package com.comze_instancelabs.mobescape;
import org.bukkit.Material;
import org.bukkit.entity.Player;
import org.bukkit.inventory.ItemStack;
public class Kits {
public static void giveJumperKit(Main m, Player p){
// right click -> jump a bit
p.getInventory().addItem(new ItemStack(Material.IRON_AXE, m.getKitUses("jumper")));
p.updateInventory();
}
public static void giveBatKit(Main m, Player p){
// when dying, you'll get a last chance and can ride for a few seconds on a bat (that might change)
}
public static void giveTNTKit(Main m, Player p){
// right click -> throw tnt, if someone picks up tnt, gets blindness
//p.getInventory().addItem(new ItemStack(Material.IRON_AXE, 1));
p.getInventory().addItem(new ItemStack(Material.TNT, m.getKitUses("tnt")));
p.updateInventory();
}
public static void giveWarperKit(Main m, Player p){
// right click -> warp to player
//p.getInventory().addItem(new ItemStack(Material.IRON_AXE, 1));
p.getInventory().addItem(new ItemStack(Material.ENDER_PEARL, m.getKitUses("warper")));
p.updateInventory();
}
}