package com.cubo2d.droha; import com.badlogic.gdx.Gdx; import com.badlogic.gdx.Screen; import com.badlogic.gdx.scenes.scene2d.Stage; import com.badlogic.gdx.scenes.scene2d.ui.Table; import com.badlogic.gdx.scenes.scene2d.ui.TextButton; public class GameScreen implements Screen{ Stage stage; MyGame game; Table interfaz; Table menu; TextButton iMenu; TextButton mContinuar; TextButton mReiniciar; TextButton mSalir; public GameScreen(MyGame _game,int tipoPersonaje) { // TODO Auto-generated constructor stub game = _game; stage = new Stage(); interfaz(); stage.addActor(interfaz); stage.addActor(menu); } public void interfaz(){ interfaz = new Table(); interfaz.setBounds(0, 0, Gdx.graphics.getWidth(), Gdx.graphics.getHeight()); interfaz.setBackground(Assets.skin.getDrawable("fondoMenu")); iMenu = new TextButton("Menu/Pausa", Assets.skin); interfaz.add(iMenu).width(Assets.escala/2).height(Assets.escala/2); } public void menu(){ menu = new Table(); menu.setBounds(0, 0, Gdx.graphics.getWidth(), Gdx.graphics.getHeight()); mContinuar = new TextButton("Continuar", Assets.skin); mReiniciar = new TextButton("Continuar", Assets.skin); mSalir = new TextButton("Continuar", Assets.skin); menu.add(mContinuar).width(Assets.escala).height(Assets.escala); menu.row(); menu.add(mReiniciar).width(Assets.escala).height(Assets.escala); menu.row(); menu.add(mSalir).width(Assets.escala).height(Assets.escala); } @Override public void render(float delta) { // TODO Auto-generated method stub stage.draw(); } @Override public void resize(int width, int height) { // TODO Auto-generated method stub } @Override public void show() { // TODO Auto-generated method stub } @Override public void hide() { // TODO Auto-generated method stub dispose(); } @Override public void pause() { // TODO Auto-generated method stub } @Override public void resume() { // TODO Auto-generated method stub } @Override public void dispose() { // TODO Auto-generated method stub } }