/**
* Copyright (C) 2013- Iordan Iordanov
*
* This is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 3 of the License, or
* (at your option) any later version.
*
* This software is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this software; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307,
* USA.
*/
package com.undatech.opaque.input;
import com.undatech.opaque.RemoteCanvas;
import android.os.Handler;
import android.view.KeyEvent;
public class KeyRepeater implements Runnable {
private RemoteKeyboard keyboard = null;
private Handler handler = null;
private int keyCode = 0;
private KeyEvent event = null;
private int initialDelay = 400;
private int defaultDelay = 100;
private boolean starting = false;
public KeyRepeater (RemoteKeyboard keyboard, Handler handler) {
this.keyboard = keyboard;
this.handler = handler;
}
public void start (int keyCode, KeyEvent event) {
stop();
this.keyCode = keyCode;
this.event = event;
// This is here in order to ensure the key event is sent over at least once.
// Otherwise with very quick repeated sending of events, the removeCallbacks
// call causes events to be deleted before they've been sent out even once.
keyboard.keyEvent(keyCode, KeyEvent.changeAction(event, KeyEvent.ACTION_DOWN));
keyboard.keyEvent(keyCode, KeyEvent.changeAction(event, KeyEvent.ACTION_UP));
starting = true;
handler.post(this);
}
public void stop () {
handler.removeCallbacks(this);
}
@Override
public void run() {
int delay = defaultDelay;
if (starting) {
starting = false;
delay = initialDelay;
} else {
keyboard.keyEvent(keyCode, KeyEvent.changeAction(event, KeyEvent.ACTION_DOWN));
keyboard.keyEvent(keyCode, KeyEvent.changeAction(event, KeyEvent.ACTION_UP));
}
handler.postDelayed(this, delay);
}
}