package sg.atom2d.tools.map;
import java.awt.*;
import javax.swing.*;
import java.awt.event.*;
import java.awt.image.*;
import java.io.*;
public class MapGame implements KeyListener {
static Scene scene;
static JFrame mainFrame;
static PlayerSprite player;
static Camera cam;
static BufferStrategy strat;
static long time;
boolean leftPressed = false;
boolean rightPressed = false;
boolean upPressed = false;
boolean downPressed = false;
public void keyTyped(KeyEvent e) {}
public void keyPressed(KeyEvent e) {
switch(e.getKeyCode()) {
case KeyEvent.VK_LEFT:
leftPressed = true;
break;
case KeyEvent.VK_RIGHT:
rightPressed = true;
break;
case KeyEvent.VK_UP:
upPressed = true;
break;
case KeyEvent.VK_DOWN:
downPressed = true;
break;
default:
break;
}
}
public void keyReleased(KeyEvent e) {
switch(e.getKeyCode()) {
case KeyEvent.VK_LEFT:
leftPressed = false;
break;
case KeyEvent.VK_RIGHT:
rightPressed = false;
break;
case KeyEvent.VK_UP:
upPressed = false;
break;
case KeyEvent.VK_DOWN:
downPressed = false;
break;
default:
break;
}}
public static void main(String[] a) throws Exception {
mainFrame = new JFrame("MapGame");
mainFrame.setSize(800, 600);
mainFrame.setLocationRelativeTo(null);
mainFrame.addWindowListener(new WindowAdapter() {
public void windowClosing(WindowEvent e) {
System.exit(0);
}
});
mainFrame.setVisible(true);
Thread.sleep(50);
mainFrame.createBufferStrategy(2);
strat = mainFrame.getBufferStrategy();
scene = Scene.loadScene("scenes/mySceneTest.dat");
cam = new Camera();
player = new PlayerSprite();
cam.trackSprite(player);
int iter = 0;
while(true) {
time = System.currentTimeMillis();
if(!strat.contentsLost()) {
Graphics g = strat.getDrawGraphics();
g.setColor(Color.WHITE);
g.fillRect(0, 0, mainFrame.getWidth(), mainFrame.getHeight());
cam.logic();
scene.render(g, cam);
player.render(g, cam);
strat.show();
g.dispose();
player.move(Sprite.DOWN_LEFT, (float) (Math.random() * 10));
System.out.print(".");
if(iter++ % 100 == 0) {
cam.setViewSize(mainFrame.getWidth() + 100, mainFrame.getHeight() + 100);
}
} else {
System.out.print("!");
mainFrame.createBufferStrategy(2);
strat = mainFrame.getBufferStrategy();
}
Thread.sleep(15);
}
}
}