/* * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. */ /* * BranchDrawer.java * Copyright Remco Bouckaert remco@cs.auckland.ac.nz (C) 2011 */ package viz.graphics; import java.awt.AlphaComposite; import java.awt.BasicStroke; import java.awt.Graphics2D; /* Basic implementation of branch drawer. * This one draws branches as simple lines with the * width of the stroke in the Graphics2D environment. * Derived implementations should override the draw method in order * to create customized branches (like trapeziums, arcs, etc.). **/ public class BranchDrawer { final static int MAX_LINE_WIDTH = 400; /* Draw a branch from point (x1,y1) to (x2,y2) * in theory taking top width (x1,y1) and bottom width at (x2, y2) in account. * This base implementation ignores these widths and draws a line with the * width defined in the stroke of graphics environment g. */ public void draw(BufferedImageF image, int color, Graphics2D g, int x1, int y1, int x2, int y2, float fBottomWidth, float fTopWidth) { if (x1 == -1 || x2 == -1 || y1 == -1 || y2 == -1) { x1 = Math.max(x1, 0); x2 = Math.max(x2, 0); y1 = Math.max(y1, 0); y2 = Math.max(y2, 0); if (x1 < 2 && x2 < 2 && y1 < 2 && y2 < 2) { return; } } if (Math.abs(x1-x2)<2 && Math.abs(y1-y2)<2) { return; } //g.drawLine(x1, y1, x2, y2); int nRed = (color >> 16) & 0xFF;//g.getColor().getRed(); int nGreen = (color >> 8) & 0xFF;//g.getColor().getGreen(); int nBlue = (color >> 0) & 0xFF;//g.getColor().getBlue(); nRed = (nRed<<16); nGreen = (nGreen<<16); nBlue = (nBlue<<16); float fAlpha = ((AlphaComposite)g.getComposite()).getAlpha(); float fLineWidth = Math.min(((BasicStroke)g.getStroke()).getLineWidth(), MAX_LINE_WIDTH); // nRed = (int)(nRed * fAlpha); // nGreen = (int)(nGreen * fAlpha); // nBlue = (int)(nBlue * fAlpha); //if (m_bDrawArc) { // arcAA(x1, y1, x2, y2, fAlpha, nRed, nGreen, nBlue, fLineWidth); //} else { lineAA(image, x1, y1, x2, y2, fAlpha, nRed, nGreen, nBlue, fLineWidth); //} } /** draws line using Wu's anti aliasing algorithm * Wu, Xiaolin (July 1991). "An efficient antialiasing technique". Computer Graphics 25 (4): 143–152. doi:10.1145/127719.122734. ISBN 0-89791-436-8. http://portal.acm.org/citation.cfm?id=122734. * **/ void lineAA(BufferedImageF image, int x1, int y1, int x2, int y2, float fAlpha, int nRed, int nGreen, int nBlue, float fLineWidth) { boolean steep = Math.abs(y2 - y1) > Math.abs(x2 - x1); //steep = false; if (steep) { //swap x1, y1 int h = x1;x1 = y1; y1 = h; //swap x2, y2 h = x2; x2 = y2; y2 = h; } if (x2 < x1) { int h = x1;x1 = x2; x2 = h; h = y1; y1 = y2; y2 = h; } float dx = x2 - x1; float dy = y2 - y1; float gradient = dy / dx; // // handle first end point int xend = round(x1); float yend = (int)(y1 + gradient * (xend - x1)); float xgap = rfpart(x1 + 0.5f); int xpxl1 = x1;//xend; // this will be used in the main loop int ypxl1 = y1;//(int)yend; if (steep) { image.plot(ypxl1, xpxl1, rfpart(yend) * xgap*fAlpha, nRed, nGreen, nBlue); for (int i = 1; i < (int) fLineWidth; i++) { image.plot(ypxl1+i,xpxl1, fAlpha, nRed, nGreen, nBlue); } image.plot(ypxl1 + (int) fLineWidth, xpxl1, fpart(yend) * xgap*fAlpha, nRed, nGreen, nBlue); } else { image.plot(xpxl1, ypxl1, rfpart(yend) * xgap*fAlpha, nRed, nGreen, nBlue); for (int i = 1; i < (int) fLineWidth; i++) { image.plot(xpxl1, ypxl1+i, fAlpha, nRed, nGreen, nBlue); } image.plot(xpxl1, ypxl1 + (int) fLineWidth, fpart(yend) * xgap*fAlpha, nRed, nGreen, nBlue); } float intery = y1+gradient;//yend + gradient; // first y-intersection for the main loop // // handle second end point xend = round (x2); yend = y2 + gradient * (xend - x2); xgap = fpart(x2 + 0.5f); int xpxl2 = x2;//xend; // this will be used in the main loop int ypxl2 = y2;//(int)yend; if (steep) { image.plot (ypxl2, xpxl2, rfpart (yend) * xgap *fAlpha, nRed, nGreen, nBlue); for (int i = 1; i < (int) fLineWidth; i++) { image.plot(ypxl2+i,xpxl2, fAlpha, nRed, nGreen, nBlue); } image.plot (ypxl2, xpxl2 + (int) fLineWidth, fpart (yend) * xgap*fAlpha, nRed, nGreen, nBlue); } else { image.plot (xpxl2, ypxl2, rfpart (yend) * xgap *fAlpha, nRed, nGreen, nBlue); for (int i = 1; i < (int) fLineWidth; i++) { image.plot(xpxl2, ypxl2+i, fAlpha, nRed, nGreen, nBlue); } image.plot (xpxl2, ypxl2 + (int) fLineWidth, fpart (yend) * xgap*fAlpha, nRed, nGreen, nBlue); } // main loop //float fScale = (float)((y2-y1)/Math.sqrt(Math.abs(xpxl2-xpxl1-1))); for (int x = xpxl1 + 1; x < xpxl2; x++) { if (steep) { int y = (int) intery; image.plot (y, x, rfpart (intery)*fAlpha, nRed, nGreen, nBlue); for (int i = 1; i < (int) fLineWidth; i++) { image.plot(y+i,x, fAlpha, nRed, nGreen, nBlue); } image.plot (y + (int) fLineWidth, x, fpart (intery)*fAlpha, nRed, nGreen, nBlue); } else { int y = (int) intery; image.plot (x, (int) intery, rfpart (intery)*fAlpha, nRed, nGreen, nBlue); for (int i = 1; i < (int) fLineWidth; i++) { image.plot(x, y+i, fAlpha, nRed, nGreen, nBlue); } image.plot (x, y + (int) fLineWidth, fpart (intery)*fAlpha, nRed, nGreen, nBlue); } intery = intery + gradient; //intery = y1+(float)Math.sqrt(x-xpxl1) * fScale; } } // return fractional part of x float fpart(float x) {return (x - (int) x);} // return 1 - fpart(x) float rfpart(float x) {return 1.0f - fpart(x);} // return ipart(x + 0.5) int round(double x) {return (int) (x+0.5);} }