/* * Copyright (C) 2007 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ /* * 090408 * Keith Wiley * kwiley@keithwiley.com * http://keithwiley.com * * UberColorPickerDialog v1.1 * * This color picker was implemented as a (significant) extension of the * ColorPickerDialog class provided in the Android API Demos. You are free * to drop it unchanged into your own projects or to modify it as you see * fit. I would appreciate it if this comment block were let intact, * merely for credit's sake. * * Enjoy! */ package com.iiordanov.pubkeygenerator; import android.app.Dialog; import android.content.Context; import android.graphics.Bitmap; import android.graphics.Canvas; import android.graphics.Color; import android.graphics.ColorMatrix; import android.graphics.ComposeShader; import android.graphics.Paint; import android.graphics.PorterDuff; import android.graphics.PorterDuffXfermode; import android.graphics.RadialGradient; import android.graphics.Rect; import android.graphics.RectF; import android.graphics.Shader; import android.graphics.SweepGradient; import android.graphics.drawable.GradientDrawable; import android.graphics.drawable.GradientDrawable.Orientation; import android.os.Bundle; import android.util.DisplayMetrics; import android.view.MotionEvent; import android.view.View; /** * UberColorPickerDialog is a seriously enhanced version of the UberColorPickerDialog * class provided in the Android API Demos.<p> * * NOTE (from Kenny Root): This is a VERY slimmed down version custom for ConnectBot. * Visit Keith's site for the full version at the URL listed in the author line.<p> * * @author Keith Wiley, kwiley@keithwiley.com, http://keithwiley.com */ public class UberColorPickerDialog extends Dialog { private final OnColorChangedListener mListener; private final int mInitialColor; /** * Callback to the creator of the dialog, informing the creator of a new color and notifying that the dialog is about to dismiss. */ public interface OnColorChangedListener { void colorChanged(int color); } /** * Ctor * @param context * @param listener * @param initialColor * @param showTitle If true, a title is shown across the top of the dialog. If false a toast is shown instead. */ public UberColorPickerDialog(Context context, OnColorChangedListener listener, int initialColor) { super(context); mListener = listener; mInitialColor = initialColor; } /** * Activity entry point */ @Override protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); OnColorChangedListener l = new OnColorChangedListener() { public void colorChanged(int color) { mListener.colorChanged(color); dismiss(); } }; DisplayMetrics dm = new DisplayMetrics(); getWindow().getWindowManager().getDefaultDisplay().getMetrics(dm); int screenWidth = dm.widthPixels; int screenHeight = dm.heightPixels; setTitle("Pick a color (try the trackball)"); try { setContentView(new ColorPickerView(getContext(), l, screenWidth, screenHeight, mInitialColor)); } catch (Exception e) { //There is currently only one kind of ctor exception, that where no methods are enabled. dismiss(); //This doesn't work! The dialog is still shown (its title at least, the layout is empty from the exception being thrown). <sigh> } } /** * ColorPickerView is the meat of this color picker (as opposed to the enclosing class). * All the heavy lifting is done directly by this View subclass. * <P> * You can enable/disable whichever color chooser methods you want by modifying the ENABLED_METHODS switches. They *should* * do all the work required to properly enable/disable methods without losing track of what goes with what and what maps to what. * <P> * If you add