package net.i2p.android.i2ptunnel;
import android.content.Context;
import android.os.Handler;
import android.support.v4.content.AsyncTaskLoader;
import net.i2p.android.router.util.Util;
import net.i2p.i2ptunnel.TunnelController;
import net.i2p.i2ptunnel.TunnelControllerGroup;
import net.i2p.router.RouterContext;
import java.util.ArrayList;
import java.util.List;
public class TunnelEntryLoader extends AsyncTaskLoader<List<TunnelEntry>> {
private TunnelControllerGroup mGroup;
private boolean mClientTunnels;
private List<TunnelEntry> mData;
private Handler mHandler;
private TunnelControllerMonitor mMonitor;
public TunnelEntryLoader(Context context, TunnelControllerGroup tcg, boolean clientTunnels) {
super(context);
mGroup = tcg;
mClientTunnels = clientTunnels;
mHandler = new Handler();
}
@Override
public List<TunnelEntry> loadInBackground() {
// Don't load tunnels if the router is not running
// TODO: in future we might be able to view and edit tunnels while router is not running
RouterContext routerContext = Util.getRouterContext();
if (routerContext == null)
return null;
List<TunnelEntry> ret = new ArrayList<>();
List<TunnelController> controllers = mGroup.getControllers();
for (int i = 0; i < controllers.size(); i++) {
TunnelEntry tunnel = new TunnelEntry(getContext(), controllers.get(i), i);
if ( (mClientTunnels && tunnel.isClient()) ||
(!mClientTunnels && !tunnel.isClient()) )
ret.add(tunnel);
}
return ret;
}
@Override
public void deliverResult(List<TunnelEntry> data) {
if (isReset()) {
// The Loader has been reset; ignore the result and invalidate the data.
if (data != null) {
releaseResources(data);
return;
}
}
// Hold a reference to the old data so it doesn't get garbage collected.
// We must protect it until the new data has been delivered.
List<TunnelEntry> oldData = mData;
mData = data;
if (isStarted()) {
// If the Loader is in a started state, have the superclass deliver the
// results to the client.
super.deliverResult(data);
}
// Invalidate the old data as we don't need it any more.
if (oldData != null && oldData != data) {
releaseResources(oldData);
}
}
@Override
protected void onStartLoading() {
if (mData != null) {
// Deliver any previously loaded data immediately.
deliverResult(mData);
}
// Begin monitoring the underlying data source.
mMonitor = new TunnelControllerMonitor();
mHandler.postDelayed(mMonitor, 50);
if (takeContentChanged() || mData == null) {
// When the observer detects a change, it should call onContentChanged()
// on the Loader, which will cause the next call to takeContentChanged()
// to return true. If this is ever the case (or if the current data is
// null), we force a new load.
forceLoad();
}
}
@Override
protected void onStopLoading() {
// The Loader is in a stopped state, so we should attempt to cancel the
// current load (if there is one).
cancelLoad();
// Note that we leave the observer as is. Loaders in a stopped state
// should still monitor the data source for changes so that the Loader
// will know to force a new load if it is ever started again.
}
@Override
protected void onReset() {
// Ensure the loader has been stopped.
onStopLoading();
// At this point we can release the resources associated with 'mData'.
if (mData != null) {
releaseResources(mData);
mData = null;
}
// The Loader is being reset, so we should stop monitoring for changes.
if (mMonitor != null) {
mHandler.removeCallbacks(mMonitor);
mMonitor = null;
}
}
@Override
public void onCanceled(List<TunnelEntry> data) {
// Attempt to cancel the current asynchronous load.
super.onCanceled(data);
// The load has been canceled, so we should release the resources
// associated with 'data'.
releaseResources(data);
}
private void releaseResources(List<TunnelEntry> data) {
// For a simple List, there is nothing to do. For something like a Cursor, we
// would close it in this method. All resources associated with the Loader
// should be released here.
}
private class TunnelControllerMonitor implements Runnable {
public void run() {
// There is no way (yet) to monitor for changes to the list of
// TunnelControllers, so just force a refresh every 10 seconds.
onContentChanged();
mHandler.postDelayed(this, 10 * 1000);
}
}
}