package com.angrykings; public class Action { public class Server { public static final int LOBBY_UPDATE = 1001; public static final int NEW_GAME = 1002; public static final int EXISTING_GAME = 1003; public static final int TURN = 1004; public static final int CONFIRM = 1005; public static final int UNKNOWN_USER = 1006; public static final int YOU_WIN = 1007; public static final int KNOWN_USER = 1008; public static final int SEND_NAME = 1009; public static final int DRAW = 1010; public static final int GAMES = 1011; public static final int FRIENDS = 1012; } public class Client { public static final int SET_NAME = 2001; public static final int GO_TO_LOBBY = 2002; public static final int ENTER_GAME = 2003; public static final int SET_ID = 2004; public static final int LOSE = 2005; public static final int GET_NAME = 2006; public static final int END_TURN = 2007; public static final int LEAVE_LOBBY = 2008; public static final int LEAVE_GAME = 2009; public static final int GET_RUNNING_GAMES = 2010; public static final int WIN = 2011; public static final int FIND_FRIENDS = 2012; public static final int FACEBOOK_ID = 2013; } }