/* * This file is part of Caliph & Emir. * * Caliph & Emir is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * Caliph & Emir is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with Caliph & Emir; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * Copyright statement: * -------------------- * (c) 2002-2005 by Mathias Lux (mathias@juggle.at) * http://www.juggle.at, http://caliph-emir.sourceforge.net */ package at.lux.retrieval.fdp; /** * Date: 02.02.2005 * Time: 22:49:16 * * @author Mathias Lux, mathias@juggle.at */ public class FDPParameters { /** * Parameter prevents points from comint too close to each other. * Value is normally 1, allowed are values from (0, infinite). */ double r = 1; /** * Tunes the atraction of points the higher this value the * smaller the attraction. Default value is 1. */ double w = 1; /** * This parameter makes cluster separation more significant * if value is bigger than 1. */ double d = 1; /** * Constant gravitation of points, should be related somehow * with the number of points, the more points the smaller the * gravitation. */ double gravitation = 0.3; /** * defines what is the minimum distance simulated for points * at the same location. */ float minimumDistance = 0.0000001f; public FDPParameters(double d, double gravitation, float minimumDistance, double r, double w) { this.d = d; this.gravitation = gravitation; this.minimumDistance = minimumDistance; this.r = r; this.w = w; } public FDPParameters() { // nothing ... } /** * This parameter makes cluster separation more significant * if value is bigger than 1. */ public double getD() { return d; } /** * This parameter makes cluster separation more significant * if value is bigger than 1. */ public void setD(double d) { this.d = d; } /** * Constant gravitation of points, should be related somehow * with the number of points, the more points the smaller the * gravitation. */ public double getGravitation() { return gravitation; } /** * Constant gravitation of points, should be related somehow * with the number of points, the more points the smaller the * gravitation. */ public void setGravitation(double gravitation) { this.gravitation = gravitation; } public float getMinimumDistance() { return minimumDistance; } public void setMinimumDistance(float minimumDistance) { this.minimumDistance = minimumDistance; } /** * Parameter prevents points from comint too close to each other. * Value is normally 1, allowed are values from (0, infinite). */ public double getR() { return r; } /** * Parameter prevents points from comint too close to each other. * Value is normally 1, allowed are values from (0, infinite). */ public void setR(double r) { this.r = r; } /** * Tunes the atraction of points the higher this value the * smaller the attraction. Default value is 1. */ public double getW() { return w; } /** * Tunes the atraction of points the higher this value the * smaller the attraction. Default value is 1. */ public void setW(double w) { this.w = w; } }