/* * Copyright (C) 2014 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package com.android.tools.idea.tests.gui.framework.fixture.layout; import org.jetbrains.annotations.NotNull; import org.jetbrains.annotations.Nullable; /** * Fixture wrapping the the layout preview window or the layout editor. * This interface allows various shared rendering test infrastructure * (such as the {@link ConfigurationToolbarFixture}) which is present * in both the layout preview tool window and in the layout editor to * interact with both types of rendering containers. */ public interface LayoutFixture { @NotNull ConfigurationToolbarFixture getToolbar(); /** * Returns the associated errors fixture. */ @NotNull RenderErrorPanelFixture getRenderErrors(); /** * Waits for render to finish, if render is in progress. Otherwise returns immediately. * Returns a token which can be used to check whether the rendering has changed since a previous render wait */ @NotNull Object waitForRenderToFinish(); /** * Waits for the next render to finish. This method guarantees that it will wait for a more recent * render than the last call to this method. This is a convenience implementation on top of * {@link #waitForNextRenderToFinish(Object)} where the fixture keeps track of the most recent * rendering token on its own and passes it to the next call. Whereas {@link #waitForRenderToFinish()} * can be a no-op if there is already a rendering result present, this method is only a no-op * the first time it is called (if there is already a rendering result available). */ void waitForNextRenderToFinish(); /** * Waits for render to finish, if render is in progress. Otherwise returns immediately. * @param previous If not null, represents a rendering token (previously returned from this method) which * we don't want to return; we expect a more recent rendering to be processed and will wait for it */ @NotNull Object waitForNextRenderToFinish(@Nullable Object previous); /** * Asserts that the render was successful with no errors or warnings. Will wait for render to finish first if it's in progress. */ void requireRenderSuccessful(); /** Asserts that the render was successful, optionally with some errors or no errors at all */ void requireRenderSuccessful(boolean allowErrors, boolean allowWarnings); }