/*******************************************************************************
* Copyright 2014 stuntguy3000 (Luke Anderson) and coasterman10.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston,
* MA 02110-1301, USA.
******************************************************************************/
package org.eodsteven.CrafterNexus.manager;
import java.util.Random;
import org.bukkit.Bukkit;
import org.bukkit.Location;
import org.bukkit.Sound;
import org.bukkit.entity.Player;
import org.eodsteven.CrafterNexus.object.GameTeam;
import org.eodsteven.CrafterNexus.object.PlayerMeta;
public class SoundManager {
private static Random rand = new Random();
public static void playSound(Location loc, Sound sound, float volume,
float minPitch, float maxPitch) {
loc.getWorld().playSound(loc, sound, volume,
randomPitch(minPitch, maxPitch));
}
public static void playSoundForPlayer(Player p, Sound sound, float volume,
float minPitch, float maxPitch) {
p.playSound(p.getLocation(), sound, volume,
randomPitch(minPitch, maxPitch));
}
public static void playSoundForTeam(GameTeam team, Sound sound, float volume,
float minPitch, float maxPitch) {
for (Player p : Bukkit.getOnlinePlayers())
if (PlayerMeta.getMeta(p).getTeam() == team)
playSoundForPlayer(p, sound, volume, minPitch, maxPitch);
}
private static float randomPitch(float min, float max) {
return min + rand.nextFloat() * (max - min);
}
private SoundManager() {
}
}