new adapter for an object of class '{@link bowling.Tournament <em>Tournament</em>}'.
* <!-- begin-user-doc -->
* This default implementation returns null so that we can easily ignore cases;
* it's useful to ignore a case when inheritance will catch all the cases anyway.
* <!-- end-user-doc -->
* @return the new adapter.
* @see bowling.Tournament
* @generated
*/
public Adapter createTournamentAdapter() {
return null;
}
/**
* Creates a new adapter for an object of class '{@link bowling.Matchup <em>Matchup</em>}'.
* <!-- begin-user-doc -->
* This default implementation returns null so that we can easily ignore cases;
* it's useful to ignore a case when inheritance will catch all the cases anyway.
* <!-- end-user-doc -->
* @return the new adapter.
* @see bowling.Matchup
* @generated
*/
public Adapter createMatchupAdapter() {
return null;
}
/**
* Creates a new adapter for an object of class '{@link bowling.Game <em>Game</em>}'.
* <!-- begin-user-doc -->
* This default implementation returns null so that we can easily ignore cases;
* it's useful to ignore a case when inheritance will catch all the cases anyway.
* <!-- end-user-doc -->
* @return the new adapter.
* @see bowling.Game
* @generated
*/
public Adapter createGameAdapter() {
return null;
}
/**
* Creates a new adapter for the default case.
* <!-- begin-user-doc -->
* This default implementation returns null.
* <!-- end-user-doc -->
* @return the new adapter.
* @generated
*/
public Adapter createEObjectAdapter() {
return null;
}
} //BowlingAdapterFactory