package com.bergerkiller.bukkit.common.events;
import org.bukkit.Location;
import org.bukkit.entity.EntityType;
import org.bukkit.event.Cancellable;
import org.bukkit.event.Event;
import org.bukkit.event.HandlerList;
/**
* Fired right before a group of entities is spawned in a world
*/
public final class CreaturePreSpawnEvent extends Event implements Cancellable {
private static final HandlerList handlers = new HandlerList();
protected boolean cancelled;
protected EntityType entityType;
protected int minSpawnCount, maxSpawnCount;
protected final Location spawnLocation = new Location(null, 0, 0, 0);
protected CreaturePreSpawnEvent() {
}
/**
* Sets the Entity Type being spawned
*
* @param entityType to set to
*/
public void setEntityType(EntityType entityType) {
this.entityType = entityType;
}
/**
* Gets the Entity Type being spawned
*
* @return spawned entity type
*/
public EntityType getEntityType() {
return this.entityType;
}
/**
* Gets the minimum amount of times the Entity is spawned
*
* @return spawn couny
*/
public int getMinSpawnCount() {
return this.minSpawnCount;
}
/**
* Sets the minimum amount of times the Entity is spawned
*
* @param minSpawnCount to set to
*/
public void setMinSpawnCount(int minSpawnCount) {
this.minSpawnCount = minSpawnCount;
}
/**
* Gets the maximum amount of times the Entity is spawned
*
* @return spawn couny
*/
public int getMaxSpawnCount() {
return this.maxSpawnCount;
}
/**
* Sets the maximum amount of times the Entity is spawned
*
* @param maxSpawnCount to set to
*/
public void setMaxSpawnCount(int maxSpawnCount) {
this.maxSpawnCount = maxSpawnCount;
}
/**
* Gets the Location at which the Entity is spawned (around)
*
* @return entity spawn location
*/
public Location getSpawnLocation() {
return this.spawnLocation;
}
@Override
public boolean isCancelled() {
return this.cancelled;
}
@Override
public void setCancelled(boolean cancelled) {
this.cancelled = cancelled;
}
@Override
public HandlerList getHandlers() {
return handlers;
}
public static HandlerList getHandlerList() {
return handlers;
}
}