/*
* Copyright 2014 The Skfiy Open Association.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package war.bs;
import org.skfiy.typhon.dobj.BSaSkill;
import org.skfiy.typhon.spi.war.AttackEntry;
import org.skfiy.typhon.spi.war.BSaScript;
import org.skfiy.typhon.spi.war.BSaWapper;
import org.skfiy.typhon.spi.war.FightObject;
import org.skfiy.typhon.spi.war.MultiAttackResult;
import org.skfiy.typhon.spi.war.WarProvider;
/**
* 张郃, ha05.
*
* @author Kevin Zou <kevinz@skfiy.org>
*/
public class B_s005 extends BSaScript {
@Override
protected Object doExecute(BSaWapper bsaWapper) {
BSaSkill bsaSkill = bsaWapper.getBsaSkill();
int atk = getAtk(bsaWapper, bsaWapper.getAobj());
FightObject aobj = bsaWapper.getAobj();
WarProvider warProvider = getWarProvider();
MultiAttackResult mar = new MultiAttackResult();
double p1;
double f;
double f1;
double r;
double g1;
double j = bsaSkill.getFactor() * bsaWapper.getFactor();
FightObject goal = bsaWapper.getDefenderEntity().findFightGoal();
p1 = warProvider.getTerrainFactor(aobj.getRace(), bsaWapper.getWarInfo().getTerrain());
f = warProvider.getFuryFactor(aobj.getFury());
f1 = warProvider.getFuryFactor(goal.getFury());
r = warProvider.getCritMagn(aobj.getCritRate(), goal.getDecritRate(), aobj.getCritMagn());
g1 = 0;
AttackEntry ae = warProvider.attack0(atk, getDef(bsaWapper, goal), p1, f, f1, r, j, g1);
ae.setLab(goal.getLab());
// 根据自身血量重新计算伤害
int hp = (int) ae.getVal();
hp = (int) Math.max(hp * (1 + aobj.getDeparryRate()), hp * 1.1);
ae.setVal(hp);
goal.decrementHp(hp);
mar.addTarget(ae);
return mar;
}
}