/*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*/
/*
* ArcBranchDrawer.java
* Copyright Remco Bouckaert remco@cs.auckland.ac.nz (C) 2011
*/
package viz.graphics;
public class ArcBranchDrawer extends BranchDrawer {
@Override
void lineAA(BufferedImageF image, int x1, int y1, int x2, int y2, float fAlpha, int nRed, int nGreen, int nBlue, float fLineWidth) {
if (x2 < x1) {
int h = x1;x1 = x2; x2 = h;
h = y1; y1 = y2; y2 = h;
}
fAlpha /= 2.0;
//float dx = x2 - x1;
//float dy = y2 - y1;
//float gradient = dy / dx;
int xpxl1 = x1;//xend; // this will be used in the main loop
//int ypxl1 = y1;//(int)yend;
float intery = y1;//+gradient;//yend + gradient; // first y-intersection for the main loop
int xpxl2 = x2;//xend; // this will be used in the main loop
//int ypxl2 = y2;//(int)yend;
float fScale = (float)((y2-y1)/Math.sqrt(Math.abs(xpxl2-xpxl1-1)));
fScale = (float)((y2-y1)/Math.sqrt(Math.abs(xpxl2-xpxl1)));
float fStep = Math.min(0.25f, (xpxl2-xpxl1)/2000f);
for (float xf0 = xpxl1; xf0 < xpxl2; xf0+=fStep) {
float xf = xpxl1 + (xf0 - xpxl1) * (xf0 - xpxl1) / (xpxl2 - xpxl1);
int x = (int) xf;
int y = (int) intery;
image.plot (x, y, rfpart (intery)*fAlpha, nRed, nGreen, nBlue);
for (int i = 1; i < (int) fLineWidth; i++) {
image.plot(x, y+i, fAlpha, nRed, nGreen, nBlue);
}
image.plot (x, y + (int) fLineWidth, fpart (intery)*fAlpha, nRed, nGreen, nBlue);
//intery = intery + gradient;
intery = y1+(float)Math.sqrt(Math.max(xf-xpxl1,0)) * fScale;
}
}}