/* * Copyright (C) 2010, Marc Strapetz <marc.strapetz@syntevo.com> * and other copyright owners as documented in the project's IP log. * * This program and the accompanying materials are made available * under the terms of the Eclipse Distribution License v1.0 which * accompanies this distribution, is reproduced below, and is * available at http://www.eclipse.org/org/documents/edl-v10.php * * All rights reserved. * * Redistribution and use in source and binary forms, with or * without modification, are permitted provided that the following * conditions are met: * * - Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * - Redistributions in binary form must reproduce the above * copyright notice, this list of conditions and the following * disclaimer in the documentation and/or other materials provided * with the distribution. * * - Neither the name of the Eclipse Foundation, Inc. nor the * names of its contributors may be used to endorse or promote * products derived from this software without specific prior * written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND * CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, * INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES * OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT * NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER * CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, * STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ package org.eclipse.jgit.attributes; /** * Represents an attribute. * <p> * According to the man page, an attribute can have the following states: * <ul> * <li>Set - represented by {@link State#SET}</li> * <li>Unset - represented by {@link State#UNSET}</li> * <li>Set to a value - represented by {@link State#CUSTOM}</li> * <li>Unspecified - used to revert an attribute . This is crucial in order to * mark an attribute as unspecified in the attributes map and thus preventing * following (with lower priority) nodes from setting the attribute to a value * at all</li> * </ul> * </p> * * @since 3.7 */ public final class Attribute { /** * The attribute value state * see also https://www.kernel.org/pub/software/scm/git/docs/gitattributes.html */ public static enum State { /** the attribute is set */ SET, /** the attribute is unset */ UNSET, /** * the attribute appears as if it would not be defined at all * * @since 4.2 */ UNSPECIFIED, /** the attribute is set to a custom value */ CUSTOM } private final String key; private final State state; private final String value; /** * Creates a new instance * * @param key * the attribute key. Should not be <code>null</code>. * @param state * the attribute state. It should be either {@link State#SET} or * {@link State#UNSET}. In order to create a custom value * attribute prefer the use of {@link #Attribute(String, String)} * constructor. */ public Attribute(String key, State state) { this(key, state, null); } private Attribute(String key, State state, String value) { if (key == null) throw new NullPointerException( "The key of an attribute should not be null"); //$NON-NLS-1$ if (state == null) throw new NullPointerException( "The state of an attribute should not be null"); //$NON-NLS-1$ this.key = key; this.state = state; this.value = value; } /** * Creates a new instance. * * @param key * the attribute key. Should not be <code>null</code>. * @param value * the custom attribute value */ public Attribute(String key, String value) { this(key, State.CUSTOM, value); } @Override public boolean equals(Object obj) { if (this == obj) return true; if (!(obj instanceof Attribute)) return false; Attribute other = (Attribute) obj; if (!key.equals(other.key)) return false; if (state != other.state) return false; if (value == null) { if (other.value != null) return false; } else if (!value.equals(other.value)) return false; return true; } /** * @return the attribute key (never returns <code>null</code>) */ public String getKey() { return key; } /** * Returns the state. * * @return the state (never returns <code>null</code>) */ public State getState() { return state; } /** * @return the attribute value (may be <code>null</code>) */ public String getValue() { return value; } @Override public int hashCode() { final int prime = 31; int result = 1; result = prime * result + key.hashCode(); result = prime * result + state.hashCode(); result = prime * result + ((value == null) ? 0 : value.hashCode()); return result; } @Override public String toString() { switch (state) { case SET: return key; case UNSET: return "-" + key; //$NON-NLS-1$ case UNSPECIFIED: return "!" + key; //$NON-NLS-1$ case CUSTOM: default: return key + "=" + value; //$NON-NLS-1$ } } }