/* * $Id$ * * Copyright (C) 2003-2015 JNode.org * * This library is free software; you can redistribute it and/or modify it * under the terms of the GNU Lesser General Public License as published * by the Free Software Foundation; either version 2.1 of the License, or * (at your option) any later version. * * This library is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public * License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with this library; If not, write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ package org.jnode.test; import java.util.Random; /** * A copy of StrictMap from classpath.org. The copy is here to allow * testing the functions in a normal JVM, without class conflicts. * * @author epr */ public class StrictMathTest { /** * A random number generator, initialized on first use. * * @see #random() */ private static Random rand; /** * The most accurate approximation to the mathematical constant <em>e</em>: * <code>2.718281828459045</code>. Used in natural log and exp. * * @see #log(double) * @see #exp(double) */ public static final double E = 2.718281828459045; // Long bits 0x4005bf0z8b145769L. /** * The most accurate approximation to the mathematical constant <em>pi</em>: * <code>3.141592653589793</code>. This is the ratio of a circle's diameter * to its circumference. */ public static final double PI = 3.141592653589793; // Long bits 0x400921fb54442d18L. /** * Take the absolute value of the argument. (Absolute value means make * it positive.) * <p/> * <p>Note that the the largest negative value (Integer.MIN_VALUE) cannot * be made positive. In this case, because of the rules of negation in * a computer, MIN_VALUE is what will be returned. * This is a <em>negative</em> value. You have been warned. * * @param i the number to take the absolute value of * @return the absolute value * @see Integer#MIN_VALUE */ public static int abs(int i) { return (i < 0) ? -i : i; } /** * Take the absolute value of the argument. (Absolute value means make * it positive.) * <p/> * <p>Note that the the largest negative value (Long.MIN_VALUE) cannot * be made positive. In this case, because of the rules of negation in * a computer, MIN_VALUE is what will be returned. * This is a <em>negative</em> value. You have been warned. * * @param l the number to take the absolute value of * @return the absolute value * @see Long#MIN_VALUE */ public static long abs(long l) { return (l < 0) ? -l : l; } /** * Take the absolute value of the argument. (Absolute value means make * it positive.) * * @param f the number to take the absolute value of * @return the absolute value */ public static float abs(float f) { return (f <= 0) ? 0 - f : f; } /** * Take the absolute value of the argument. (Absolute value means make * it positive.) * * @param d the number to take the absolute value of * @return the absolute value */ public static double abs(double d) { return (d <= 0) ? 0 - d : d; } /** * Return whichever argument is smaller. * * @param a the first number * @param b a second number * @return the smaller of the two numbers */ public static int min(int a, int b) { return (a < b) ? a : b; } /** * Return whichever argument is smaller. * * @param a the first number * @param b a second number * @return the smaller of the two numbers */ public static long min(long a, long b) { return (a < b) ? a : b; } /** * Return whichever argument is smaller. If either argument is NaN, the * result is NaN, and when comparing 0 and -0, -0 is always smaller. * * @param a the first number * @param b a second number * @return the smaller of the two numbers */ public static float min(float a, float b) { // this check for NaN, from JLS 15.21.1, saves a method call if (a != a) return a; // no need to check if b is NaN; < will work correctly // recall that -0.0 == 0.0, but [+-]0.0 - [+-]0.0 behaves special if (a == 0 && b == 0) return -(-a - b); return (a < b) ? a : b; } /** * Return whichever argument is smaller. If either argument is NaN, the * result is NaN, and when comparing 0 and -0, -0 is always smaller. * * @param a the first number * @param b a second number * @return the smaller of the two numbers */ public static double min(double a, double b) { // this check for NaN, from JLS 15.21.1, saves a method call if (a != a) return a; // no need to check if b is NaN; < will work correctly // recall that -0.0 == 0.0, but [+-]0.0 - [+-]0.0 behaves special if (a == 0 && b == 0) return -(-a - b); return (a < b) ? a : b; } /** * Return whichever argument is larger. * * @param a the first number * @param b a second number * @return the larger of the two numbers */ public static int max(int a, int b) { return (a > b) ? a : b; } /** * Return whichever argument is larger. * * @param a the first number * @param b a second number * @return the larger of the two numbers */ public static long max(long a, long b) { return (a > b) ? a : b; } /** * Return whichever argument is larger. If either argument is NaN, the * result is NaN, and when comparing 0 and -0, 0 is always larger. * * @param a the first number * @param b a second number * @return the larger of the two numbers */ public static float max(float a, float b) { // this check for NaN, from JLS 15.21.1, saves a method call if (a != a) return a; // no need to check if b is NaN; > will work correctly // recall that -0.0 == 0.0, but [+-]0.0 - [+-]0.0 behaves special if (a == 0 && b == 0) return a - -b; return (a > b) ? a : b; } /** * Return whichever argument is larger. If either argument is NaN, the * result is NaN, and when comparing 0 and -0, 0 is always larger. * * @param a the first number * @param b a second number * @return the larger of the two numbers */ public static double max(double a, double b) { // this check for NaN, from JLS 15.21.1, saves a method call if (a != a) return a; // no need to check if b is NaN; > will work correctly // recall that -0.0 == 0.0, but [+-]0.0 - [+-]0.0 behaves special if (a == 0 && b == 0) return a - -b; return (a > b) ? a : b; } /** * The trigonometric function <em>sin</em>. The sine of NaN or infinity is * NaN, and the sine of 0 retains its sign. * * @param a the angle (in radians) * @return sin(a) */ public static double sin(double a) { if (a == Double.NEGATIVE_INFINITY || !