/* * This file is part of Caliph & Emir. * * Caliph & Emir is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * Caliph & Emir is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with Caliph & Emir; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * Copyright statement: * -------------------- * (c) 2002-2005 by Mathias Lux (mathias@juggle.at) * http://www.juggle.at, http://caliph-emir.sourceforge.net */ package at.lux.retrieval.fastmap; /** * Date: 13.01.2005 * Time: 22:37:22 * * @author Mathias Lux, mathias@juggle.at */ public abstract class DistanceCalculator { /** * Calculates and returns the distance between two objects. Please note that the * distance function has to be symmetric and must obey the triangle inequality. * This method is the same as {@link #getDistance(Object, Object, int, float[], float[])} * with a k=0. * * @param o1 Object 1 to compute * @param o2 Object 2 to compute * @return the distance as float from [0, infinite) or -1 if objects distance cannot be computed */ abstract public float getDistance(Object o1, Object o2); /** * Calculates and returns the distance between two objects. Please note that the * distance function has to be symmetric and must obey the triangle inequality. * distance in k is: d[k+1](o1,o2)^2 = d[k](o1,o2)^2 - (x1[k]-x2[k])^2 . * * @param o1 Object 1 to compute * @param o2 Object 2 to compute * @param k defines the dimension of current fastmap operation * @param x1 is needed when k > 0 (see documentation above), all x1[l] with l < k have to be present. * @param x2 is needed when k > 0 (see documentation above), all x2[l] with l < k have to be present. * @return the distance as float from [0, infinite) or -1 if objects distance cannot be computes */ public float getDistance(Object o1, Object o2, int k, float[] x1, float[] x2) { float originalDistance = getDistance(o1, o2); if (k == 0) { return originalDistance; } else { float distance = originalDistance * originalDistance; for (int i = 0; i < k; i++) { float xDifference = x1[i] - x2[i]; distance = distance - xDifference * xDifference; } return (float) Math.sqrt(distance); } } }