/* class EventQueue * * Copyright (C) 2001, 2002 R M Pitman * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ package charva.awt; import java.util.LinkedList; import charva.awt.event.AWTEvent; import charva.awt.event.InvocationEvent; import charva.awt.event.SyncEvent; /** * The EventQueue class queues "AWT" events, which are used to trigger * drawing actions. They can be enqueued using the postEvent() method * by any thread (e.g the keyboard reading thread enqueues KeyEvents), * but only the event-dispatching thread should call getNextEvent(), * because only the event-dispatching thread should do any drawing. * This is because the ncurses library is not re-entrant.<p> * * SyncEvents are enqueued with a lower priority than other events, and * if multiple SyncEvents are found on the queue they are coalesced into * a single SyncEvent. */ public class EventQueue { /** * The constructor cannot be called from outside the class, making * this an example of the Singleton pattern. */ private EventQueue() { } public synchronized static EventQueue getInstance() { if (_instance == null) { _instance = new EventQueue(); } return _instance; } public synchronized void postEvent(AWTEvent evt_) { addLast(evt_); notifyAll(); // wake up the dequeueing thread } public synchronized AWTEvent getNextEvent() { /* If the queue is empty, block until another thread enqueues * an event. */ while (queuesAreEmpty()) { try { wait(); } catch (InterruptedException e) { e.printStackTrace(); // should never happen } } return (AWTEvent) removeFirst(); } /** Causes the runnable's run() method to be called in the * AWT dispatch thread. */ public static void invokeLater(Runnable runnable_) { getInstance().postEvent( new InvocationEvent(Toolkit.getDefaultToolkit(), runnable_)); } /** Returns true if both the high-priority queue and the low-priority * queue are empty. It is not necessary to make this synchronized * because it is called from a synchronized method. */ private boolean queuesAreEmpty() { return ((_lowPriorityQueue.size() == 0) && (_highPriorityQueue.size() == 0)); } /** Enqueue the event onto one of two queues, depending on its type. */ private void addLast(AWTEvent evt_) { if (evt_ instanceof SyncEvent) _lowPriorityQueue.addLast(evt_); else _highPriorityQueue.addLast(evt_); } /** This is called only if at least one of the queues is non-empty. */ private Object removeFirst() { if (_highPriorityQueue.size() > 0) return _highPriorityQueue.removeFirst(); else { /* FOR DEBUGGING if (_lowPriorityQueue.size() > 1) System.err.println("Coalescing " + _lowPriorityQueue.size() + " SyncEvents on queue"); else System.err.println("1 SyncEvent"); */ /* Coalesce multiple SyncEvents into one. */ Object obj = null; while (_lowPriorityQueue.size() > 0) obj = _lowPriorityQueue.removeFirst(); return obj; } } //==================================================================== // INSTANCE VARIABLES private LinkedList<AWTEvent> _lowPriorityQueue = new LinkedList<AWTEvent>(); private LinkedList<AWTEvent> _highPriorityQueue = new LinkedList<AWTEvent>(); //==================================================================== // STATIC VARIABLES private static volatile EventQueue _instance = null; }