/******************************************************************************
*
* Copyright 2014 Paphus Solutions Inc.
*
* Licensed under the Eclipse Public License, Version 1.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.eclipse.org/legal/epl-v10.html
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
******************************************************************************/
package org.botlibre.emotion;
import org.botlibre.api.knowledge.Vertex;
import org.botlibre.knowledge.Primitive;
/**
* A convenience enum of different emotional states.
*/
public enum EmotionalState {
NONE,
LOVE, LIKE, DISLIKE, HATE,
RAGE, ANGER, CALM, SERENE,
ECSTATIC, HAPPY, SAD, CRYING,
PANIC, AFRAID, CONFIDENT, COURAGEOUS,
SURPRISE, BORED,
LAUGHTER, SERIOUS;
public Primitive primitive() {
return new Primitive(name().toLowerCase());
}
/**
* Apply the emotion to the vertex.
* Associate to the relevant emotion.
*/
public void apply(Vertex vertex) {
if (this == EmotionalState.LOVE) {
vertex.addRelationship(Primitive.EMOTION, Primitive.LOVE);
vertex.addRelationship(Primitive.EMOTION, Primitive.LOVE);
} else if (this == EmotionalState.LIKE) {
vertex.addRelationship(Primitive.EMOTION, Primitive.LOVE);
} else if (this == EmotionalState.DISLIKE) {
vertex.removeRelationship(Primitive.EMOTION, Primitive.LOVE);
} else if (this == EmotionalState.HATE) {
vertex.removeRelationship(Primitive.EMOTION, Primitive.LOVE);
vertex.removeRelationship(Primitive.EMOTION, Primitive.LOVE);
}
else if (this == EmotionalState.RAGE) {
vertex.addRelationship(Primitive.EMOTION, Primitive.ANGER);
vertex.addRelationship(Primitive.EMOTION, Primitive.ANGER);
} else if (this == EmotionalState.ANGER) {
vertex.addRelationship(Primitive.EMOTION, Primitive.ANGER);
} else if (this == EmotionalState.CALM) {
vertex.removeRelationship(Primitive.EMOTION, Primitive.ANGER);
} else if (this == EmotionalState.SERENE) {
vertex.removeRelationship(Primitive.EMOTION, Primitive.ANGER);
vertex.removeRelationship(Primitive.EMOTION, Primitive.ANGER);
}
else if (this == EmotionalState.ECSTATIC) {
vertex.addRelationship(Primitive.EMOTION, Primitive.HAPPINESS);
vertex.addRelationship(Primitive.EMOTION, Primitive.HAPPINESS);
} else if (this == EmotionalState.HAPPY) {
vertex.addRelationship(Primitive.EMOTION, Primitive.HAPPINESS);
} else if (this == EmotionalState.SAD) {
vertex.removeRelationship(Primitive.EMOTION, Primitive.HAPPINESS);
} else if (this == EmotionalState.CRYING) {
vertex.removeRelationship(Primitive.EMOTION, Primitive.HAPPINESS);
vertex.removeRelationship(Primitive.EMOTION, Primitive.HAPPINESS);
}
else if (this == EmotionalState.PANIC) {
vertex.addRelationship(Primitive.EMOTION, Primitive.FEAR);
vertex.addRelationship(Primitive.EMOTION, Primitive.FEAR);
} else if (this == EmotionalState.AFRAID) {
vertex.addRelationship(Primitive.EMOTION, Primitive.FEAR);
} else if (this == EmotionalState.CONFIDENT) {
vertex.removeRelationship(Primitive.EMOTION, Primitive.FEAR);
} else if (this == EmotionalState.COURAGEOUS) {
vertex.removeRelationship(Primitive.EMOTION, Primitive.FEAR);
vertex.removeRelationship(Primitive.EMOTION, Primitive.FEAR);
}
else if (this == EmotionalState.SURPRISE) {
vertex.addRelationship(Primitive.EMOTION, Primitive.SURPRISE);
} else if (this == EmotionalState.BORED) {
vertex.removeRelationship(Primitive.EMOTION, Primitive.SURPRISE);
}
else if (this == EmotionalState.LAUGHTER) {
vertex.addRelationship(Primitive.EMOTION, Primitive.HUMOR);
} else if (this == EmotionalState.SERIOUS) {
vertex.removeRelationship(Primitive.EMOTION, Primitive.HUMOR);
}
}
}