/* class ScrollEvent * * Copyright (C) 2001 R M Pitman * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ package charva.awt.event; import charva.awt.Component; import charva.awt.Point; import charva.awt.Scrollable; /** * A ScrollEvent is posted on the event queue by a scrollable object * such as a Table, when its state changes in such a way that it may * need to be scrolled (if it is contained within a ScrollPane). */ public class ScrollEvent extends AWTEvent { private static final long serialVersionUID = 1L; /** * Construct a ScrollEvent with the specified direction and limit * parameters. * @param direction_ The direction that the ScrollPane must (potentially) * scroll the scrollable component (eg LEFT, RIGHT, UP or DOWN). * @param limit_ A Point representing the row and column that must * appear at the edge of the Viewport if the component is scrolled. * For examplem, if direction_ is LEFT, the limit_ is the rightmost * column that must appear in the viewport. */ public ScrollEvent(Component source_, int direction_, Point limit_) { super(source_, AWTEvent.SCROLL_EVENT); _direction = direction_; _limit = limit_; } public Scrollable getScrollable() { return (Scrollable) super.getSource(); } public int getDirection() { return _direction; } public Point getLimit() { return _limit; } //==================================================================== // INSTANCE VARIABLES private int _direction; private Point _limit; public static final int LEFT = 100; public static final int RIGHT = 101; public static final int UP = 102; public static final int DOWN = 103; public static final int UP_LEFT = 104; public static final int UP_RIGHT = 105; public static final int DOWN_LEFT = 106; public static final int DOWN_RIGHT = 107; }