/* * Open Source Physics software is free software as described near the bottom of this code file. * * For additional information and documentation on Open Source Physics please see: * <http://www.opensourcephysics.org/> */ package org.opensourcephysics.display3d.simple3d; import java.awt.Color; import java.awt.Graphics2D; import org.opensourcephysics.controls.XML; import org.opensourcephysics.controls.XMLControl; /** * <p>Title: ElementSegment</p> * <p>Description: A Segment using the painter's algorithm</p> * @author Francisco Esquembre * @version March 2005 */ public class ElementSegment extends Element implements org.opensourcephysics.display3d.core.ElementSegment { /* Implementation variables */ protected int div = -1; // divisions of the segment. -1 to make sure new arrays are allocated protected int aCoord[] = null, bCoord[] = null; // The integer coordinates of the projected points protected Object3D[] objects = null; // The Objects3D for this Drawable3D private double points[][] = null; // coordinates for the 3D points of the segment and its subdivisions private double[] coordinates = new double[3]; // the input for all projections private double[] pixel = new double[3]; // The output for all projections { getStyle().setRelativePosition(org.opensourcephysics.display3d.core.Style.NORTH_EAST); } // ------------------------------------- // Abstract part of Element or Parent methods overwritten // ------------------------------------- Object3D[] getObjects3D() { if(!isReallyVisible()) { return null; } if(hasChanged()) { computeDivisions(); projectPoints(); } else if(needsToProject()) { projectPoints(); } return objects; } void draw(Graphics2D _g2, int _index) { // Allow the panel to adjust color according to depth Color theColor = getDrawingPanel3D().projectColor(getRealStyle().getLineColor(), objects[_index].getDistance()); _g2.setStroke(getRealStyle().getLineStroke()); _g2.setColor(theColor); _g2.drawLine(aCoord[_index], bCoord[_index], aCoord[_index+1], bCoord[_index+1]); } synchronized void drawQuickly(Graphics2D _g2) { if(!isReallyVisible()) { return; } if(hasChanged()) { computeDivisions(); projectPoints(); } else if(needsToProject()) { projectPoints(); } _g2.setStroke(getRealStyle().getLineStroke()); _g2.setColor(getRealStyle().getLineColor()); _g2.drawLine(aCoord[0], bCoord[0], aCoord[div], bCoord[div]); } void getExtrema(double[] min, double[] max) { min[0] = 0; max[0] = 1; min[1] = 0; max[1] = 1; min[2] = 0; max[2] = 1; sizeAndToSpaceFrame(min); sizeAndToSpaceFrame(max); } // ------------------------------------- // Interaction // ------------------------------------- protected InteractionTarget getTargetHit(int x, int y) { if(!isReallyVisible()) { return null; } if(hasChanged()) { computeDivisions(); projectPoints(); } else if(needsToProject()) { projectPoints(); } if(targetPosition.isEnabled()&&(Math.abs(aCoord[0]-x)<SENSIBILITY)&&(Math.abs(bCoord[0]-y)<SENSIBILITY)) { return targetPosition; } if(targetSize.isEnabled()&&(Math.abs(aCoord[div]-x)<SENSIBILITY)&&(Math.abs(bCoord[div]-y)<SENSIBILITY)) { return targetSize; } return null; } // ------------------------------------- // Private methods // ------------------------------------- void projectPoints() { for(int i = 0; i<div; i++) { getDrawingPanel3D().project(points[i], pixel); aCoord[i] = (int) pixel[0]; bCoord[i] = (int) pixel[1]; for(int j = 0; j<3; j++) { coordinates[j] = (points[i][j]+points[i+1][j])/2; // The middle point } getDrawingPanel3D().project(coordinates, pixel); objects[i].setDistance(pixel[2]*getStyle().getDepthFactor()); } // Project last point getDrawingPanel3D().project(points[div], pixel); aCoord[div] = (int) pixel[0]; bCoord[div] = (int) pixel[1]; setNeedToProject(false); } final void computeDivisions() { int theDiv = 1; org.opensourcephysics.display3d.core.Resolution res = getRealStyle().getResolution(); if(res!=null) { switch(res.getType()) { case org.opensourcephysics.display3d.core.Resolution.MAX_LENGTH : theDiv = Math.max((int) Math.round(0.49+getDiagonalSize()/res.getMaxLength()), 1); break; case org.opensourcephysics.display3d.core.Resolution.DIVISIONS : theDiv = Math.max(res.getN1(), 1); break; } } if(div!=theDiv) { // Reallocate arrays div = theDiv; points = new double[div+1][3]; aCoord = new int[div+1]; bCoord = new int[div+1]; objects = new Object3D[div]; for(int i = 0; i<div; i++) { objects[i] = new Object3D(this, i); } } double first = 0, last = 1; switch(getStyle().getRelativePosition()) { default : first = 0; last = 1; break; case org.opensourcephysics.display3d.core.Style.CENTERED : first = -0.5; last = 0.5; break; case org.opensourcephysics.display3d.core.Style.SOUTH_WEST : first = 1; last = 0; break; } points[0][0] = points[0][1] = points[0][2] = first; points[div][0] = points[div][1] = points[div][2] = last; double delta = (last-first)/div; for(int i = 1; i<div; i++) { points[i][0] = points[i][1] = points[i][2] = first+i*delta; } for(int i = 0; i<=div; i++) { sizeAndToSpaceFrame(points[i]); // apply the transformation(s) } setElementChanged(false); } // ---------------------------------------------------- // XML loader // ---------------------------------------------------- /** * Returns an XML.ObjectLoader to save and load object data. * @return the XML.ObjectLoader */ public static XML.ObjectLoader getLoader() { return new Loader(); } static private class Loader extends org.opensourcephysics.display3d.core.ElementSegment.Loader { public Object createObject(XMLControl control) { return new ElementSegment(); } } } /* * Open Source Physics software is free software; you can redistribute * it and/or modify it under the terms of the GNU General Public License (GPL) as * published by the Free Software Foundation; either version 2 of the License, * or(at your option) any later version. * Code that uses any portion of the code in the org.opensourcephysics package * or any subpackage (subdirectory) of this package must must also be be released * under the GNU GPL license. * * This software is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston MA 02111-1307 USA * or view the license online at http://www.gnu.org/copyleft/gpl.html * * Copyright (c) 2007 The Open Source Physics project * http://www.opensourcephysics.org */