/* * Licensed to the Apache Software Foundation (ASF) under one * or more contributor license agreements. See the NOTICE file * distributed with this work for additional information * regarding copyright ownership. The ASF licenses this file * to you under the Apache License, Version 2.0 (the * "License"); you may not use this file except in compliance * with the License. You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, * software distributed under the License is distributed on an * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY * KIND, either express or implied. See the License for the * specific language governing permissions and limitations * under the License. */ package org.apache.tinkerpop.gremlin.process.traversal.step; import java.util.NoSuchElementException; /** * A Barrier is any step that requires all left traversers to be processed prior to emitting result traversers to the right. * Note that some barrier steps may be "lazy" in that if their algorithm permits, they can emit right traversers prior to all traversers being aggregated. * A barrier is the means by which a distributed step in {@link org.apache.tinkerpop.gremlin.process.computer.traversal.TraversalVertexProgram} is synchronized and made to behave a single step. * All Barrier steps implement {@link MemoryComputing} as that is how barriers communicate with one another in {@link org.apache.tinkerpop.gremlin.process.computer.GraphComputer}. * * @author Marko A. Rodriguez (http://markorodriguez.com) */ public interface Barrier<B> extends MemoryComputing<B> { /** * Process all left traversers by do not yield the resultant output. * This method is useful for steps like {@link org.apache.tinkerpop.gremlin.process.traversal.step.util.ReducingBarrierStep}, where traversers can be processed "on the fly" and thus, reduce memory consumption. */ public void processAllStarts(); /** * Whether or not the step has an accessible barrier. * * @return whether a barrier exists or not */ public boolean hasNextBarrier(); /** * Get the next barrier within this step. * Barriers from parallel steps can be the be merged to create a single step with merge barriers. * * @return the next barrier of the step * @throws NoSuchElementException */ public B nextBarrier() throws NoSuchElementException; /** * Add a barrier to the step. * This typically happens when multiple parallel barriers need to become one barrier at a single step. * * @param barrier the barrier to merge in */ public void addBarrier(final B barrier); /** * A way to hard set that the barrier is complete. * This is necessary when parallel barriers don't all have barriers and need hard resetting. * The default implementation does nothing. */ public default void done() { } }