a new color chooser method, do a text search for "NEW_METHOD_WORK_NEEDED_HERE". That tag indicates all * the locations in the code that will have to be amended in order to properly add a new color chooser method. * I highly recommend adding new methods to the end of the list. If you want to try to reorder the list, you're on your own. */ private static class ColorPickerView extends View { private static int SWATCH_WIDTH = 95; private static final int SWATCH_HEIGHT = 60; private static int PALETTE_POS_X = 0; private static int PALETTE_POS_Y = SWATCH_HEIGHT; private static final int PALETTE_DIM = SWATCH_WIDTH * 2; private static final int PALETTE_RADIUS = PALETTE_DIM / 2; private static final int PALETTE_CENTER_X = PALETTE_RADIUS; private static final int PALETTE_CENTER_Y = PALETTE_RADIUS; private static final int SLIDER_THICKNESS = 40; private static int VIEW_DIM_X = PALETTE_DIM; private static int VIEW_DIM_Y = SWATCH_HEIGHT; //NEW_METHOD_WORK_NEEDED_HERE private static final int METHOD_HS_V_PALETTE = 0; //NEW_METHOD_WORK_NEEDED_HERE //Add a new entry to the list for each controller in the new method private static final int TRACKED_NONE = -1; //No object on screen is currently being tracked private static final int TRACK_SWATCH_OLD = 10; private static final int TRACK_SWATCH_NEW = 11; private static final int TRACK_HS_PALETTE = 30; private static final int TRACK_VER_VALUE_SLIDER = 31; private static final int TEXT_SIZE = 12; private static int[] TEXT_HSV_POS = new int[2]; private static int[] TEXT_RGB_POS = new int[2]; private static int[] TEXT_YUV_POS = new int[2]; private static int[] TEXT_HEX_POS = new int[2]; private static final float PI = 3.141592653589793f; private int mMethod = METHOD_HS_V_PALETTE; private int mTracking = TRACKED_NONE; //What object on screen is currently being tracked for movement //Zillions of persistant Paint objecs for drawing the View private Paint mSwatchOld, mSwatchNew; //NEW_METHOD_WORK_NEEDED_HERE //Add Paints to represent the palettes of the new method's UI controllers private Paint mOvalHueSat; private Bitmap mVerSliderBM; private Canvas mVerSliderCv; private Bitmap[] mHorSlidersBM = new Bitmap[3]; private Canvas[] mHorSlidersCv = new Canvas[3]; private Paint mValDimmer; //NEW_METHOD_WORK_NEEDED_HERE //Add Paints to represent the icon for the new method private Paint mOvalHueSatSmall; private Paint mPosMarker; private Paint mText; private Rect mOldSwatchRect = new Rect(); private Rect mNewSwatchRect = new Rect(); private Rect mPaletteRect = new Rect(); private Rect mVerSliderRect = new Rect(); private int[] mSpectrumColorsRev; private int mOriginalColor = 0; //The color passed in at the beginning, which can be reverted to at any time by tapping the old swatch. private float[] mHSV = new float[3]; private int[] mRGB = new int[3]; private float[] mYUV = new float[3]; private String mHexStr = ""; private boolean mHSVenabled = true; //Only true if an HSV method is enabled private boolean mRGBenabled = true; //Only true if an RGB method is enabled private boolean mYUVenabled = true; //Only true if a YUV method is enabled private boolean mHexenabled = true; //Only true if an RGB method is enabled private int[] mCoord = new int[3]; //For drawing slider/palette markers private int mFocusedControl = -1; //Which control receives trackball events. private OnColorChangedListener mListener; /** * Ctor. * @param c * @param l * @param width Used to determine orientation and adjust layout accordingly * @param height Used to determine orientation and adjust layout accordingly * @param color The initial color * @throws Exception */ ColorPickerView(Context