/* * This file is part of the Jikes RVM project (http://jikesrvm.org). * * This file is licensed to You under the Eclipse Public License (EPL); * You may not use this file except in compliance with the License. You * may obtain a copy of the License at * * http://www.opensource.org/licenses/eclipse-1.0.php * * See the COPYRIGHT.txt file distributed with this work for information * regarding copyright ownership. */ package org.jikesrvm.ppc; import org.jikesrvm.VM; import org.jikesrvm.SizeConstants; import org.vmmagic.unboxed.Address; /** *-------------------------------------------------------------------------- * Stackframe layout conventions *--------------------------------------------------------------------------- * * A stack is an array of "slots", declared formally as 4 bytes on 32bit architectures * and 8 bytes on 64bit architectures, each slot * containing either a primitive (byte, int, float, etc), an object pointer, * a machine code pointer (a return address pointer), or a pointer to another * slot in the same stack (a frame pointer). The interpretation of a slot's * contents depends on the current value of IP, the machine instruction * address register. * Each machine code generator provides maps, for use by the garbage collector, * that tell how to interpret the stack slots at "safe points" in the * program's execution. * * Here's a picture of what a stack might look like in memory. * * Note: this (array) object is drawn upside down compared to other objects * because the hardware stack grows from high memory to low memory, but * array objects are laid out from low memory to high (header first). * <pre> * hi-memory * +===============+ * | LR save area | * +---------------+ * | MI=-1 | <-- "invisible method" id * +---------------+ * +-> | FP=0 | <-- "end of vm stack" sentinel * | +===============+ . . . . . . . . . . . . . . . . . . . . . . . . . . . * | | saved FPRs | \ . * | +---------------+ \_nonvolatile register save area . * | | saved GPRS | / . * | +---------------+ / . * | | (padding) | <--optional padding so frame size is multiple of 8 . * | +---------------+ . * | | local0 | \ . * | +---------------+ \_local variables (++) . * | | local1 | / . * | +---------------+ / . * | | operand0 | \ . * | +---------------+ \_operand stack (++) . * | | operand1 | / . * | +---------------+ / ..frame * | | ... | . * | +---------------+ . * | | spill1 | \ . * | +---------------+ \_parameter spill area . * | | spill0 | / . * | +===============+ / . * | | | <-- spot for this frame's callee's return address . * | +---------------+ . * | | MI | <-- this frame's method id . * \ +---------------+ . * FP -> | saved FP | <-- this frame's caller's frame . * +===============+ . . . . . . . . . . . . . . . . . . . . . . . . . . . * th.stackLimit-> | ... | \ * +---------------+ \_guard region for detecting & processing stack overflow * | ... | / * +---------------+ / * |(object header)| * low-memory +---------------+ * * note: (++) means "baseline compiler frame layout and register * usage conventions" * * </pre> * * * * On the 64 bit powerPC some design decisions were made as follows: * * An Address, Float and Integer-Like types take 1 slot of 8 bytes. * The 4 byte quantities resides in the least significant half of the slot, * which is at side of the higher addresses. * A Long and a Double take 2 slots of 8 bytes, one of which is not used: * the actual value is also stored at the side of the highest addresses. * * Here are some pictures of what a stackslot might look like in memory. * * 64 bit 32 bit * * High Memory * * | Stack grows down * | * | +---------------+---------------+ +---------------+ * | | Integer | '''garbage''' | | Integer | * | +---------------+---------------+ +---------------+ * | | Address | | Address | * | +---------------+---------------+ +---------------+ * | | Long | | | * | +---------------+---------------+ +-- Long ---+ * | | '''garbage''' | | | * | +---------------+---------------+ +---------------+ * | |Byte| ''| 'g| a| r b a g e ''' | |Byte| 'garbage'| * | +---------------+---------------+ +---------------+ * | | Double | | | * | +---------------+---------------+ +--- Double ---+ * | | '''garbage''' | | | * | +---------------+---------------+ +---------------+ * | | empty | | empty | * | +---------------+---------------+ +---------------+ * \ / * * Low Memory */ public interface StackframeLayoutConstants { int LOG_BYTES_IN_STACKSLOT = SizeConstants.LOG_BYTES_IN_ADDRESS; int BYTES_IN_STACKSLOT = 1 << LOG_BYTES_IN_STACKSLOT; int STACKFRAME_HEADER_SIZE = 3 * BYTES_IN_STACKSLOT; // size of frame header, in bytes // SVR4 ABI has no space between FP and LR, swap the positions for LR and CMID depending on ABI. int STACKFRAME_NEXT_INSTRUCTION_OFFSET = VM.BuildForPowerOpenABI || VM.BuildForMachOABI ? 2 * BYTES_IN_STACKSLOT : BYTES_IN_STACKSLOT; int STACKFRAME_METHOD_ID_OFFSET = VM.BuildForPowerOpenABI || VM.BuildForMachOABI ? BYTES_IN_STACKSLOT : 2 * BYTES_IN_STACKSLOT; int STACKFRAME_FRAME_POINTER_OFFSET = 0; // base of this frame Address STACKFRAME_SENTINEL_FP = Address.fromIntSignExtend(-2); // fp value indicating end of stack walkback int INVISIBLE_METHOD_ID = -1; // marker for "assembler" frames that have no associated RVMMethod // Stackframe alignment. // Align to 8 byte boundary for good floating point save/restore performance (on powerPC, anyway). // int STACKFRAME_ALIGNMENT = SizeConstants.BYTES_IN_DOUBLE; // Sizes for stacks and sub-regions thereof. // Values are in bytes and must be a multiple of 8 (size of a stack slot on 64-architecture). // int STACK_SIZE_GROW = 8 * 1024; // how much to grow normal stack when overflow detected int STACK_SIZE_GUARD = 8 * 1024; // max space needed for stack overflow trap processing int STACK_SIZE_NATIVE = 4 * 1024; // max space needed for entry to sysCall# via Magic int STACK_SIZE_JNINATIVE = 180 * 1024; // max space needed for first entry to native code via JNI int STACK_SIZE_DLOPEN = 30 * 1024; // max space needed for dlopen sys call int STACK_SIZE_JNINATIVE_GROW = 184 * 1024; // size to grow once for native on first entry via JNI int STACK_SIZE_GCDISABLED = 4 * 1024; // max space needed while running with gc disabled int STACK_SIZE_MAX = 512 * 1024; // upper limit on stack size (includes guard region) // Complications: // - STACK_SIZE_GUARD must be greater than STACK_SIZE_NATIVE or STACK_SIZE_GCDISABLED // to ensure that frames allocated by stack growing code will fit within guard region. // - STACK_SIZE_GROW must be greater than STACK_SIZE_NATIVE or STACK_SIZE_GCDISABLED // to ensure that, if stack is grown prior to disabling gc or calling native code, // the new stack will accommodate that code without generating a stack overflow trap. // - Values chosen for STACK_SIZE_NATIVE and STACK_SIZE_GCDISABLED are pure guess work // selected by trial and error. // // Initial stack sizes: // - Stacks for "normal" threads grow as needed by trapping on guard region. // - Stacks for "collector" threads are fixed in size and cannot grow. // - Stacks for "boot" thread grow as needed - boot thread calls JNI during initialization // int STACK_SIZE_NORMAL = STACK_SIZE_GUARD + STACK_SIZE_GCDISABLED + 16 * 1024 + (VM.BuildFor64Addr ? 256 * 1024 : 0); int STACK_SIZE_BOOT = STACK_SIZE_GUARD + STACK_SIZE_GCDISABLED + STACK_SIZE_JNINATIVE + 128 * 1024; int STACK_SIZE_COLLECTOR = STACK_SIZE_GUARD + STACK_SIZE_GCDISABLED + 32 * 1024; }