// Asteroid Push - A game featuring selfmade spaceships and pompous physics
// Copyright (C) 2013 Christian Meyer, Silvan Wegmann
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
package org.codecranachan.asteroidpush.base.ui.states;
import org.codecranachan.asteroidpush.base.ResourceLoader;
import org.codecranachan.asteroidpush.base.ui.StateId;
import org.codecranachan.asteroidpush.base.ui.states.WorkshopState;
import org.codecranachan.asteroidpush.testutils.ClassMockery;
import org.jmock.Expectations;
import org.junit.Before;
import org.junit.Test;
import static org.junit.Assert.*;
import static org.hamcrest.CoreMatchers.*;
public class WorkshopStateTest {
ClassMockery context;
ResourceLoader loaderMock;
WorkshopState testState;
@Before
public void setUp() throws Exception {
context = new ClassMockery();
loaderMock = context.mock(ResourceLoader.class);
}
@Test
public void testGetId() {
context.checking(new Expectations() {
{
ignoring(loaderMock);
}
});
testState = new WorkshopState(loaderMock);
assertThat(testState.getID(), is(equalTo(StateId.WORKSHOP)));
}
}