/** * Copyright (c) 2011-2015, SpaceToad and the BuildCraft Team * http://www.mod-buildcraft.com * <p/> * BuildCraft is distributed under the terms of the Minecraft Mod Public * License 1.0, or MMPL. Please check the contents of the license located in * http://www.mod-buildcraft.com/MMPL-1.0.txt */ package buildcraft.factory.render; import org.lwjgl.opengl.GL11; import net.minecraft.client.model.ModelBase; import net.minecraft.client.model.ModelRenderer; import net.minecraft.client.renderer.texture.TextureMap; import net.minecraft.client.renderer.tileentity.TileEntityRendererDispatcher; import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer; import net.minecraft.tileentity.TileEntity; import net.minecraft.util.ResourceLocation; import net.minecraftforge.fluids.FluidStack; import buildcraft.core.lib.fluids.Tank; import buildcraft.core.lib.render.FluidRenderer; import buildcraft.core.lib.render.IInventoryRenderer; import buildcraft.core.lib.render.RenderUtils; import buildcraft.core.proxy.CoreProxy; import buildcraft.factory.TileRefinery; public class RenderRefinery extends TileEntitySpecialRenderer implements IInventoryRenderer { private static final ResourceLocation TEXTURE = new ResourceLocation("buildcraftfactory:textures/blocks/refineryBlock/refinery.png"); private static final float pixel = (float) (1.0 / 16.0); private final ModelRenderer tank; private final ModelRenderer[] magnet = new ModelRenderer[4]; private final ModelBase model = new ModelBase() { }; public RenderRefinery() { // constructor: tank = new ModelRenderer(model, 0, 0); tank.addBox(-4F, -8F, -4F, 8, 16, 8); tank.rotationPointX = 8; tank.rotationPointY = 8; tank.rotationPointZ = 8; // constructor: for (int i = 0; i < 4; ++i) { magnet[i] = new ModelRenderer(model, 32, i * 8); magnet[i].addBox(0, -8F, -8F, 8, 4, 4); magnet[i].rotationPointX = 8; magnet[i].rotationPointY = 8; magnet[i].rotationPointZ = 8; } field_147501_a = TileEntityRendererDispatcher.instance; } public RenderRefinery(String baseTexture) { this(); } @Override public void inventoryRender(double x, double y, double z, float f, float f1) { render(null, x, y, z); } @Override public void renderTileEntityAt(TileEntity tileentity, double x, double y, double z, float f) { render((TileRefinery) CoreProxy.proxy.getServerTile(tileentity), x, y, z); } private void render(TileRefinery tile, double x, double y, double z) { FluidStack liquid1 = null, liquid2 = null, liquidResult = null; int color1 = 0xFFFFFF, color2 = 0xFFFFFF, colorResult = 0xFFFFFF; float anim = 0; int angle = 0; ModelRenderer theMagnet = magnet[0]; if (tile != null) { if (tile.tanks[0].getFluid() != null) { liquid1 = tile.tanks[0].getFluid(); color1 = tile.tanks[0].colorRenderCache; } if (tile.tanks[1].getFluid() != null) { liquid2 = tile.tanks[1].getFluid(); color2 = tile.tanks[1].colorRenderCache; } if (tile.result.getFluid() != null) { liquidResult = tile.result.getFluid(); colorResult = tile.result.colorRenderCache; } anim = tile.getAnimationStage(); angle = 0; switch (tile.getWorldObj().getBlockMetadata(tile.xCoord, tile.yCoord, tile.zCoord)) { case 2: angle = 90; break; case 3: angle = 