c, OnColorChangedListener l, int width, int height, int color) throws Exception { super(c); //We need to make the dialog focusable to retrieve trackball events. setFocusable(true); mListener = l; mOriginalColor = color; Color.colorToHSV(color, mHSV); updateAllFromHSV(); //Setup the layout based on whether this is a portrait or landscape orientation. if (width <= height) { //Portrait layout SWATCH_WIDTH = (PALETTE_DIM + SLIDER_THICKNESS) / 2; PALETTE_POS_X = 0; PALETTE_POS_Y = TEXT_SIZE * 4 + SWATCH_HEIGHT; //Set more rects, lots of rects mOldSwatchRect.set(0, TEXT_SIZE * 4, SWATCH_WIDTH, TEXT_SIZE * 4 + SWATCH_HEIGHT); mNewSwatchRect.set(SWATCH_WIDTH, TEXT_SIZE * 4, SWATCH_WIDTH * 2, TEXT_SIZE * 4 + SWATCH_HEIGHT); mPaletteRect.set(0, PALETTE_POS_Y, PALETTE_DIM, PALETTE_POS_Y + PALETTE_DIM); mVerSliderRect.set(PALETTE_DIM, PALETTE_POS_Y, PALETTE_DIM + SLIDER_THICKNESS, PALETTE_POS_Y + PALETTE_DIM); TEXT_HSV_POS[0] = 3; TEXT_HSV_POS[1] = 0; TEXT_RGB_POS[0] = TEXT_HSV_POS[0] + 50; TEXT_RGB_POS[1] = TEXT_HSV_POS[1]; TEXT_YUV_POS[0] = TEXT_HSV_POS[0] + 100; TEXT_YUV_POS[1] = TEXT_HSV_POS[1]; TEXT_HEX_POS[0] = TEXT_HSV_POS[0] + 150; TEXT_HEX_POS[1] = TEXT_HSV_POS[1]; VIEW_DIM_X = PALETTE_DIM + SLIDER_THICKNESS; VIEW_DIM_Y = SWATCH_HEIGHT + PALETTE_DIM + TEXT_SIZE * 4; } else { //Landscape layout SWATCH_WIDTH = 110; PALETTE_POS_X = SWATCH_WIDTH; PALETTE_POS_Y = 0; //Set more rects, lots of rects mOldSwatchRect.set(0, TEXT_SIZE * 7, SWATCH_WIDTH, TEXT_SIZE * 7 + SWATCH_HEIGHT); mNewSwatchRect.set(0, TEXT_SIZE * 7 + SWATCH_HEIGHT, SWATCH_WIDTH, TEXT_SIZE * 7 + SWATCH_HEIGHT * 2); mPaletteRect.set(SWATCH_WIDTH, PALETTE_POS_Y, SWATCH_WIDTH + PALETTE_DIM, PALETTE_POS_Y + PALETTE_DIM); mVerSliderRect.set(SWATCH_WIDTH + PALETTE_DIM, PALETTE_POS_Y, SWATCH_WIDTH + PALETTE_DIM + SLIDER_THICKNESS, PALETTE_POS_Y + PALETTE_DIM); TEXT_HSV_POS[0] = 3; TEXT_HSV_POS[1] = 0; TEXT_RGB_POS[0] = TEXT_HSV_POS[0]; TEXT_RGB_POS[1] = (int)(TEXT_HSV_POS[1] + TEXT_SIZE * 3.5); TEXT_YUV_POS[0] = TEXT_HSV_POS[0] + 50; TEXT_YUV_POS[1] = (int)(TEXT_HSV_POS[1] + TEXT_SIZE * 3.5); TEXT_HEX_POS[0] = TEXT_HSV_POS[0] + 50; TEXT_HEX_POS[1] = TEXT_HSV_POS[1]; VIEW_DIM_X = PALETTE_POS_X + PALETTE_DIM + SLIDER_THICKNESS; VIEW_DIM_Y = Math.max(mNewSwatchRect.bottom, PALETTE_DIM); } //Rainbows make everybody happy! mSpectrumColorsRev = new int[] { 0xFFFF0000, 0xFFFF00FF, 0xFF0000FF, 0xFF00FFFF, 0xFF00FF00, 0xFFFFFF00, 0xFFFF0000, }; //Setup all the Paint and Shader objects. There are lots of them! //NEW_METHOD_WORK_NEEDED_HERE //Add Paints to represent the palettes of the new method's UI controllers mSwatchOld = new Paint(Paint.ANTI_ALIAS_FLAG); mSwatchOld.setStyle(Paint.Style.FILL); mSwatchOld.setColor(Color.HSVToColor(mHSV)); mSwatchNew = new Paint(Paint.ANTI_ALIAS_FLAG); mSwatchNew.setStyle(Paint.Style.FILL); mSwatchNew.setColor(Color.HSVToColor(mHSV)); Shader shaderA = new SweepGradient(0, 0, mSpectrumColorsRev, null); Shader shaderB = new RadialGradient(0, 0, PALETTE_CENTER_X, 0xFFFFFFFF, 0xFF000000, Shader.TileMode.CLAMP); Shader shader = new ComposeShader(shaderA, shaderB, PorterDuff.Mode.SCREEN); mOvalHueSat = new Paint(Paint.ANTI_ALIAS_FLAG); mOvalHueSat.setShader(shader); mOvalHueSat.setStyle(Paint.Style.FILL); mOvalHueSat.setDither(true); mVerSliderBM = Bitmap.createBitmap(SLIDER_THICKNESS, PALETTE_DIM, Bitmap.Config.RGB_565); mVerSliderCv = new Canvas(mVerSliderBM); for (int i = 0; i < 3; i++) { mHorSlidersBM[i] = Bitmap.createBitmap(PALETTE_DIM, SLIDER_THICKNESS, Bitmap.Config.RGB_565); mHorSlidersCv[i] = new Canvas(mHorSlidersBM[i]); } mValDimmer = new