/****************************************************************************** * * Copyright 2014 Paphus Solutions Inc. * * Licensed under the Eclipse Public License, Version 1.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.eclipse.org/legal/epl-v10.html * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * ******************************************************************************/ package org.botlibre.emotion; import java.util.Map; import org.botlibre.api.emotion.Emotion; import org.botlibre.knowledge.Primitive; /** * Defines a emotion. * An emotion is a state defined by a magnitude that affects behavior. */ public abstract class AbstractEmotion implements Emotion { protected float state; @Override public float getState() { return state; } @Override public void setState(float state) { this.state = state; } @Override public String getName() { return getClass().getName(); } @Override public Primitive primitive() { return new Primitive(getName()); } @Override public EmotionalState evaluate(float level) { return EmotionalState.NONE; } @Override public String toString() { return getClass().getSimpleName() + "(" + state + ")"; } /** * Initialize any configurable settings from the properties. */ @Override public void initialize(Map<String, Object> properties) { return; } }