/******************************************************************************
*
* Copyright 2014 Paphus Solutions Inc.
*
* Licensed under the Eclipse Public License, Version 1.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.eclipse.org/legal/epl-v10.html
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
******************************************************************************/
package org.botlibre.emotion;
import java.util.Map;
import org.botlibre.api.emotion.Emotion;
import org.botlibre.knowledge.Primitive;
/**
* Defines a emotion.
* An emotion is a state defined by a magnitude that affects behavior.
*/
public abstract class AbstractEmotion implements Emotion {
protected float state;
@Override
public float getState() {
return state;
}
@Override
public void setState(float state) {
this.state = state;
}
@Override
public String getName() {
return getClass().getName();
}
@Override
public Primitive primitive() {
return new Primitive(getName());
}
@Override
public EmotionalState evaluate(float level) {
return EmotionalState.NONE;
}
@Override
public String toString() {
return getClass().getSimpleName() + "(" + state + ")";
}
/**
* Initialize any configurable settings from the properties.
*/
@Override
public void initialize(Map<String, Object> properties) {
return;
}
}