/* * This file is part of the Jikes RVM project (http://jikesrvm.org). * * This file is licensed to You under the Eclipse Public License (EPL); * You may not use this file except in compliance with the License. You * may obtain a copy of the License at * * http://www.opensource.org/licenses/eclipse-1.0.php * * See the COPYRIGHT.txt file distributed with this work for information * regarding copyright ownership. */ package org.mmtk.plan.gpu; import org.mmtk.plan.*; import org.mmtk.policy.MarkSweepLocal; import org.mmtk.policy.Space; import org.mmtk.utility.alloc.Allocator; import org.vmmagic.pragma.*; import org.vmmagic.unboxed.*; /** * This class implements <i>per-mutator thread</i> behavior * and state for the <i>MS</i> plan, which implements a full-heap * mark-sweep collector.<p> * * Specifically, this class defines <i>MS</i> mutator-time allocation * and per-mutator thread collection semantics (flushing and restoring * per-mutator allocator state).<p> * * @see GPU * @see GPUCollector * @see StopTheWorldMutator * @see MutatorContext */ @Uninterruptible public class GPUMutator extends StopTheWorldMutator { /**************************************************************************** * Instance fields */ protected MarkSweepLocal ms = new MarkSweepLocal(GPU.msSpace); /**************************************************************************** * Mutator-time allocation */ /** * Allocate memory for an object. This class handles the default allocator * from the mark sweep space, and delegates everything else to the * superclass. * * @param bytes The number of bytes required for the object. * @param align Required alignment for the object. * @param offset Offset associated with the alignment. * @param allocator The allocator associated with this request. * @return The low address of the allocated memory. */ @Inline @Override public Address alloc(int bytes, int align, int offset, int allocator, int site) { if (allocator == GPU.ALLOC_DEFAULT) { return ms.alloc(bytes, align, offset); } return super.alloc(bytes, align, offset, allocator, site); } /** * Perform post-allocation actions. Initialize the object header for * objects in the mark-sweep space, and delegate to the superclass for * other objects. * * @param ref The newly allocated object * @param typeRef the type reference for the instance being created * @param bytes The size of the space to be allocated (in bytes) * @param allocator The allocator number to be used for this allocation */ @Inline @Override public void postAlloc(ObjectReference ref, ObjectReference typeRef, int bytes, int allocator) { if (allocator == GPU.ALLOC_DEFAULT) GPU.msSpace.postAlloc(ref); else super.postAlloc(ref, typeRef, bytes, allocator); GPU.allocateRefSpaceNode(ref); } /** * Return the allocator instance associated with a space * <code>space</code>, for this plan instance. * * @param space The space for which the allocator instance is desired. * @return The allocator instance associated with this plan instance * which is allocating into <code>space</code>, or <code>null</code> * if no appropriate allocator can be established. */ @Override public Allocator getAllocatorFromSpace(Space space) { if (space == GPU.msSpace) return ms; return super.getAllocatorFromSpace(space); } /**************************************************************************** * Collection */ /** * Perform a per-mutator collection phase. * * @param phaseId The collection phase to perform * @param primary Perform any single-threaded activities using this thread. */ @Inline @Override public void collectionPhase(short phaseId, boolean primary) { if (phaseId == GPU.PREPARE) { super.collectionPhase(phaseId, primary); ms.prepare(); return; } if (phaseId == GPU.RELEASE) { ms.release(); super.collectionPhase(phaseId, primary); return; } super.collectionPhase(phaseId, primary); } /** * Flush mutator context, in response to a requestMutatorFlush. * Also called by the default implementation of deinitMutator. */ @Override public void flush() { super.flush(); ms.flush(); } }