(a < Double.POSITIVE_INFINITY)) return Double.NaN; if (abs(a) <= PI / 4) return sin(a, 0); // Argument reduction needed. double[] y = new double[2]; int n = remPiOver2(a, y); switch (n & 3) { case 0: return sin(y[0], y[1]); case 1: return cos(y[0], y[1]); case 2: return -sin(y[0], y[1]); default: return -cos(y[0], y[1]); } } /** * The trigonometric function <em>cos</em>. The cosine of NaN or infinity is * NaN. * * @param a the angle (in radians). * @return cos(a). */ public static double cos(double a) { if (a == Double.NEGATIVE_INFINITY || !(a < Double.POSITIVE_INFINITY)) return Double.NaN; if (abs(a) <= PI / 4) return cos(a, 0); // Argument reduction needed. double[] y = new double[2]; int n = remPiOver2(a, y); switch (n & 3) { case 0: return cos(y[0], y[1]); case 1: return -sin(y[0], y[1]); case 2: return -cos(y[0], y[1]); default: return sin(y[0], y[1]); } } /** * The trigonometric function <em>tan</em>. The tangent of NaN or infinity * is NaN, and the tangent of 0 retains its sign. * * @param a the angle (in radians) * @return tan(a) */ public static double tan(double a) { if (a == Double.NEGATIVE_INFINITY || !(a < Double.POSITIVE_INFINITY)) return Double.NaN; if (abs(a) <= PI / 4) return tan(a, 0, false); // Argument reduction needed. double[] y = new double[2]; int n = remPiOver2(a, y); return tan(y[0], y[1], (n & 1) == 1); } /** * The trigonometric function <em>arcsin</em>. The range of angles returned * is -pi/2 to pi/2 radians (-90 to 90 degrees). If the argument is NaN or * its absolute value is beyond 1, the result is NaN; and the arcsine of * 0 retains its sign. * * @param x the sin to turn back into an angle * @return arcsin(x) */ public static double asin(double x) { boolean negative = x < 0; if (negative) x = -x; if (!(x <= 1)) return Double.NaN; if (x == 1) return negative ? -PI / 2 : PI / 2; if (x < 0.5) { if (x < 1 / TWO_27) return negative ? -x : x; double t = x * x; double p = t * (PS0 + t * (PS1 + t * (PS2 + t * (PS3 + t * (PS4 + t * PS5))))); double q = 1 + t * (QS1 + t * (QS2 + t * (QS3 + t * QS4))); return negative ? -x - x * (p / q) : x + x * (p / q); } double w = 1 - x; // 1>|x|>=0.5. double t = w * 0.5; double p = t * (PS0 + t * (PS1 + t * (PS2 + t * (PS3 + t * (PS4 + t * PS5))))); double q = 1 + t * (QS1 + t * (QS2 + t * (QS3 + t * QS4))); double s = sqrt(t); if (x >= 0.975) { w = p / q; t = PI / 2 - (2 * (s + s * w) - PI_L / 2); } else { w = (float) s; double c = (t - w * w) / (s + w); p = 2 * s * (p / q) - (PI_L / 2 - 2 * c); q = PI / 4 - 2 * w; t = PI / 4 - (p - q); } return negative ? -t : t; } /** * The trigonometric function <em>arccos</em>. The range of angles returned * is 0 to pi radians (0 to 180 degrees). If the argument is NaN or * its absolute value is beyond 1, the result is NaN. * * @param x the cos to turn back into an angle * @return arccos(x) */ public static double acos(double x) { boolean negative = x < 0; if (negative) x = -x; if (!(x <= 1)) return Double.NaN; if (x == 1) return negative ? PI : 0; if (x < 0.5) { if (x < 1 / TWO_57) return PI / 2; double z = x * x; double p = z * (PS0 + z * (PS1 + z * (PS2 + z * (PS3 + z * (PS4 + z * PS5))))); double q = 1 + z * (QS1 + z * (QS2 + z * (QS3 + z * QS4))); double r = x - (PI_L / 2 - x * (p / q)); return negative ? PI / 2 + r : PI / 2 - r; } // x<=-0.5. if (negative) { double z = (1 + x) * 0.5; double p = z * (PS0 + z * (PS1 + z * (PS2 + z * (PS3 + z * (PS4 + z * PS5))))); double q = 1 + z * (QS1 + z * (QS2 + z * (QS3 + z * QS4))); double s = sqrt(z); double w = p / q * s - PI_L / 2; return PI - 2 * (s + w); } double z = (1 - x) * 0.5; // x>0.5. double s = sqrt(z); double df = (float) s; double c = (z - df * df) / (s + df); double p = z * (PS0 + z * (PS1 + z * (PS2 + z * (PS3 + z * (PS4 + z * PS5))))); double q = 1 + z * (QS1 + z * (QS2 + z * (QS3 + z * QS4))); double w = p / q * s + c; return 2 * (df + w); } /** * The trigonometric function <em>arcsin</em>. The range of angles returned * is -pi/2 to pi/2 radians (-90 to 90 degrees). If the argument is NaN, the * result is NaN; and the arctangent of 0 retains its sign. * * @param x the tan to turn back into an angle * @return arcsin(x) * @see #atan2(double, double) */ public static double atan(double x) { double lo; double hi; boolean negative = x < 0; if (negative) x = -x; if (x >= TWO_66) return negative ? -PI / 2 : PI / 2; // |x|<7/16, or NaN. if (!(x >= 0.4375)) { if (!(x >= 1 / TWO_29)) // Small, or NaN. return negative ? -x : x; lo = hi = 0; } else if (x < 1.1875) { // 7/16<=|x|<11/16. if (x < 0.6875) { x = (2 * x - 1) / (2 + x); hi = ATAN_0_5H; lo = ATAN_0_5L; } else { // 11/16<=|x|<19/16. x = (x - 1) / (x + 1); hi = PI / 4; lo = PI_L / 4; } } else if (x < 2.4375) { // 19/16<=|x|<39/16. x = (x - 1.5) / (1 + 1.5 * x); hi = ATAN_1_5H; lo = ATAN_1_5L; } else { // 39/16<=|x|<2**66. x = -1 / x; hi = PI / 2; lo = PI_L / 2; } // Break sum from i=0 to 10 ATi*z**(i+1) into odd and even poly. double z = x * x; double w = z * z; double s1 = z * (AT0 + w * (AT2 + w * (AT4 + w * (AT6 + w * (AT8 + w * AT10))))); double s2 = w * (AT1 + w * (AT3 + w * (AT5 + w * (AT7 + w * AT9)))); if (hi == 0) return negative ? x * (s1 + s2) - x : x - x * (s1 + s2); z = hi - ((x * (s1 + s2) - lo) - x); return negative ? -z : z; } /** * A special version of the trigonometric function <em>arctan</em>, for * converting rectangular coordinates <em>(x, y)</em> to polar * <em>(r, theta)</em>. This computes the arctangent of x/y in the range * of -pi to pi radians (-180 to 180 degrees). Special cases:<ul> * <li>If either argument is NaN, the result is NaN.</li> * <li>If the first argument is positive zero and the second argument is * positive, or the first argument is positive and finite and the second * argument is positive infinity, then the result is positive zero.</li> * <li>If the first argument is negative zero and the second argument is * positive, or the first argument is negative and finite and the second * argument is positive infinity, then the result is negative zero.</li> * <li>If the first argument is positive zero and the second argument is * negative, or the first argument is positive and finite and the second * argument is negative infinity, then the result is the double value * closest to pi.</li> * <li>If the first argument is negative zero and the second argument is * negative, or the first argument is negative and finite and the second * argument is negative infinity, then the result is the double value * closest to -pi.</li> * <li>If the first argument is positive and the second argument is * positive zero or negative zero, or the first argument is positive * infinity and the second argument is finite, then the result is the * double value closest to pi/2.