package sg.atom2d.tools.map;
import java.awt.Graphics;
/**
*TODOL Fix this class properly.
*/
public class Camera
{
final static float floatiness = 0.002f;
int viewWidth, viewHeight;
float viewx, viewy;
float speedx, speedy;
float trackingx, trackingy;
Sprite trackSprite = null;
void trackSprite(Sprite s) {
trackSprite = s;
}
void setViewSize(int width, int height) {
viewWidth = width;
viewHeight = height;
}
/**
* override this method to update AI. Only use this method,
* as the render method may be called even when the game is
* paused.
*/
public void logic() {
if(trackSprite != null) {
trackingx = trackSprite.getX();
trackingy = trackSprite.getY();
}
speedx += (trackingx - viewx) * floatiness;
speedy += (trackingy - viewy) * floatiness;
speedx = speedx * .94f;
speedy = speedy * .94f;
viewx += speedx;
viewy += speedy;
}
}