Paint(Paint.ANTI_ALIAS_FLAG); mValDimmer.setStyle(Paint.Style.FILL); mValDimmer.setDither(true); mValDimmer.setXfermode(new PorterDuffXfermode(PorterDuff.Mode.MULTIPLY)); //Whew, we're done making the big Paints and Shaders for the swatches, palettes, and sliders. //Now we need to make the Paints and Shaders that will draw the little method icons in the method selector list. //NEW_METHOD_WORK_NEEDED_HERE //Add Paints to represent the icon for the new method shaderA = new SweepGradient(0, 0, mSpectrumColorsRev, null); shaderB = new RadialGradient(0, 0, PALETTE_DIM / 2, 0xFFFFFFFF, 0xFF000000, Shader.TileMode.CLAMP); shader = new ComposeShader(shaderA, shaderB, PorterDuff.Mode.SCREEN); mOvalHueSatSmall = new Paint(Paint.ANTI_ALIAS_FLAG); mOvalHueSatSmall.setShader(shader); mOvalHueSatSmall.setStyle(Paint.Style.FILL); //Make a simple stroking Paint for drawing markers and borders and stuff like that. mPosMarker = new Paint(Paint.ANTI_ALIAS_FLAG); mPosMarker.setStyle(Paint.Style.STROKE); mPosMarker.setStrokeWidth(2); //Make a basic text Paint. mText = new Paint(Paint.ANTI_ALIAS_FLAG); mText.setTextSize(TEXT_SIZE); mText.setColor(Color.WHITE); //Kickstart initUI(); } /** * Draw the entire view (the entire dialog). */ @Override protected void onDraw(Canvas canvas) { //Draw the old and new swatches drawSwatches(canvas); //Write the text writeColorParams(canvas); //Draw the palette and sliders (the UI) if (mMethod == METHOD_HS_V_PALETTE) drawHSV1Palette(canvas); } /** * Draw the old and new swatches. * @param canvas */ private void drawSwatches(Canvas canvas) { float[] hsv = new float[3]; mText.setTextSize(16); //Draw the original swatch canvas.drawRect(mOldSwatchRect, mSwatchOld); Color.colorToHSV(mOriginalColor, hsv); //if (UberColorPickerDialog.isGray(mColor)) //Don't need this right here, but imp't to note // hsv[1] = 0; if (hsv[2] > .5) mText.setColor(Color.BLACK); canvas.drawText("Revert", mOldSwatchRect.left + SWATCH_WIDTH / 2 - mText.measureText("Revert") / 2, mOldSwatchRect.top + 16, mText); mText.setColor(Color.WHITE); //Draw the new swatch canvas.drawRect(mNewSwatchRect, mSwatchNew); if (mHSV[2] > .5) mText.setColor(Color.BLACK); canvas.drawText("Accept", mNewSwatchRect.left + SWATCH_WIDTH / 2 - mText.measureText("Accept") / 2, mNewSwatchRect.top + 16, mText); mText.setColor(Color.WHITE); mText.setTextSize(TEXT_SIZE); } /** * Write the color parametes (HSV, RGB, YUV, Hex, etc.). * @param canvas */ private void writeColorParams(Canvas canvas) { if (mHSVenabled) { canvas.drawText("H: " + Integer.toString((int)(mHSV[0] / 360.0f * 255)), TEXT_HSV_POS[0], TEXT_HSV_POS[1] + TEXT_SIZE, mText); canvas.drawText("S: " + Integer.toString((int)(mHSV[1] * 255)), TEXT_HSV_POS[0], TEXT_HSV_POS[1] + TEXT_SIZE * 2, mText); canvas.drawText("V: " + Integer.toString((int)(mHSV[2] * 255)), TEXT_HSV_POS[0], TEXT_HSV_POS[1] + TEXT_SIZE * 3, mText); } if (mRGBenabled) { canvas.drawText("R: " + mRGB[0], TEXT_RGB_POS[0], TEXT_RGB_POS[1] + TEXT_SIZE, mText); canvas.drawText("G: " + mRGB[1], TEXT_RGB_POS[0], TEXT_RGB_POS[1] + TEXT_SIZE * 2, mText); canvas.drawText("B: " + mRGB[2], TEXT_RGB_POS[0], TEXT_RGB_POS[1] + TEXT_SIZE * 3, mText); } if (mYUVenabled) { canvas.drawText("Y: " + Integer.toString((int)(mYUV[0] * 255)), TEXT_YUV_POS[0], TEXT_YUV_POS[1] + TEXT_SIZE, mText); canvas.drawText("U: " + Integer.toString((int)((mYUV[1] + .5f) * 255)), TEXT_YUV_POS[0], TEXT_YUV_POS[1] + TEXT_SIZE * 2, mText); canvas.drawText("V: " + Integer.toString((int)((mYUV[2] + .5f) * 255)), TEXT_YUV_POS[0], TEXT_YUV_POS[1] + TEXT_SIZE * 3, mText); } if (mHexenabled) canvas.drawText("#" + mHexStr, TEXT_HEX_POS[0], TEXT_HEX_POS[1] + TEXT_SIZE, mText); } /** * Place