package net.i2p.android.i2ptunnel; import android.content.Context; import android.os.Handler; import android.support.v4.content.AsyncTaskLoader; import net.i2p.android.router.util.Util; import net.i2p.i2ptunnel.TunnelController; import net.i2p.i2ptunnel.TunnelControllerGroup; import net.i2p.router.RouterContext; import java.util.ArrayList; import java.util.List; public class TunnelEntryLoader extends AsyncTaskLoader<List<TunnelEntry>> { private TunnelControllerGroup mGroup; private boolean mClientTunnels; private List<TunnelEntry> mData; private Handler mHandler; private TunnelControllerMonitor mMonitor; public TunnelEntryLoader(Context context, TunnelControllerGroup tcg, boolean clientTunnels) { super(context); mGroup = tcg; mClientTunnels = clientTunnels; mHandler = new Handler(); } @Override public List<TunnelEntry> loadInBackground() { // Don't load tunnels if the router is not running // TODO: in future we might be able to view and edit tunnels while router is not running RouterContext routerContext = Util.getRouterContext(); if (routerContext == null) return null; List<TunnelEntry> ret = new ArrayList<>(); List<TunnelController> controllers = mGroup.getControllers(); for (int i = 0; i < controllers.size(); i++) { TunnelEntry tunnel = new TunnelEntry(getContext(), controllers.get(i), i); if ( (mClientTunnels && tunnel.isClient()) || (!mClientTunnels && !tunnel.isClient()) ) ret.add(tunnel); } return ret; } @Override public void deliverResult(List<TunnelEntry> data) { if (isReset()) { // The Loader has been reset; ignore the result and invalidate the data. if (data != null) { releaseResources(data); return; } } // Hold a reference to the old data so it doesn't get garbage collected. // We must protect it until the new data has been delivered. List<TunnelEntry> oldData = mData; mData = data; if (isStarted()) { // If the Loader is in a started state, have the superclass deliver the // results to the client. super.deliverResult(data); } // Invalidate the old data as we don't need it any more. if (oldData != null && oldData != data) { releaseResources(oldData); } } @Override protected void onStartLoading() { if (mData != null) { // Deliver any previously loaded data immediately. deliverResult(mData); } // Begin monitoring the underlying data source. mMonitor = new TunnelControllerMonitor(); mHandler.postDelayed(mMonitor, 50); if (takeContentChanged() || mData == null) { // When the observer detects a change, it should call onContentChanged() // on the Loader, which will cause the next call to takeContentChanged() // to return true. If this is ever the case (or if the current data is // null), we force a new load. forceLoad(); } } @Override protected void onStopLoading() { // The Loader is in a stopped state, so we should attempt to cancel the // current load (if there is one). cancelLoad(); // Note that we leave the observer as is. Loaders in a stopped state // should still monitor the data source for changes so that the Loader // will know to force a new load if it is ever started again. } @Override protected void onReset() { // Ensure the loader has been stopped. onStopLoading(); // At this point we can release the resources associated with 'mData'. if (mData != null) { releaseResources(mData); mData = null; } // The Loader is being reset, so we should stop monitoring for changes. if (mMonitor != null) { mHandler.removeCallbacks(mMonitor); mMonitor = null; } } @Override public void onCanceled(List<TunnelEntry> data) { // Attempt to cancel the current asynchronous load. super.onCanceled(data); // The load has been canceled, so we should release the resources // associated with 'data'. releaseResources(data); } private void releaseResources(List<TunnelEntry> data) { // For a simple List, there is nothing to do. For something like a Cursor, we // would close it in this method. All resources associated with the Loader // should be released here. } private class TunnelControllerMonitor implements Runnable { public void run() { // There is no way (yet) to monitor for changes to the list of // TunnelControllers, so just force a refresh every 10 seconds. onContentChanged(); mHandler.postDelayed(this, 10 * 1000); } } }