</li> * <li>If the first argument is negative and the second argument is * positive zero or negative zero, or the first argument is negative * infinity and the second argument is finite, then the result is the * double value closest to -pi/2.</li> * <li>If both arguments are positive infinity, then the result is the * double value closest to pi/4.</li> * <li>If the first argument is positive infinity and the second argument * is negative infinity, then the result is the double value closest to * 3*pi/4.</li> * <li>If the first argument is negative infinity and the second argument * is positive infinity, then the result is the double value closest to * -pi/4.</li> * <li>If both arguments are negative infinity, then the result is the * double value closest to -3*pi/4.</li> * <p/> * </ul><p>This returns theta, the angle of the point. To get r, albeit * slightly inaccurately, use sqrt(x*x+y*y). * * @param y the y position * @param x the x position * @return <em>theta</em> in the conversion of (x, y) to (r, theta) * @see #atan(double) */ public static double atan2(double y, double x) { if (x != x || y != y) return Double.NaN; if (x == 1) return atan(y); if (x == Double.POSITIVE_INFINITY) { if (y == Double.POSITIVE_INFINITY) return PI / 4; if (y == Double.NEGATIVE_INFINITY) return -PI / 4; return 0 * y; } if (x == Double.NEGATIVE_INFINITY) { if (y == Double.POSITIVE_INFINITY) return 3 * PI / 4; if (y == Double.NEGATIVE_INFINITY) return -3 * PI / 4; return (1 / (0 * y) == Double.POSITIVE_INFINITY) ? PI : -PI; } if (y == 0) { if (1 / (0 * x) == Double.POSITIVE_INFINITY) return y; return (1 / y == Double.POSITIVE_INFINITY) ? PI : -PI; } if (y == Double.POSITIVE_INFINITY || y == Double.NEGATIVE_INFINITY || x == 0) return y < 0 ? -PI / 2 : PI / 2; double z = abs(y / x); // Safe to do y/x. if (z > TWO_60) z = PI / 2 + 0.5 * PI_L; else if (x < 0 && z < 1 / TWO_60) z = 0; else z = atan(z); if (x > 0) return y > 0 ? z : -z; return y > 0 ? PI - (z - PI_L) : z - PI_L - PI; } /** * Take <em>e</em><sup>a</sup>. The opposite of <code>log()</code>. If the * argument is NaN, the result is NaN; if the argument is positive infinity, * the result is positive infinity; and if the argument is negative * infinity, the result is positive zero. * * @param x the number to raise to the power * @return the number raised to the power of <em>e</em> * @see #log(double) * @see #pow(double, double) */ public static double exp(double x) { if (x != x) return x; if (x > EXP_LIMIT_H) return Double.POSITIVE_INFINITY; if (x < EXP_LIMIT_L) return 0; // Argument reduction. double hi; double lo; int k; double t = abs(x); if (t > 0.5 * LN2) { if (t < 1.5 * LN2) { hi = t - LN2_H; lo = LN2_L; k = 1; } else { k = (int) (INV_LN2 * t + 0.5); hi = t - k * LN2_H; lo = k * LN2_L; } if (x < 0) { hi = -hi; lo = -lo; k = -k; } x = hi - lo; } else if (t < 1 / TWO_28) return 1; else lo = hi = k = 0; // Now x is in primary range. t = x * x; double c = x - t * (P1 + t * (P2 + t * (P3 + t * (P4 + t * P5)))); if (k == 0) return 1 - (x * c / (c - 2) - x); double y = 1 - (lo - x * c / (2 - c) - hi); return scale(y, k); } /** * Take ln(a) (the natural log). The opposite of <code>exp()</code>. If the * argument is NaN or negative, the result is NaN; if the argument is * positive infinity, the result is positive infinity; and if the argument * is either zero, the result is negative infinity. * <p/> * <p>Note that the way to get log<sub>b</sub>(a) is to do this: * <code>ln(a) / ln(b)</code>. * * @param x the number to take the natural log of * @return the natural log of <code>a</code> * @see #exp(double) */ public static double log(double x) { if (x == 0) return Double.NEGATIVE_INFINITY; if (x < 0) return Double.NaN; if (!(x < Double.POSITIVE_INFINITY)) return x; // Normalize x. long bits = Double.doubleToLongBits(x); int exp = (int) (bits >> 52); // Subnormal x. if (exp == 0) { x *= TWO_54; bits = Double.doubleToLongBits(x); exp = (int) (bits >> 52) - 54; } exp -= 1023; // Unbias exponent. bits = (bits & 0x000fffffffffffffL) | 0x3ff0000000000000L; x = Double.longBitsToDouble(bits); if (x >= SQRT_2) { x *= 0.5; exp++; } x--; if (abs(x) < 1 / TWO_20) { if (x == 0) return exp * LN2_H + exp * LN2_L; double r = x * x * (0.5 - 1 / 3.0 * x); if (exp == 0) return x - r; return exp * LN2_H - ((r - exp * LN2_L) - x); } double s = x / (2 + x); double z = s * s; double w = z * z; double t1 = w * (LG2 + w * (LG4 + w * LG6)); double t2 = z * (LG1 + w * (LG3 + w * (LG5 + w * LG7))); double r = t2 + t1; if (bits >= 0x3ff6174a00000000L && bits < 0x3ff6b85200000000L) { double h = 0.5 * x * x; // Need more accuracy for x near sqrt(2). if (exp == 0) return x - (h - s * (h + r)); return exp * LN2_H - ((h - (s * (h + r) + exp * LN2_L)) - x); } if (exp == 0) return x - s * (x - r); return exp * LN2_H - ((s * (x - r) - exp * LN2_L) - x); } /** * Take a square root. If the argument is NaN or negative, the result is * NaN; if the argument is positive infinity, the result is positive * infinity; and if the result is either zero, the result is the same. * <p/> * <p>For other roots, use pow(x, 1/rootNumber). * * @param x the numeric argument * @return the square root of the argument * @see #pow(double, double) */ public static double sqrt(double x) { if (x < 0) return Double.NaN; if (x == 0 || !(x < Double.POSITIVE_INFINITY)) return x; // Normalize x. long bits = Double.doubleToLongBits(x); int exp = (int) (bits >> 52); // Subnormal x. if (exp == 0) { x *= TWO_54; bits = Double.doubleToLongBits(x); exp = (int) (bits >> 52) - 54; } exp -= 1023; // Unbias exponent. bits = (bits & 0x000fffffffffffffL) | 0x0010000000000000L; if ((exp & 1) == 1) // Odd exp, double x to make it even. bits <<= 1; exp >>= 1; // Generate sqrt(x) bit by bit. bits <<= 1; long q = 0; long s = 0; long r = 0x0020000000000000L; // Move r right to left. while (r != 0) { long t = s + r; if (t <= bits) { s = t + r; bits -= t; q += r; } bits <<= 1; r >>= 1; } // Use floating add to round correctly. if (bits != 0) q += q & 1; return Double.longBitsToDouble((q >> 1) + ((exp + 1022L) << 52)); } /** * Raise a number to a power. Special cases:<ul> * <li>If the second argument is positive or negative zero, then the result * is 1.0.</li> * <li>If the second argument is 1.0, then the result is the same as the * first argument.</li> * <li>If the second argument is NaN, then the result is NaN.</li> * <li>If the first argument is NaN and the second argument is nonzero, * then the result is NaN.