a small circle on the 2D palette to indicate the current values. * @param canvas * @param markerPosX * @param markerPosY */ private void mark2DPalette(Canvas canvas, int markerPosX, int markerPosY) { mPosMarker.setColor(Color.BLACK); canvas.drawOval(new RectF(markerPosX - 5, markerPosY - 5, markerPosX + 5, markerPosY + 5), mPosMarker); mPosMarker.setColor(Color.WHITE); canvas.drawOval(new RectF(markerPosX - 3, markerPosY - 3, markerPosX + 3, markerPosY + 3), mPosMarker); } /** * Draw a line across the slider to indicate its current value. * @param canvas * @param markerPos */ private void markVerSlider(Canvas canvas, int markerPos) { mPosMarker.setColor(Color.BLACK); canvas.drawRect(new Rect(0, markerPos - 2, SLIDER_THICKNESS, markerPos + 3), mPosMarker); mPosMarker.setColor(Color.WHITE); canvas.drawRect(new Rect(0, markerPos, SLIDER_THICKNESS, markerPos + 1), mPosMarker); } /** * Frame the slider to indicate that it has trackball focus. * @param canvas */ private void hilightFocusedVerSlider(Canvas canvas) { mPosMarker.setColor(Color.WHITE); canvas.drawRect(new Rect(0, 0, SLIDER_THICKNESS, PALETTE_DIM), mPosMarker); mPosMarker.setColor(Color.BLACK); canvas.drawRect(new Rect(2, 2, SLIDER_THICKNESS - 2, PALETTE_DIM - 2), mPosMarker); } /** * Frame the 2D palette to indicate that it has trackball focus. * @param canvas */ private void hilightFocusedOvalPalette(Canvas canvas) { mPosMarker.setColor(Color.WHITE); canvas.drawOval(new RectF(-PALETTE_RADIUS, -PALETTE_RADIUS, PALETTE_RADIUS, PALETTE_RADIUS), mPosMarker); mPosMarker.setColor(Color.BLACK); canvas.drawOval(new RectF(-PALETTE_RADIUS + 2, -PALETTE_RADIUS + 2, PALETTE_RADIUS - 2, PALETTE_RADIUS - 2), mPosMarker); } //NEW_METHOD_WORK_NEEDED_HERE //To add a new method, replicate the basic draw functions here. Use the 2D palette or 1D sliders as templates for the new method. /** * Draw the UI for HSV with angular H and radial S combined in 2D and a 1D V slider. * @param canvas */ private void drawHSV1Palette(Canvas canvas) { canvas.save(); canvas.translate(PALETTE_POS_X, PALETTE_POS_Y); //Draw the 2D palette canvas.translate(PALETTE_CENTER_X, PALETTE_CENTER_Y); canvas.drawOval(new RectF(-PALETTE_RADIUS, -PALETTE_RADIUS, PALETTE_RADIUS, PALETTE_RADIUS), mOvalHueSat); canvas.drawOval(new RectF(-PALETTE_RADIUS, -PALETTE_RADIUS, PALETTE_RADIUS, PALETTE_RADIUS), mValDimmer); if (mFocusedControl == 0) hilightFocusedOvalPalette(canvas); mark2DPalette(canvas, mCoord[0], mCoord[1]); canvas.translate(-PALETTE_CENTER_X, -PALETTE_CENTER_Y); //Draw the 1D slider canvas.translate(PALETTE_DIM, 0); canvas.drawBitmap(mVerSliderBM, 0, 0, null); if (mFocusedControl == 1) hilightFocusedVerSlider(canvas); markVerSlider(canvas, mCoord[2]); canvas.restore(); } /** * Initialize the current color chooser's UI (set its color parameters and set its palette and slider values accordingly). */ private void initUI() { initHSV1Palette(); //Focus on the first controller (arbitrary). mFocusedControl = 0; } //NEW_METHOD_WORK_NEEDED_HERE //To add a new method, replicate and extend the last init function shown below /** * Initialize a color chooser. */ private void initHSV1Palette() { setOvalValDimmer(); setVerValSlider(); float angle = 2*PI - mHSV[0] / (180 / 3.1415927f); float radius = mHSV[1] * PALETTE_RADIUS; mCoord[0] = (int)(Math.cos(angle) * radius); mCoord[1] = (int)(Math.sin(angle) * radius); mCoord[2] = PALETTE_DIM - (int)(mHSV[2] * PALETTE_DIM); } //NEW_METHOD_WORK_NEEDED_HERE //To add a new method, replicate and extend the set functions below, one per UI controller in the new method /** * Adjust a Paint which, when