/* * Copyright 2008 ZXing authors * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package com.google.zxing.qrcode.encoder; /** * @author Satoru Takabayashi * @author Daniel Switkin * @author Sean Owen */ final class MaskUtil { // Penalty weights from section 6.8.2.1 private static final int N1 = 3; private static final int N2 = 3; private static final int N3 = 40; private static final int N4 = 10; private MaskUtil() { // do nothing } /** * Apply mask penalty rule 1 and return the penalty. Find repetitive cells with the same color and * give penalty to them. Example: 00000 or 11111. */ static int applyMaskPenaltyRule1(ByteMatrix matrix) { return applyMaskPenaltyRule1Internal(matrix, true) + applyMaskPenaltyRule1Internal(matrix, false); } /** * Apply mask penalty rule 2 and return the penalty. Find 2x2 blocks with the same color and give * penalty to them. This is actually equivalent to the spec's rule, which is to find MxN blocks and give a * penalty proportional to (M-1)x(N-1), because this is the number of 2x2 blocks inside such a block. */ static int applyMaskPenaltyRule2(ByteMatrix matrix) { int penalty = 0; byte[][] array = matrix.getArray(); int width = matrix.getWidth(); int height = matrix.getHeight(); for (int y = 0; y < height - 1; y++) { for (int x = 0; x < width - 1; x++) { int value = array[y][x]; if (value == array[y][x + 1] && value == array[y + 1][x] && value == array[y + 1][x + 1]) { penalty++; } } } return N2 * penalty; } /** * Apply mask penalty rule 3 and return the penalty. Find consecutive cells of 00001011101 or * 10111010000, and give penalty to them. If we find patterns like 000010111010000, we give * penalties twice (i.e. 40 * 2). */ static int applyMaskPenaltyRule3(ByteMatrix matrix) { int penalty = 0; byte[][] array = matrix.getArray(); int width = matrix.getWidth(); int height = matrix.getHeight(); for (int y = 0; y < height; y++) { for (int x = 0; x < width; x++) { // Tried to simplify following conditions but failed. if (x + 6 < width && array[y][x] == 1 && array[y][x + 1] == 0 && array[y][x + 2] == 1 && array[y][x + 3] == 1 && array[y][x + 4] == 1 && array[y][x + 5] == 0 && array[y][x + 6] == 1 && ((x + 10 < width && array[y][x + 7] == 0 && array[y][x + 8] == 0 && array[y][x + 9] == 0 && array[y][x + 10] == 0) || (x - 4 >= 0 && array[y][x - 1] == 0 && array[y][x - 2] == 0 && array[y][x - 3] == 0 && array[y][x - 4] == 0))) { penalty += N3; } if (y + 6 < height && array[y][x] == 1 && array[y + 1][x] == 0 && array[y + 2][x] == 1 && array[y + 3][x] == 1 && array[y + 4][x] == 1 && array[y + 5][x] == 0 && array[y + 6][x] == 1 && ((y + 10 < height && array[y + 7][x] == 0 && array[y + 8][x] == 0 && array[y + 9][x] == 0 && array[y + 10][x] == 0) || (y - 4 >= 0 && array[y - 1][x] == 0 && array[y - 2][x] == 0 && array[y - 3][x] == 0 && array[y - 4][x] == 0))) { penalty += N3; } } } return penalty; } /** * Apply mask penalty rule 4 and return the penalty. Calculate the ratio of dark cells and give * penalty if the ratio is far from 50%. It gives 10 penalty for 5% distance. */ static int applyMaskPenaltyRule4(ByteMatrix matrix) { int numDarkCells = 0; byte[][] array = matrix.getArray(); int width = matrix.getWidth(); int height = matrix.getHeight(); for (int y = 0; y < height; y++) { byte[] arrayY = array[y]; for (int x = 0; x < width; x++) { if (arrayY[x] == 1) { numDarkCells++; } } } int numTotalCells = matrix.getHeight() * matrix.getWidth(); double darkRatio = (double) numDarkCells / numTotalCells; int fivePercentVariances = (int) (Math.abs(darkRatio - 0.5) * 20.0); // * 100.0 / 5.0 return fivePercentVariances * N4; } /** * Return the mask bit for "getMaskPattern" at "x" and "y". See 8.8 of JISX0510:2004 for mask * pattern conditions. */ static boolean getDataMaskBit(int maskPattern, int x, int y) { int intermediate; int temp; switch (maskPattern) { case 0: intermediate = (y + x) & 0x1; break; case 1: intermediate = y & 0x1; break; case 2: intermediate = x % 3; break; case 3: intermediate = (y + x) % 3; break; case 4: intermediate = ((y >>> 1) + (x / 3)) & 0x1; break; case 5: temp = y * x; intermediate = (temp & 0x1) + (temp % 3); break; case 6: temp = y * x; intermediate = ((temp & 0x1) + (temp % 3)) & 0x1; break; case 7: temp = y * x; intermediate = ((temp % 3) + ((y + x) & 0x1)) & 0x1; break; default: throw new IllegalArgumentException("Invalid mask pattern: " + maskPattern); } return intermediate == 0; } /** * Helper function for applyMaskPenaltyRule1. We need this for doing this calculation in both * vertical and horizontal orders respectively. */ private static int applyMaskPenaltyRule1Internal(ByteMatrix matrix, boolean isHorizontal) { int penalty = 0; int iLimit = isHorizontal ? matrix.getHeight() : matrix.getWidth(); int jLimit = isHorizontal ? matrix.getWidth() : matrix.getHeight(); byte[][] array = matrix.getArray(); for (int i = 0; i < iLimit; i++) { int numSameBitCells = 0; int prevBit = -1; for (int j = 0; j < jLimit; j++) { int bit = isHorizontal ? array[i][j] : array[j][i]; if (bit == prevBit) { numSameBitCells++; } else { if (numSameBitCells >= 5) { penalty += N1 + (numSameBitCells - 5); } numSameBitCells = 1; // Include the cell itself. prevBit = bit; } } if (numSameBitCells > 5) { penalty += N1 + (numSameBitCells - 5); } } return penalty; } }