270; break; case 4: angle = 180; break; case 5: angle = 0; break; } if (tile.animationSpeed <= 1) { theMagnet = magnet[0]; } else if (tile.animationSpeed <= 2.5) { theMagnet = magnet[1]; } else if (tile.animationSpeed <= 4.5) { theMagnet = magnet[2]; } else { theMagnet = magnet[3]; } } GL11.glPushMatrix(); GL11.glPushAttrib(GL11.GL_ENABLE_BIT); GL11.glEnable(GL11.GL_LIGHTING); GL11.glDisable(GL11.GL_CULL_FACE); GL11.glTranslatef((float) x + 0.5F, (float) y + 0.5F, (float) z + 0.5F); GL11.glScalef(0.99F, 0.99F, 0.99F); GL11.glRotatef(angle, 0, 1, 0); bindTexture(TEXTURE); GL11.glPushMatrix(); GL11.glTranslatef(-0.5F, -0.5F, -0.5F); GL11.glTranslatef(-4F * pixel, 0, -4F * pixel); tank.render(pixel); GL11.glTranslatef(4F * pixel, 0, 4F * pixel); GL11.glTranslatef(-4F * pixel, 0, 4F * pixel); tank.render(pixel); GL11.glTranslatef(4F * pixel, 0, -4F * pixel); GL11.glTranslatef(4F * pixel, 0, 0); tank.render(pixel); GL11.glTranslatef(-4F * pixel, 0, 0); GL11.glPopMatrix(); float trans1, trans2; if (anim <= 100) { trans1 = 12F * pixel * anim / 100F; trans2 = 0; } else if (anim <= 200) { trans1 = 12F * pixel - (12F * pixel * (anim - 100F) / 100F); trans2 = 12F * pixel * (anim - 100F) / 100F; } else { trans1 = 12F * pixel * (anim - 200F) / 100F; trans2 = 12F * pixel - (12F * pixel * (anim - 200F) / 100F); } GL11.glPushMatrix(); GL11.glScalef(0.99F, 0.99F, 0.99F); GL11.glTranslatef(-0.51F, trans1 - 0.5F, -0.5F); theMagnet.render(pixel); GL11.glPopMatrix(); GL11.glPushMatrix(); GL11.glScalef(0.99F, 0.99F, 0.99F); GL11.glTranslatef(-0.51F, trans2 - 0.5F, 12F * pixel - 0.5F); theMagnet.render(pixel); GL11.glPopMatrix(); if (tile != null) { GL11.glPushAttrib(GL11.GL_ENABLE_BIT); GL11.glEnable(GL11.GL_CULL_FACE); GL11.glDisable(GL11.GL_LIGHTING); GL11.glEnable(GL11.GL_BLEND); GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA); GL11.glTranslatef(-0.5F, -0.5F, -0.5F); GL11.glScalef(0.5F, 1, 0.5F); bindTexture(TextureMap.locationBlocksTexture); if (liquid1 != null && liquid1.amount > 0) { int[] list1 = FluidRenderer.getFluidDisplayLists(liquid1, tile.getWorldObj(), false); if (list1 != null) { RenderUtils.setGLColorFromInt(color1); GL11.glCallList(list1[getDisplayListIndex(tile.tanks[0])]); } } if (liquid2 != null && liquid2.amount > 0) { int[] list2 = FluidRenderer.getFluidDisplayLists(liquid2, tile.getWorldObj(), false); if (list2 != null) { GL11.glPushMatrix(); GL11.glTranslatef(0, 0, 1); RenderUtils.setGLColorFromInt(color2); GL11.glCallList(list2[getDisplayListIndex(tile.tanks[1])]); GL11.glPopMatrix(); } } if (liquidResult != null && liquidResult.amount > 0) { int[] list3 = FluidRenderer.getFluidDisplayLists(liquidResult, tile.getWorldObj(), false); if (list3 != null) { GL11.glPushMatrix(); GL11.glTranslatef(1, 0, 0.5F); RenderUtils.setGLColorFromInt(colorResult); GL11.glCallList(list3[getDisplayListIndex(tile.result)]); GL11.glPopMatrix(); } } GL11.glPopAttrib(); } GL11.glPopAttrib(); GL11.glPopMatrix(); } private int getDisplayListIndex(Tank tank) { return Math.min((int) ((float) tank.getFluidAmount() / (float) tank.getCapacity() * (FluidRenderer.DISPLAY_STAGES - 1)), FluidRenderer.DISPLAY_STAGES - 1); } }