painted, dims its underlying object to show the effects of varying value (brightness). */ private void setOvalValDimmer() { float[] hsv = new float[3]; hsv[0] = mHSV[0]; hsv[1] = 0; hsv[2] = mHSV[2]; int gray = Color.HSVToColor(hsv); mValDimmer.setColor(gray); } /** * Create a linear gradient shader to show variations in value. */ private void setVerValSlider() { float[] hsv = new float[3]; hsv[0] = mHSV[0]; hsv[1] = mHSV[1]; hsv[2] = 1; int col = Color.HSVToColor(hsv); int colors[] = new int[2]; colors[0] = col; colors[1] = 0xFF000000; GradientDrawable gradDraw = new GradientDrawable(Orientation.TOP_BOTTOM, colors); gradDraw.setDither(true); gradDraw.setLevel(10000); gradDraw.setBounds(0, 0, SLIDER_THICKNESS, PALETTE_DIM); gradDraw.draw(mVerSliderCv); } /** * Report the correct tightly bounded dimensions of the view. */ @Override protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) { setMeasuredDimension(VIEW_DIM_X, VIEW_DIM_Y); } /** * Wrap Math.round(). I'm not a Java expert. Is this the only way to avoid writing "(int)Math.round" everywhere? * @param x * @return */ private int round(double x) { return (int)Math.round(x); } /** * Limit a value to the range [0,1]. * @param n * @return */ private float pinToUnit(float n) { if (n < 0) { n = 0; } else if (n > 1) { n = 1; } return n; } /** * Limit a value to the range [0,max]. * @param n * @param max * @return */ private float pin(float n, float max) { if (n < 0) { n = 0; } else if (n > max) { n = max; } return n; } /** * Limit a value to the range [min,max]. * @param n * @param min * @param max * @return */ private float pin(float n, float min, float max) { if (n < min) { n = min; } else if (n > max) { n = max; } return n; } /** * No clue what this does (some sort of average/mean I presume). It came with the original UberColorPickerDialog * in the API Demos and wasn't documented. I don't feel like spending any time figuring it out, I haven't looked at it at all. * @param s * @param d * @param p * @return */ private int ave(int s, int d, float p) { return s + round(p * (d - s)); } /** * Came with the original UberColorPickerDialog in the API Demos, wasn't documented. I believe it takes an array of * colors and a value in the range [0,1] and interpolates a resulting color in a seemingly predictable manner. * I haven't looked at it at all. * @param colors * @param unit * @return */ private int interpColor(int colors[], float unit) { if (unit <= 0) { return colors[0]; } if (unit >= 1) { return colors[colors.length - 1]; } float p = unit * (colors.length - 1); int i = (int)p; p -= i; // now p is just the fractional part [0...1) and i is the index int c0 = colors[i]; int c1 = colors[i+1]; int a = ave(Color.alpha(c0), Color.alpha(c1), p); int r = ave(Color.red(c0), Color.red(c1), p); int g = ave(Color.green(c0), Color.green(c1), p); int b = ave(Color.blue(c0), Color.blue(c1), p); return Color.argb(a, r, g, b); } /** * A standard point-in-rect routine. * @param x * @param y * @param r * @return true if point x,y is in rect r */ public boolean ptInRect(int x, int y, Rect r) { return x > r.left && x < r.right && y > r.top && y < r.bottom; } /** * Process trackball events. Used mainly for fine-tuned color adjustment, or alternatively to switch between slider controls. */ @Override public boolean dispatchTrackballEvent(MotionEvent event) { float x = event.getX(); float y = event.getY(); //A longer event history implies faster trackball movement. //Use it to infer a larger jump and therefore faster palette/slider adjustment. int jump = event.getHistorySize() + 1; switch (event.getAction()) { case MotionEvent.ACTION_DOWN: { } break; case MotionEvent.ACTION_MOVE: { //NEW_METHOD_WORK_NEEDED_HERE //To add a new method, replicate and extend the appropriate entry in this list, //depending on whether you use 1D or 2D controllers switch (mMethod) { case METHOD_HS_V_PALETTE: if (mFocusedControl == 0) { changeHSPalette(x, y, jump); } else if (mFocusedControl == 1) { if (y < 0) changeSlider(mFocusedControl, true, jump); else if (y > 0) changeSlider(mFocusedControl, false, jump); } break; } } break; case MotionEvent.ACTION_UP: { } break; } return true; } //NEW_METHOD_WORK_NEEDED_HERE //To add a new method, replicate and extend the appropriate functions below, //one per UI controller in the new method /** * Effect a trackball change to a 2D palette. * @param x -1: negative x change, 0: no x change, +1: positive x change. * @param y -1: negative y change, 0, no y change, +1: positive y change. * @param jump the amount by which to change. */ private void changeHSPalette(float x, float y, int jump) { int x2 = 0, y2 = 0; if (x < 0) x2 = -jump; else if (x > 0) x2 = jump; if (y < 0) y2 = -jump; else if (y > 0) y2 = jump; mCoord[0] += x2; mCoord[1] += y2; if (mCoord[0] < -PALETTE_RADIUS) mCoord[0] = -PALETTE_RADIUS; else if (mCoord[0] > PALETTE_RADIUS) mCoord[0] = PALETTE_RADIUS; if (mCoord[1] < -PALETTE_RADIUS) mCoord[1] = -PALETTE_RADIUS; else if (mCoord[1] > PALETTE_RADIUS) mCoord[1] = PALETTE_RADIUS; float radius = (float)java.lang.Math.sqrt(mCoord[0] * mCoord[0] + mCoord[1] * mCoord[1]); if (radius > PALETTE_RADIUS) radius = PALETTE_RADIUS; float angle = (float)java.lang.Math.atan2(mCoord[1], mCoord[0]); // need to turn angle [-PI ... PI] into unit [0....1] float unit = angle/(2*PI); if (unit < 0) { unit += 1; } mCoord[0] = round(Math.cos(angle) * radius); mCoord[1] = round(Math.sin(angle) * radius); int c = interpColor(mSpectrumColorsRev, unit); float[] hsv = new float[3]; Color.colorToHSV(c, hsv); mHSV[0] = hsv[0]; mHSV[1] = radius / PALETTE_RADIUS; updateAllFromHSV(); mSwatchNew.setColor(Color.HSVToColor(mHSV)); setVerValSlider(); invalidate(); } /** * Effect a trackball change to a 1D slider. * @param slider id of the slider to be effected * @param increase true if the change is an increase, false if a decrease * @param jump the amount by which to change in units of the range [0,255] */ private void changeSlider(int slider, boolean increase, int jump) { //NEW_METHOD_WORK_NEEDED_HERE //It is only necessary to add an entry here for a new method if the new method uses a 1D slider. //Note, some sliders are horizontal and others are vertical. //They differ a bit, especially in a sign flip on the vertical axis. if (mMethod == METHOD_HS_V_PALETTE) { //slider *must* equal 1 mHSV[2] += (increase ? jump : -jump) / 256.0f; mHSV[2] = pinToUnit(mHSV[2]); updateAllFromHSV(); mCoord[2] = PALETTE_DIM - (int)(mHSV[2] * PALETTE_DIM); mSwatchNew.setColor(Color.HSVToColor(mHSV)); setOvalValDimmer(); invalidate(); } } /** * Keep all colorspace representations in sync. */ private void updateRGBfromHSV() { int color = Color.HSVToColor(mHSV); mRGB[0] = Color.red(color); mRGB[1] = Color.green(color); mRGB[2] = Color.blue(color); } /** * Keep all colorspace representations in sync. */ private void updateYUVfromRGB() { float r = mRGB[0] / 255.0f; float g = mRGB[1] / 255.0f; float b = mRGB[2] / 255.0f; ColorMatrix cm = new ColorMatrix(); cm.setRGB2YUV(); final float[] a = cm.getArray(); mYUV[0] = a[0] * r + a[1] * g + a[2] * b; mYUV[0] = pinToUnit(mYUV[0]); mYUV[1] = a[5] * r + a[6] * g + a[7] * b; mYUV[1] = pin(mYUV[1], -.5f, .5f); mYUV[2] = a[10] * r + a[11] * g + a[12] * b; mYUV[2] = pin(mYUV[2], -.5f, .5f); } /** * Keep