</li> * <li>If the absolute value of the first argument is greater than 1 and * the second argument is positive infinity, or the absolute value of the * first argument is less than 1 and the second argument is negative * infinity, then the result is positive infinity.</li> * <li>If the absolute value of the first argument is greater than 1 and * the second argument is negative infinity, or the absolute value of the * first argument is less than 1 and the second argument is positive * infinity, then the result is positive zero.</li> * <li>If the absolute value of the first argument equals 1 and the second * argument is infinite, then the result is NaN.</li> * <li>If the first argument is positive zero and the second argument is * greater than zero, or the first argument is positive infinity and the * second argument is less than zero, then the result is positive zero.</li> * <li>If the first argument is positive zero and the second argument is * less than zero, or the first argument is positive infinity and the * second argument is greater than zero, then the result is positive * infinity.</li> * <li>If the first argument is negative zero and the second argument is * greater than zero but not a finite odd integer, or the first argument is * negative infinity and the second argument is less than zero but not a * finite odd integer, then the result is positive zero.</li> * <li>If the first argument is negative zero and the second argument is a * positive finite odd integer, or the first argument is negative infinity * and the second argument is a negative finite odd integer, then the result * is negative zero.</li> * <li>If the first argument is negative zero and the second argument is * less than zero but not a finite odd integer, or the first argument is * negative infinity and the second argument is greater than zero but not a * finite odd integer, then the result is positive infinity.</li> * <li>If the first argument is negative zero and the second argument is a * negative finite odd integer, or the first argument is negative infinity * and the second argument is a positive finite odd integer, then the result * is negative infinity.</li> * <li>If the first argument is less than zero and the second argument is a * finite even integer, then the result is equal to the result of raising * the absolute value of the first argument to the power of the second * argument.</li> * <li>If the first argument is less than zero and the second argument is a * finite odd integer, then the result is equal to the negative of the * result of raising the absolute value of the first argument to the power * of the second argument.</li> * <li>If the first argument is finite and less than zero and the second * argument is finite and not an integer, then the result is NaN.</li> * <li>If both arguments are integers, then the result is exactly equal to * the mathematical result of raising the first argument to the power of * the second argument if that result can in fact be represented exactly as * a double value.</li> * <p/> * </ul><p>(In the foregoing descriptions, a floating-point value is * considered to be an integer if and only if it is a fixed point of the * method {@link #ceil(double)} or, equivalently, a fixed point of the * method {@link #floor(double)}. A value is a fixed point of a one-argument * method if and only if the result of applying the method to the value is * equal to the value.) * * @param x the number to raise * @param y the power to raise it to * @return x<sup>y</sup> */ public static double pow(double x, double y) { // Special cases first. if (y == 0) return 1; if (y == 1) return x; if (y == -1) return 1 / x; if (x != x || y != y) return Double.NaN; // When x < 0, yisint tells if y is not an integer (0), even(1), // or odd (2). int yisint = 0; if (x < 0 && floor(y) == y) yisint = (y % 2 == 0) ? 2 : 1; double ax = abs(x); double ay = abs(y); // More special cases, of y. if (ay == Double.POSITIVE_INFINITY) { if (ax == 1) return Double.NaN; if (ax > 1) return y > 0 ? y : 0; return y < 0 ? -y : 0; } if (y == 2) return x * x; if (y == 0.5) return sqrt(x); // More special cases, of x. if (x == 0 || ax == Double.POSITIVE_INFINITY || ax == 1) { if (y < 0) ax = 1 / ax; if (x < 0) { if (x == -1 && yisint == 0) ax = Double.NaN; else if (yisint == 1) ax = -ax; } return ax; } if (x < 0 && yisint == 0) return Double.NaN; // Now we can start! double t; double t1; double t2; double u; double v; double w; if (ay > TWO_31) { if (ay > TWO_64) // Automatic over/underflow. return ((ax < 1) ? y < 0 : y > 0) ? Double.POSITIVE_INFINITY : 0; // Over/underflow if x is not close to one. if (ax < 0.9999995231628418) return y < 0 ? Double.POSITIVE_INFINITY : 0; if (ax >= 1.0000009536743164) return y > 0 ? Double.POSITIVE_INFINITY : 0; // Now |1-x| is <= 2**-20, sufficient to compute // log(x) by x-x^2/2+x^3/3-x^4/4. t = x - 1; w = t * t * (0.5 - t * (1 / 3.0 - t * 0.25)); u = INV_LN2_H * t; v = t * INV_LN2_L - w * INV_LN2; t1 = (float) (u + v); t2 = v - (t1 - u); } else { long bits = Double.doubleToLongBits(ax); int exp = (int) (bits >> 52); // Subnormal x. if (exp == 0) { ax *= TWO_54; bits = Double.doubleToLongBits(ax); exp = (int) (bits >> 52) - 54; } exp -= 1023; // Unbias exponent. ax = Double.longBitsToDouble((bits & 0x000fffffffffffffL) | 0x3ff0000000000000L); boolean k; if (ax < SQRT_1_5) // |x|<sqrt(3/2). k = false; else if (ax < SQRT_3) // |x|<sqrt(3). k = true; else { k = false; ax *= 0.5; exp++; } // Compute s = s_h+s_l = (x-1)/(x+1) or (x-1.5)/(x+1.5). u = ax - (k ? 1.5 : 1); v = 1 / (ax + (k ? 1.5 : 1)); double s = u * v; double s_h = (float) s; double t_h = (float) (ax + (k ? 1.5 : 1)); double t_l = ax - (t_h - (k ? 1.5 : 1)); double s_l = v * ((u - s_h * t_h) - s_h * t_l); // Compute log(ax). double s2 = s * s; double r = s_l * (s_h + s) + s2 * s2 * (L1 + s2 * (L2 + s2 * (L3 + s2 * (L4 + s2 * (L5 + s2 * L6))))); s2 = s_h * s_h; t_h = (float) (3.0 + s2 + r); t_l = r - (t_h - 3.0 - s2); // u+v = s*(1+...). u = s_h * t_h; v = s_l * t_h + t_l * s; // 2/(3log2)*(s+...). double p_h = (float) (u + v); double p_l = v - (p_h - u); double z_h = CP_H * p_h; double z_l = CP_L * p_h + p_l * CP + (k ? DP_L : 0); // log2(ax) = (s+..)