package com.comze_instancelabs.mobescape;
import org.bukkit.Location;
import org.bukkit.Material;
import org.bukkit.block.Block;
import org.bukkit.entity.Player;
import org.bukkit.scheduler.BukkitTask;
public interface AbstractWither {
public BukkitTask start(final Main m, final String arena);
public void removeWither(String arena);
public void stop(final Main m, BukkitTask t, final String arena);
public void destroy(final Main m, final Location l, final Location l2, String arena, int length2);
public Block[] getLoc(Main m, final Location l, String arena, int i, int j, Location l2);
public void playBlockBreakParticles(final Location loc, final Material m, final Player... players);
}