//============================================================================= // Copyright 2006-2010 Daniel W. Dyer // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. //============================================================================= package org.uncommons.watchmaker.framework.termination; import org.uncommons.watchmaker.framework.PopulationData; import org.uncommons.watchmaker.framework.TerminationCondition; /** * {@link TerminationCondition} implementation that allows for user-initiated * termination of an evolutionary algorithm. This condition can be used, for * instance, to provide a button on a GUI that terminates execution. The * application should retain a reference to the instance after passing it to * the evolution engine and should invoke the {@link #abort()} method to make * the evolution terminate at the end of the current generation. * @see org.uncommons.watchmaker.swing.AbortControl * @author Daniel Dyer */ public final class UserAbort implements TerminationCondition { private volatile boolean aborted = false; /** * {@inheritDoc} */ public boolean shouldTerminate(PopulationData<?> populationData) { return isAborted(); } /** * Aborts any evolutionary algorithms that monitor this termination condition * instance. */ public void abort() { aborted = true; } /** * @return true if the {@link #abort()} method has been invoked, false otherwise. */ public boolean isAborted() { return aborted; } /** * Resets the abort condition to false so that it may be reused. */ public void reset() { aborted = false; } }