*2/(3*log2) = exp + dp_h + z_h + z_l. t = exp; t1 = (float) (z_h + z_l + (k ? DP_H : 0) + t); t2 = z_l - (t1 - t - (k ? DP_H : 0) - z_h); } // Split up y into y1+y2 and compute (y1+y2)*(t1+t2). boolean negative = x < 0 && yisint == 1; double y1 = (float) y; double p_l = (y - y1) * t1 + y * t2; double p_h = y1 * t1; double z = p_l + p_h; // Detect overflow. if (z >= 1024) { if (z > 1024 || p_l + OVT > z - p_h) return negative ? Double.NEGATIVE_INFINITY : Double.POSITIVE_INFINITY; } else if (z <= -1075) { // Detect underflow. if (z < -1075 || p_l <= z - p_h) return negative ? -0.0 : 0; } // Compute 2**(p_h+p_l). int n = round((float) z); p_h -= n; t = (float) (p_l + p_h); u = t * LN2_H; v = (p_l - (t - p_h)) * LN2 + t * LN2_L; z = u + v; w = v - (z - u); t = z * z; t1 = z - t * (P1 + t * (P2 + t * (P3 + t * (P4 + t * P5)))); double r = (z * t1) / (t1 - 2) - (w + z * w); z = scale(1 - (r - z), n); return negative ? -z : z; } /** * Get the IEEE 754 floating point remainder on two numbers. This is the * value of <code>x - y * <em>n</em></code>, where <em>n</em> is the closest * double to <code>x / y</code> (ties go to the even n); for a zero * remainder, the sign is that of <code>x</code>. If either argument is NaN, * the first argument is infinite, or the second argument is zero, the result * is NaN; if x is finite but y is infinte, the result is x. * * @param x the dividend (the top half) * @param y the divisor (the bottom half) * @return the IEEE 754-defined floating point remainder of x/y * @see #rint(double) */ public static double IEEEremainder(double x, double y) { // Purge off exception values. if (x == Double.NEGATIVE_INFINITY || !(x < Double.POSITIVE_INFINITY) || y == 0 || y != y) return Double.NaN; boolean negative = x < 0; x = abs(x); y = abs(y); if (x == y || x == 0) return 0 * x; // Get correct sign. // Achieve x < 2y, then take first shot at remainder. if (y < TWO_1023) x %= y + y; // Now adjust x to get correct precision. if (y < 4 / TWO_1023) { if (x + x > y) { x -= y; if (x + x >= y) x -= y; } } else { y *= 0.5; if (x > y) { x -= y; if (x >= y) x -= y; } } return negative ? -x : x; } /** * Take the nearest integer that is that is greater than or equal to the * argument. If the argument is NaN, infinite, or zero, the result is the * same; if the argument is between -1 and 0, the result is negative zero. * Note that <code>Math.ceil(x) == -Math.floor(-x)</code>. * * @param a the value to act upon * @return the nearest integer >= <code>a</code> */ public static double ceil(double a) { return -floor(-a); } /** * Take the nearest integer that is that is less than or equal to the * argument. If the argument is NaN, infinite, or zero, the result is the * same. Note that <code>Math.ceil(x) == -Math.floor(-x)</code>. * * @param a the value to act upon * @return the nearest integer <= <code>a</code> */ public static double floor(double a) { double x = abs(a); if (!(x < TWO_52) || (long) a == a) return a; // No fraction bits; includes NaN and infinity. if (x < 1) return a >= 0 ? 0 * a : -1; // Worry about signed zero. return a < 0 ? (long) a - 1.0 : (long) a; // Cast to long truncates. } /** * Take the nearest integer to the argument. If it is exactly between * two integers, the even integer is taken. If the argument is NaN, * infinite, or zero, the result is the same. * * @param a the value to act upon * @return the nearest integer to <code>a</code> */ public static double rint(double a) { double x = abs(a); if (!(x < TWO_52)) return a; // No fraction bits; includes NaN and infinity. if (x <= 0.5) return 0 * a; // Worry about signed zero. if (x % 2 <= 0.5) return (long) a; // Catch round down to even. return (long) (a + (a < 0 ? -0.5 : 0.5)); // Cast to long truncates. } /** * Take the nearest integer to the argument. This is equivalent to * <code>(int) Math.floor(f + 0.5f)</code>. If the argument is NaN, the * result is 0; otherwise if the argument is outside the range of int, the * result will be Integer.MIN_VALUE or Integer.MAX_VALUE, as appropriate. * * @param f the argument to round * @return the nearest integer to the argument * @see Integer#MIN_VALUE * @see Integer#MAX_VALUE */ public static int round(float f) { return (int) floor(f + 0.5f); } /** * Take the nearest long to the argument. This is equivalent to * <code>(long) Math.floor(d + 0.5)</code>. If the argument is NaN, the * result is 0; otherwise if the argument is outside the range of long, the * result will be Long.MIN_VALUE or Long.MAX_VALUE, as appropriate. * * @param d the argument to round * @return the nearest long to the argument * @see Long#MIN_VALUE * @see Long#MAX_VALUE */ public static long round(double d) { return (long) floor(d + 0.5); } /** * Get a random number. This behaves like Random.nextDouble(), seeded by * System.currentTimeMillis() when first called. In other words, the number * is from a pseudorandom sequence, and lies in the range [+0.0, 1.0). * This random sequence is only used by this method, and is threadsafe, * although you may want your own random number generator if it is shared * among threads. * * @return a random number * @see Random#nextDouble() * @see System#currentTimeMillis() */ public static synchronized double random() { if (rand == null) rand = new Random(); return rand.nextDouble(); } /** * Convert from degrees to radians. The formula for this is * radians = degrees * (pi/180); however it is not always exact given the * limitations of floating point numbers. * * @param degrees an angle in degrees * @return the angle in radians */ public static double toRadians(double degrees) { return degrees * (PI / 180); } /** * Convert from radians to degrees. The formula for this is * degrees = radians * (180/pi); however it is not always exact given the * limitations of floating point numbers. * * @param rads an angle in radians * @return the angle in degrees */ public static double toDegrees(double rads) { return rads * (180 / PI); } /** * Constants for scaling and comparing doubles by powers of 2. The compiler * must automatically inline constructs like (1/TWO_54), so we don't list * negative powers of two here. */ private static final double TWO_16 = 0x10000; // Long bits 0x40f0000000000000L. private static final double TWO_20 = 0x100000; // Long bits 0x4130000000000000L. private static final double TWO_24 = 0x1000000; // Long bits 0x4170000000000000L. private static final double TWO_27 = 0x8000000; // Long bits 0x41a0000000000000L. private static final double TWO_28 = 0x10000000; // Long bits 0x41b0000000000000L. private static final double TWO_29 = 0x20000000; // Long bits 0x41c0000000000000L. private static final double TWO_31 = 0x80000000L; // Long bits 