all colorspace representations in sync. */ private void updateHexFromHSV() { //For now, assume 100% opacity mHexStr = Integer.toHexString(Color.HSVToColor(mHSV)).toUpperCase(); mHexStr = mHexStr.substring(2, mHexStr.length()); } /** * Keep all colorspace representations in sync. */ private void updateAllFromHSV() { //Update mRGB if (mRGBenabled || mYUVenabled) updateRGBfromHSV(); //Update mYUV if (mYUVenabled) updateYUVfromRGB(); //Update mHexStr if (mRGBenabled) updateHexFromHSV(); } /** * Process touch events: down, move, and up */ @Override public boolean onTouchEvent(MotionEvent event) { float x = event.getX(); float y = event.getY(); //Generate coordinates which are palette=local with the origin at the upper left of the main 2D palette int y2 = (int)(pin(round(y - PALETTE_POS_Y), PALETTE_DIM)); //Generate coordinates which are palette-local with the origin at the center of the main 2D palette float circlePinnedX = x - PALETTE_POS_X - PALETTE_CENTER_X; float circlePinnedY = y - PALETTE_POS_Y - PALETTE_CENTER_Y; //Is the event in a swatch? boolean inSwatchOld = ptInRect(round(x), round(y), mOldSwatchRect); boolean inSwatchNew = ptInRect(round(x), round(y), mNewSwatchRect); //Get the event's distance from the center of the main 2D palette float radius = (float)java.lang.Math.sqrt(circlePinnedX * circlePinnedX + circlePinnedY * circlePinnedY); //Is the event in a circle-pinned 2D palette? boolean inOvalPalette = radius <= PALETTE_RADIUS; //Pin the radius if (radius > PALETTE_RADIUS) radius = PALETTE_RADIUS; //Is the event in a vertical slider to the right of the main 2D palette boolean inVerSlider = ptInRect(round(x), round(y), mVerSliderRect); switch (event.getAction()) { case MotionEvent.ACTION_DOWN: mTracking = TRACKED_NONE; if (inSwatchOld) mTracking = TRACK_SWATCH_OLD; else if (inSwatchNew) mTracking = TRACK_SWATCH_NEW; //NEW_METHOD_WORK_NEEDED_HERE //To add a new method, replicate and extend the last entry in this list else if (mMethod == METHOD_HS_V_PALETTE) { if (inOvalPalette) { mTracking = TRACK_HS_PALETTE; mFocusedControl = 0; } else if (inVerSlider) { mTracking = TRACK_VER_VALUE_SLIDER; mFocusedControl = 1; } } case MotionEvent.ACTION_MOVE: //NEW_METHOD_WORK_NEEDED_HERE //To add a new method, replicate and extend the entries in this list, //one per UI controller the new method requires. if (mTracking == TRACK_HS_PALETTE) { float angle = (float)java.lang.Math.atan2(circlePinnedY, circlePinnedX); // need to turn angle [-PI ... PI] into unit [0....1] float unit = angle/(2*PI); if (unit < 0) { unit += 1; } mCoord[0] = round(Math.cos(angle) * radius); mCoord[1] = round(Math.sin(angle) * radius); int c = interpColor(mSpectrumColorsRev, unit); float[] hsv = new float[3]; Color.colorToHSV(c, hsv); mHSV[0] = hsv[0]; mHSV[1] = radius / PALETTE_RADIUS; updateAllFromHSV(); mSwatchNew.setColor(Color.HSVToColor(mHSV)); setVerValSlider(); invalidate(); } else if (mTracking == TRACK_VER_VALUE_SLIDER) { if (mCoord[2] != y2) { mCoord[2] = y2; float value = 1.0f - (float)y2 / (float)PALETTE_DIM; mHSV[2] = value; updateAllFromHSV(); mSwatchNew.setColor(Color.HSVToColor(mHSV)); setOvalValDimmer(); invalidate(); } } break; case MotionEvent.ACTION_UP: //NEW_METHOD_WORK_NEEDED_HERE //To add a new method, replicate and extend the last entry in this list. if (mTracking == TRACK_SWATCH_OLD && inSwatchOld) { Color.colorToHSV(mOriginalColor, mHSV); mSwatchNew.setColor(mOriginalColor); initUI(); invalidate(); } else if (mTracking == TRACK_SWATCH_NEW && inSwatchNew) { mListener.colorChanged(mSwatchNew.getColor()); invalidate(); } mTracking= TRACKED_NONE; break; } return true; } } }