/** * Copyright (c) 2011-2015, SpaceToad and the BuildCraft Team * http://www.mod-buildcraft.com * <p/> * BuildCraft is distributed under the terms of the Minecraft Mod Public * License 1.0, or MMPL. Please check the contents of the license located in * http://www.mod-buildcraft.com/MMPL-1.0.txt */ package buildcraft.silicon.gui; import org.lwjgl.opengl.GL11; import net.minecraft.entity.player.InventoryPlayer; import net.minecraft.util.ResourceLocation; import buildcraft.silicon.TileIntegrationTable; public class GuiIntegrationTable extends GuiLaserTable { public static final ResourceLocation TEXTURE = new ResourceLocation("buildcraftsilicon:textures/gui/integration_table.png"); private static final int FLASH_DELAY = 3; private final TileIntegrationTable integrationTable; private boolean flash; private int flashDelay; public GuiIntegrationTable(InventoryPlayer playerInventory, TileIntegrationTable table) { super(playerInventory, new ContainerIntegrationTable(playerInventory, table), table, TEXTURE); this.integrationTable = table; xSize = 176; ySize = 186; } @Override public void updateScreen() { super.updateScreen(); if (flashDelay <= 0) { flashDelay = FLASH_DELAY; flash = !flash; } else { flashDelay--; } } @Override protected void drawGuiContainerForegroundLayer(int par1, int par2) { drawLedgers(par1, par2); String title = table.getInventoryName(); fontRendererObj.drawString(title, getCenteredOffset(title), 6, 0x404040); } @Override protected void drawGuiContainerBackgroundLayer(float f, int mouseX, int mouseY) { super.drawGuiContainerBackgroundLayer(f, mouseX, mouseY); GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F); mc.renderEngine.bindTexture(TEXTURE); if (integrationTable.getEnergy() > 0) { int h = table.getProgressScaled(69); drawTexturedModalRect(guiLeft + 164, guiTop + 18 + 74 - h, 176, 18, 4, h); } if (integrationTable.getMaxExpansionCount() > 0) { for (int i = 8; i > integrationTable.getMaxExpansionCount(); i--) { drawTexturedModalRect(guiLeft + ContainerIntegrationTable.SLOT_X[i] - 1, guiTop + ContainerIntegrationTable.SLOT_Y[i] - 1, 180, 17, 18, 18); } } } }