0x41e0000000000000L. private static final double TWO_49 = 0x2000000000000L; // Long bits 0x4300000000000000L. private static final double TWO_52 = 0x10000000000000L; // Long bits 0x4330000000000000L. private static final double TWO_54 = 0x40000000000000L; // Long bits 0x4350000000000000L. private static final double TWO_57 = 0x200000000000000L; // Long bits 0x4380000000000000L. private static final double TWO_60 = 0x1000000000000000L; // Long bits 0x43b0000000000000L. private static final double TWO_64 = 1.8446744073709552e19; // Long bits 0x43f0000000000000L. private static final double TWO_66 = 7.378697629483821e19; // Long bits 0x4410000000000000L. private static final double TWO_1023 = 8.98846567431158e307; // Long bits 0x7fe0000000000000L. /** * Super precision for 2/pi in 24-bit chunks, for use in * {@link #remPiOver2(double, double[])}. */ private static final int TWO_OVER_PI[] = { 0xa2f983, 0x6e4e44, 0x1529fc, 0x2757d1, 0xf534dd, 0xc0db62, 0x95993c, 0x439041, 0xfe5163, 0xabdebb, 0xc561b7, 0x246e3a, 0x424dd2, 0xe00649, 0x2eea09, 0xd1921c, 0xfe1deb, 0x1cb129, 0xa73ee8, 0x8235f5, 0x2ebb44, 0x84e99c, 0x7026b4, 0x5f7e41, 0x3991d6, 0x398353, 0x39f49c, 0x845f8b, 0xbdf928, 0x3b1ff8, 0x97ffde, 0x05980f, 0xef2f11, 0x8b5a0a, 0x6d1f6d, 0x367ecf, 0x27cb09, 0xb74f46, 0x3f669e, 0x5fea2d, 0x7527ba, 0xc7ebe5, 0xf17b3d, 0x0739f7, 0x8a5292, 0xea6bfb, 0x5fb11f, 0x8d5d08, 0x560330, 0x46fc7b, 0x6babf0, 0xcfbc20, 0x9af436, 0x1da9e3, 0x91615e, 0xe61b08, 0x659985, 0x5f14a0, 0x68408d, 0xffd880, 0x4d7327, 0x310606, 0x1556ca, 0x73a8c9, 0x60e27b, 0xc08c6b, }; /** * Super precision for pi/2 in 24-bit chunks, for use in * {@link #remPiOver2(double, double[])}. */ private static final double PI_OVER_TWO[] = { 1.570796251296997, // Long bits 0x3ff921fb40000000L. 7.549789415861596e-8, // Long bits 0x3e74442d00000000L. 5.390302529957765e-15, // Long bits 0x3cf8469880000000L. 3.282003415807913e-22, // Long bits 0x3b78cc5160000000L. 1.270655753080676e-29, // Long bits 0x39f01b8380000000L. 1.2293330898111133e-36, // Long bits 0x387a252040000000L. 2.7337005381646456e-44, // Long bits 0x36e3822280000000L. 2.1674168387780482e-51, // Long bits 0x3569f31d00000000L. }; /** * More constants related to pi, used in {@link #remPiOver2(double, double[])} and * elsewhere. */ private static final double PI_L = 1.2246467991473532e-16; // Long bits 0x3ca1a62633145c07L. private static final double PIO2_1 = 1.5707963267341256; // Long bits 0x3ff921fb54400000L. private static final double PIO2_1L = 6.077100506506192e-11; // Long bits 0x3dd0b4611a626331L. private static final double PIO2_2 = 6.077100506303966e-11; // Long bits 0x3dd0b4611a600000L. private static final double PIO2_2L = 2.0222662487959506e-21; // Long bits 0x3ba3198a2e037073L. private static final double PIO2_3 = 2.0222662487111665e-21; // Long bits 0x3ba3198a2e000000L. private static final double PIO2_3L = 8.4784276603689e-32; // Long bits 0x397b839a252049c1L. /** * Natural log and square root constants, for calculation of * {@link #exp(double)}, {@link #log(double)} and * {@link #pow(double, double)}. CP is 2/(3*ln(2)). */ private static final double SQRT_1_5 = 1.224744871391589; // Long bits 0x3ff3988e1409212eL. private static final double SQRT_2 = 1.4142135623730951; // Long bits 0x3ff6a09e667f3bcdL. private static final double SQRT_3 = 1.7320508075688772; // Long bits 0x3ffbb67ae8584caaL. private static final double EXP_LIMIT_H = 709.782712893384; // Long bits 0x40862e42fefa39efL. private static final double EXP_LIMIT_L = -745.1332191019411; // Long bits 0xc0874910d52d3051L. private static final double CP = 0.9617966939259756; // Long bits 0x3feec709dc3a03fdL. private static final double CP_H = 0.9617967009544373; // Long bits 0x3feec709e0000000L. private static final double CP_L = -7.028461650952758e-9; // Long bits 0xbe3e2fe0145b01f5L. private static final double LN2 = 0.6931471805599453; // Long bits 0x3fe62e42fefa39efL. private static final double LN2_H = 0.6931471803691238; // Long bits 0x3fe62e42fee00000L. private static final double LN2_L = 1.9082149292705877e-10; // Long bits 0x3dea39ef35793c76L. private static final double INV_LN2 = 1.4426950408889634; // Long bits 0x3ff71547652b82feL. private static final double INV_LN2_H = 1.4426950216293335; // Long bits 0x3ff7154760000000L. private static final double INV_LN2_L = 1.9259629911266175e-8; // Long bits 0x3e54ae0bf85ddf44L. /** * Constants for computing {@link #log(double)}. */ private static final double LG1 = 0.6666666666666735; // Long bits 0x3fe5555555555593L. private static final double LG2 = 0.3999999999940942; // Long bits 0x3fd999999997fa04L. private static final double LG3 = 0.2857142874366239; // Long bits 0x3fd2492494229359L. private static final double LG4 = 0.22222198432149784; // Long bits 0x3fcc71c51d8e78afL. private static final double LG5 = 0.1818357216161805; // Long bits 0x3fc7466496cb03deL. private static final double LG6 = 0.15313837699209373; // Long bits 0x3fc39a09d078c69fL. private static final double LG7 = 0.14798198605116586; // Long bits 0x3fc2f112df3e5244L. /** * Constants for computing {@link #pow(double, double)}. L and P are * coefficients for series; OVT is -(1024-log2(ovfl+.5ulp)); and DP is ???. * The P coefficients also calculate {@link #exp(double)}. */ private static final double L1 = 0.5999999999999946; // Long bits 0x3fe3333333333303L. private static final double L2 = 0.4285714285785502; // Long bits 0x3fdb6db6db6fabffL. private static final double L3 = 0.33333332981837743; // Long bits 0x3fd55555518f264dL. private static final double L4 = 0.272728123808534; // Long bits 0x3fd17460a91d4101L. private static final double L5 = 0.23066074577556175; // Long bits 0x3fcd864a93c9db65L. private static final double L6 = 0.20697501780033842; // Long bits 0x3fca7e284a454eefL. private static final double P1 = 0.16666666666666602; // Long bits 0x3fc555555555553eL. private static final double P2 = -2.7777777777015593e-3; // Long bits 0xbf66c16c16bebd93L. private static final double P3 = 6.613756321437934e-5; // Long bits 0x3f11566aaf25de2cL. private static final double P4 = -1.6533902205465252e-6; // Long bits 0xbebbbd41c5d26bf1L. private static final double P5 = 4.1381367970572385e-8; // Long bits 0x3e66376972bea4d0L. private static final double DP_H = 0.5849624872207642; // Long bits 0x3fe2b80340000000L. private static final double DP_L = 1.350039202129749e-8; // Long bits 0x3e4cfdeb43cfd006L. private static final double OVT = 8.008566259537294e-17; // Long