/* * Copyright (C) 2012 Wu Tong * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package org.cocoa4android.ui; import org.cocoa4android.cg.CGPoint; import org.cocoa4android.ns.NSObject; public class UITouch extends NSObject{ private float x; private float y; private float previousX; private float previousY; private UIView view; public UITouch(float x,float y,float previousX,float previousY,UIView view){ this.x = x; this.y = y; this.previousX = previousX; this.previousY = previousY; this.view = view; } //fix me public CGPoint locationInView(UIView view){ float density = UIScreen.mainScreen().getDensity(); float scaleFactorX = UIScreen.mainScreen().getScaleFactorX(); float scaleFactorY = UIScreen.mainScreen().getScaleFactorY(); float scaleDensityX = density*scaleFactorX; float scaleDensityY = density*scaleFactorY; return new CGPoint(x/scaleDensityX,y/scaleDensityY); } public CGPoint previousLocationInView(UIView view){ if(previousY!=0){ return new CGPoint(previousX,previousY); }else{ return new CGPoint(x,y); } } public UIView getView() { return view; } }