/**
* Copyright (c) 2011-2015, SpaceToad and the BuildCraft Team
* http://www.mod-buildcraft.com
* <p/>
* BuildCraft is distributed under the terms of the Minecraft Mod Public
* License 1.0, or MMPL. Please check the contents of the license located in
* http://www.mod-buildcraft.com/MMPL-1.0.txt
*/
package buildcraft.factory.render;
import org.lwjgl.opengl.GL11;
import net.minecraft.client.renderer.texture.TextureMap;
import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer;
import net.minecraft.tileentity.TileEntity;
import net.minecraftforge.fluids.FluidStack;
import buildcraft.core.lib.render.FluidRenderer;
import buildcraft.core.lib.render.RenderUtils;
import buildcraft.core.lib.utils.MathUtils;
import buildcraft.core.proxy.CoreProxy;
import buildcraft.factory.TileTank;
public class RenderTank extends TileEntitySpecialRenderer {
@Override
public void renderTileEntityAt(TileEntity tileentity, double x, double y, double z, float f) {
TileTank tank = (TileTank) CoreProxy.proxy.getServerTile(tileentity);
FluidStack liquid = tank.tank.getFluid();
if (liquid == null || liquid.getFluid() == null || liquid.amount <= 0) {
return;
}
// Workaround: The colorRenderCache from the server tile from getServerTile(...) does not get synced properly
int color;
if (tank.getWorldObj().isRemote) {
color = tank.tank.colorRenderCache;
} else {
color = liquid.getFluid().getColor(liquid);
}
int[] displayList = FluidRenderer.getFluidDisplayLists(liquid, tileentity.getWorldObj(), false);
if (displayList == null) {
return;
}
GL11.glPushMatrix();
GL11.glPushAttrib(GL11.GL_ENABLE_BIT);
GL11.glEnable(GL11.GL_CULL_FACE);
GL11.glDisable(GL11.GL_LIGHTING);
GL11.glEnable(GL11.GL_BLEND);
GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
bindTexture(TextureMap.locationBlocksTexture);
RenderUtils.setGLColorFromInt(color);
GL11.glTranslatef((float) x + 0.125F, (float) y + 0.5F, (float) z + 0.125F);
GL11.glScalef(0.75F, 0.999F, 0.75F);
GL11.glTranslatef(0, -0.5F, 0);
int dl = (int) ((float) liquid.amount / (float) (tank.tank.getCapacity()) * (FluidRenderer.DISPLAY_STAGES - 1));
GL11.glCallList(displayList[MathUtils.clamp(dl, 0, FluidRenderer.DISPLAY_STAGES - 1)]);
GL11.glPopAttrib();
GL11.glPopMatrix();
}
}