package com.minecreatr.cliffieswars.client.render; import com.minecreatr.cliffieswars.CliffiesWars; import com.minecreatr.cliffieswars.entity.NukeEntity; import net.minecraft.client.renderer.RenderBlocks; import net.minecraft.client.renderer.entity.Render; import net.minecraft.entity.Entity; import net.minecraft.init.Blocks; import net.minecraft.util.ResourceLocation; import org.lwjgl.opengl.GL11; /** * Created on 6/3/14 */ public class RenderNuke extends Render { private RenderBlocks blockRenderer = new RenderBlocks(); public void doRender(NukeEntity par1EntityTNTPrimed, double par2, double par4, double par6, float par8, float par9) { GL11.glPushMatrix(); GL11.glTranslatef((float)par2, (float)par4, (float)par6); float f2; if ((float)par1EntityTNTPrimed.fuse - par9 + 1.0F < 10.0F) { f2 = 1.0F - ((float)par1EntityTNTPrimed.fuse - par9 + 1.0F) / 10.0F; if (f2 < 0.0F) { f2 = 0.0F; } if (f2 > 1.0F) { f2 = 1.0F; } f2 *= f2; f2 *= f2; float f3 = 1.0F + f2 * 0.3F; GL11.glScalef(f3, f3, f3); } f2 = (1.0F - ((float)par1EntityTNTPrimed.fuse - par9 + 1.0F) / 100.0F) * 0.8F; this.bindEntityTexture(par1EntityTNTPrimed); this.blockRenderer.renderBlockAsItem(Blocks.tnt, 0, par1EntityTNTPrimed.getBrightness(par9)); if (par1EntityTNTPrimed.fuse / 5 % 2 == 0) { GL11.glDisable(GL11.GL_TEXTURE_2D); GL11.glDisable(GL11.GL_LIGHTING); GL11.glEnable(GL11.GL_BLEND); GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_DST_ALPHA); GL11.glColor4f(1.0F, 1.0F, 1.0F, f2); this.blockRenderer.renderBlockAsItem(CliffiesWars.nukeBlock, 0, 1.0F); GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F); GL11.glDisable(GL11.GL_BLEND); GL11.glEnable(GL11.GL_LIGHTING); GL11.glEnable(GL11.GL_TEXTURE_2D); } GL11.glPopMatrix(); } public void doRender(Entity par1Entity, double par2, double par4, double par6, float par8, float par9) { this.doRender((NukeEntity)par1Entity, par2, par4, par6, par8, par9); } protected ResourceLocation getEntityTexture(Entity par1Entity) { return this.getEntityTexture((NukeEntity)par1Entity); } protected ResourceLocation getEntityTexture(NukeEntity entity){ return new ResourceLocation("Nuke"); } }