bits 0x3c971547652b82feL. /** * Coefficients for computing {@link #sin(double)}. */ private static final double S1 = -0.16666666666666632; // Long bits 0xbfc5555555555549L. private static final double S2 = 8.33333333332249e-3; // Long bits 0x3f8111111110f8a6L. private static final double S3 = -1.984126982985795e-4; // Long bits 0xbf2a01a019c161d5L. private static final double S4 = 2.7557313707070068e-6; // Long bits 0x3ec71de357b1fe7dL. private static final double S5 = -2.5050760253406863e-8; // Long bits 0xbe5ae5e68a2b9cebL. private static final double S6 = 1.58969099521155e-10; // Long bits 0x3de5d93a5acfd57cL. /** * Coefficients for computing {@link #cos(double)}. */ private static final double C1 = 0.0416666666666666; // Long bits 0x3fa555555555554cL. private static final double C2 = -1.388888888887411e-3; // Long bits 0xbf56c16c16c15177L. private static final double C3 = 2.480158728947673e-5; // Long bits 0x3efa01a019cb1590L. private static final double C4 = -2.7557314351390663e-7; // Long bits 0xbe927e4f809c52adL. private static final double C5 = 2.087572321298175e-9; // Long bits 0x3e21ee9ebdb4b1c4L. private static final double C6 = -1.1359647557788195e-11; // Long bits 0xbda8fae9be8838d4L. /** * Coefficients for computing {@link #tan(double)}. */ private static final double T0 = 0.3333333333333341; // Long bits 0x3fd5555555555563L. private static final double T1 = 0.13333333333320124; // Long bits 0x3fc111111110fe7aL. private static final double T2 = 0.05396825397622605; // Long bits 0x3faba1ba1bb341feL. private static final double T3 = 0.021869488294859542; // Long bits 0x3f9664f48406d637L. private static final double T4 = 8.8632398235993e-3; // Long bits 0x3f8226e3e96e8493L. private static final double T5 = 3.5920791075913124e-3; // Long bits 0x3f6d6d22c9560328L. private static final double T6 = 1.4562094543252903e-3; // Long bits 0x3f57dbc8fee08315L. private static final double T7 = 5.880412408202641e-4; // Long bits 0x3f4344d8f2f26501L. private static final double T8 = 2.464631348184699e-4; // Long bits 0x3f3026f71a8d1068L. private static final double T9 = 7.817944429395571e-5; // Long bits 0x3f147e88a03792a6L. private static final double T10 = 7.140724913826082e-5; // Long bits 0x3f12b80f32f0a7e9L. private static final double T11 = -1.8558637485527546e-5; // Long bits 0xbef375cbdb605373L. private static final double T12 = 2.590730518636337e-5; // Long bits 0x3efb2a7074bf7ad4L. /** * Coefficients for computing {@link #asin(double)} and * {@link #acos(double)}. */ private static final double PS0 = 0.16666666666666666; // Long bits 0x3fc5555555555555L. private static final double PS1 = -0.3255658186224009; // Long bits 0xbfd4d61203eb6f7dL. private static final double PS2 = 0.20121253213486293; // Long bits 0x3fc9c1550e884455L. private static final double PS3 = -0.04005553450067941; // Long bits 0xbfa48228b5688f3bL. private static final double PS4 = 7.915349942898145e-4; // Long bits 0x3f49efe07501b288L. private static final double PS5 = 3.479331075960212e-5; // Long bits 0x3f023de10dfdf709L. private static final double QS1 = -2.403394911734414; // Long bits 0xc0033a271c8a2d4bL. private static final double QS2 = 2.0209457602335057; // Long bits 0x40002ae59c598ac8L. private static final double QS3 = -0.6882839716054533; // Long bits 0xbfe6066c1b8d0159L. private static final double QS4 = 0.07703815055590194; // Long bits 0x3fb3b8c5b12e9282L. /** * Coefficients for computing {@link #atan(double)}. */ private static final double ATAN_0_5H = 0.4636476090008061; // Long bits 0x3fddac670561bb4fL. private static final double ATAN_0_5L = 2.2698777452961687e-17; // Long bits 0x3c7a2b7f222f65e2L. private static final double ATAN_1_5H = 0.982793723247329; // Long bits 0x3fef730bd281f69bL. private static final double ATAN_1_5L = 1.3903311031230998e-17; // Long bits 0x3c7007887af0cbbdL. private static final double AT0 = 0.3333333333333293; // Long bits 0x3fd555555555550dL. private static final double AT1 = -0.19999999999876483; // Long bits 0xbfc999999998ebc4L. private static final double AT2 = 0.14285714272503466; // Long bits 0x3fc24924920083ffL. private static final double AT3 = -0.11111110405462356; // Long bits 0xbfbc71c6fe231671L. private static final double AT4 = 0.09090887133436507; // Long bits 0x3fb745cdc54c206eL. private static final double AT5 = -0.0769187620504483; // Long bits 0xbfb3b0f2af749a6dL. private static final double AT6 = 0.06661073137387531; // Long bits 0x3fb10d66a0d03d51L. private static final double AT7 = -0.058335701337905735; // Long bits 0xbfadde2d52defd9aL. private static final double AT8 = 0.049768779946159324; // Long bits 0x3fa97b4b24760debL. private static final double AT9 = -0.036531572744216916; // Long bits 0xbfa2b4442c6a6c2fL. private static final double AT10 = 0.016285820115365782; // Long bits 0x3f90ad3ae322da11L. /** * Helper function for reducing an angle to a multiple of pi/2 within * [-pi/4, pi/4]. * * @param x the angle; not infinity or NaN, and outside pi/4 * @param y an array of 2 doubles modified to hold the remander x % pi/2 * @return the quadrant of the result, mod 4: 0: [-pi/4, pi/4], * 1: [pi/4, 3*pi/4], 2: [3*pi/4, 5*pi/4], 3: [-3*pi/4, -pi/4] */ private static int remPiOver2(double x, double[] y) { boolean negative = x < 0; x = abs(x); double z; int n; // If |x| is small. if (x < 3 * PI / 4) { z = x - PIO2_1; // 33+53 bit pi is good enough. if ((float) x != (float) (PI / 2)) { y[0] = z - PIO2_1L; y[1] = z - y[0] - PIO2_1L; } else { // Near pi/2, use 33+33+53 bit pi. z -= PIO2_2; y[0] = z - PIO2_2L; y[1] = z - y[0] - PIO2_2L; } n = 1; } else if (x <= TWO_20 * PI / 2) { // Medium size. n = (int) (2 / PI * x + 0.5); z = x - n * PIO2_1; double w = n * PIO2_1L; // First round good to 85 bits. y[0] = z - w; if (n >= 32 || (float) x == (float) (w)) { // Second iteration, good to 118 bits. if (x / y[0] >= TWO_16) { double t = z; w = n * PIO2_2; z = t - w; w = n * PIO2_2L - (t - z - w); y[0] = z - w; if (x / y[0] >= TWO_49) // Third iteration, 151 bits accuracy. { t = z; w = n * PIO2_3; z = t - w; w = n * PIO2_3L - (t - z - w); y[0] = z - w; } } } y[1] = z - y[0] - w; } else { // All other (large) arguments. int e0 = (int) (Double.doubleToLongBits(x) >> 52) - 1046; z = scale(x, -e0); // e0 = ilogb(z) - 23. double[] tx = new double[3]; for (int i = 0; i < 2; i++) { tx[i] = (int) z; z = (z - tx[i]) * TWO_24; } tx[2] = z; int nx = 2; while (tx[nx] == 0) nx--; n = remPiOver2(tx, y, e0, nx); } if (negative) { y[0] = -y[0]; y[1] = -y[1]; return -n; } return n; } /** * Helper function for reducing an angle to a multiple of pi/2 within * [-pi/4, pi/4]. * * @param x the positive angle, broken into 24-bit chunks * @param y an array of 2 doubles modified to hold the remander x % pi/2 * @param e0 the exponent of x[0] * @param nx the last index used in x * @return the quadrant of the result, mod 4: 0: [-pi/4, pi/4], * 1: [pi/4, 3*pi/4], 2: [3*pi/4, 5*pi/4], 3: [-3*pi/4, -pi/4] */ private static int remPiOver2(double[] x, double[] y, int e0, int nx) { int i; int ih; int n; double fw; double z; int[] iq = new int[20]; double[] f = new double[20]; double[] q = new double[20]; boolean recompute = false; // Initialize jk, jz, jv, q0; note that 3>q0. int jk = 4; int jz = jk; int jv = max((e0 - 3) / 24, 0); int q0 = e0 - 24 * (jv + 1); // Set up f[0] to f[nx+jk] where f[nx+jk] = TWO_OVER_PI[jv+jk]. int j = jv - nx; int m = nx + jk; for (i = 0; i <= m; i++, j++) f[i] = (j < 0) ? 0 : TWO_OVER_PI[j]; // Compute q[0],q[1],...q[jk]. for (i = 0; i <= jk; i++) { for (j = 0, fw = 0; j <= nx; j++) fw += x[j] * f[nx + i - j]; q[i] = fw; } do { // Distill q[] into iq[] reversingly. for (i = 0, j = jz, z = q[jz]; j > 0; i++, j--) { fw = (int) (1 / TWO_24 * z); iq[i] = (int) (z - TWO_24 * fw); z = q[j - 1] + fw; } // Compute n. z = scale(z, q0); z -= 8 * floor(z * 0.125); // Trim off integer >= 8. n = (int) z; z -= n; ih = 0; // Need iq[jz-1] to determine n. if (q0 > 0) { i = iq[jz - 1] >> (24 - q0); n += i; iq[jz - 1] -= i << (24 - q0); ih = iq[jz - 1] >> (23 - q0); } else if (q0 == 0) ih = iq[jz - 1] >> 23; else if (z >= 0.5) ih = 2; // If q > 0.5. if (ih > 0) { n += 1; int carry = 0; // Compute 1-q. for (i = 0; i < jz; i++) { j = iq[i]; if (carry == 0) { if (j != 0) { carry = 1; iq[i] = 0x1000000 - j; } } else iq[i] = 0xffffff - j; } switch (q0) { case 1: // Rare case: chance is 1 in 12 for non-default. iq[jz - 1] &= 0x7fffff; break; case 2: iq[jz - 1] &= 0x3fffff; } if (ih == 2) { z = 1 - z; if (carry != 0) z -= scale(1, q0); } } // Check if recomputation is needed. if (z == 0) { j = 0; for (i = jz - 1; i >= jk; i--) j |= iq[i]; // Need recomputation. if (j == 0) { int k; for (k = 1; iq[jk - k] == 0; k++) ; // k = no. of terms needed. for (i = jz + 1; i <= jz + k; i++) // Add q[jz+1] to q[jz+k]. { f[nx + i] = TWO_OVER_PI[jv + i]; for (j = 0, fw = 0; j <= nx; j++) fw += x[j] * f[nx + i - j]; q[i] = fw; } jz += k; recompute = true; } } } while (recompute); // Chop off zero terms. if (z == 0) { jz--; q0 -= 24; while (iq[jz] == 0) { jz--; q0 -= 24; } } else { // Break z into 24-bit if necessary. z = scale(z, -q0); if (z >= TWO_24) { fw = (int) (1 / TWO_24 * z); iq[jz] = (int) (z - TWO_24 * fw); jz++; q0 += 24; iq[jz] = (int) fw; } else iq[jz] = (int) z; } // Convert integer "bit" chunk to floating-point value. fw = scale(1, q0); for (i = jz; i >= 0; i--) { q[i] = fw * iq[i]; fw *= 1 / TWO_24; } // Compute PI_OVER_TWO[0,...,jk]*q[jz,...,0]. double[] fq = new double[20]; for (i = jz; i >= 0; i--) { fw = 0; for (int k = 0; k <= jk && k <= jz - i; k++) fw += PI_OVER_TWO[k] * q[i + k]; fq[jz - i] = fw; } // Compress fq[] into y[]. fw = 0; for (i = jz; i >= 0; i--) fw += fq[i]; y[0] = (ih == 0) ? fw : -fw; fw = fq[0] - fw; for (i = 1; i <= jz; i++) fw += fq[i]; y[1] = (ih == 0) ? fw : -fw; return n; } /** * Helper method for scaling a double by a power of 2. * * @param x the double * @param n the scale; |n| < 2048 * @return x * 2**n */ private static double scale(double x, int n) { if (x == 0 || x == Double.NEGATIVE_INFINITY || !(x < Double.POSITIVE_INFINITY) || n == 0) return x; long bits = Double.doubleToLongBits(x); int exp = (int) (bits >> 52) & 0x7ff; // Subnormal x. if (exp == 0) { x *= TWO_54; exp = ((int) (Double.doubleToLongBits(x) >> 52) & 0x7ff) - 54; } exp += n; if (exp > 0x7fe) // Overflow. return Double.POSITIVE_INFINITY * x; if (exp > 0) // Normal. return Double.longBitsToDouble((bits & 0x800fffffffffffffL) | ((long) exp << 52)); if (exp <= -54) return 0 * x; // Underflow. exp += 54; // Subnormal result. x = Double.longBitsToDouble((bits & 0x800fffffffffffffL) | ((long) exp << 52)); return x * (1 / TWO_54); } /** * Helper trig function; computes sin in range [-pi/4, pi/4]. * * @param x angle within about pi/4 * @param y tail of x, created by remPiOver2 * @return sin(x+y) */ private static double sin(double x, double y) { if (abs(x) < 1 / TWO_27) return x; // If |x| ~< 2**-27, already know answer. double z = x * x; double v = z * x; double r = S2 + z * (S3 + z * (S4 + z * (S5 + z * S6))); if (y == 0) return x + v * (S1 + z * r); return x - ((z * (0.5 * y - v * r) - y) - v * S1); } /** * Helper trig function; computes cos in range [-pi/4, pi/4]. * * @param x angle within about pi/4 * @param y tail of x, created by remPiOver2 * @return cos(x+y) */ private static double cos(double x, double y) { x = abs(x); if (x < 1 / TWO_27) return 1; // If |x| ~< 2**-27, already know answer. double z = x * x; double r = z * (C1 + z * (C2 + z * (C3 + z * (C4 + z * (C5 + z * C6))))); if (x < 0.3) return 1 - (0.5 * z - (z * r - x * y)); double qx = (x > 0.78125) ? 0.28125 : (x * 0.25); return 1 - qx - ((0.5 * z - qx) - (z * r - x * y)); } /** * Helper trig function; computes tan in range [-pi/4, pi/4]. * * @param x angle within about pi/4 * @param y tail of x, created by remPiOver2 * @param invert true iff -1/tan should be returned instead * @return tan(x+y) */ private static double tan(double x, double y, boolean invert) { // PI/2 is irrational, so no double is a perfect multiple of it. boolean negative = x < 0; if (negative) { x = -x; y = -y; } if (x < 1 / TWO_28) // If |x| ~< 2**-28, already know answer. return (negative ? -1 : 1) * (invert ? -1 / x : x); double z; double w; boolean large = x >= 0.6744; if (large) { z = PI / 4 - x; w = PI_L / 4 - y; x = z + w; y = 0; } z = x * x; w = z * z; // Break x**5*(T1+x**2*T2+...) into // x**5(T1+x**4*T3+...+x**20*T11) // + x**5(x**2*(T2+x**4*T4+...+x**22*T12)). double r = T1 + w * (T3 + w * (T5 + w * (T7 + w * (T9 + w * T11)))); double v = z * (T2 + w * (T4 + w * (T6 + w * (T8 + w * (T10 + w * T12))))); double s = z * x; r = y + z * (s * (r + v) + y); r += T0 * s; w = x + r; if (large) { v = invert ? -1 : 1; return (negative ? -1 : 1) * (v - 2 * (x - (w * w / (w + v) - r))); } if (!invert) return w; // Compute -1.0/(x+r) accurately. z = (float) w; v = r - (z - x); double a = -1 / w; double t = (float) a; return t + a * (1 + t * z + t * v); } }