package com.comze_instancelabs.mobescape; import org.bukkit.Material; import org.bukkit.entity.Player; import org.bukkit.inventory.ItemStack; public class Kits { public static void giveJumperKit(Main m, Player p){ // right click -> jump a bit p.getInventory().addItem(new ItemStack(Material.IRON_AXE, m.getKitUses("jumper"))); p.updateInventory(); } public static void giveBatKit(Main m, Player p){ // when dying, you'll get a last chance and can ride for a few seconds on a bat (that might change) } public static void giveTNTKit(Main m, Player p){ // right click -> throw tnt, if someone picks up tnt, gets blindness //p.getInventory().addItem(new ItemStack(Material.IRON_AXE, 1)); p.getInventory().addItem(new ItemStack(Material.TNT, m.getKitUses("tnt"))); p.updateInventory(); } public static void giveWarperKit(Main m, Player p){ // right click -> warp to player //p.getInventory().addItem(new ItemStack(Material.IRON_AXE, 1)); p.getInventory().addItem(new ItemStack(Material.ENDER_PEARL, m.getKitUses("warper"))); p.updateInventory(); } }