// Generated by esidl 0.4.0.
package org.w3c.dom.webgl;
import org.w3c.dom.FloatArray;
import org.w3c.dom.LongArray;
import org.w3c.dom.ObjectArray;
import org.w3c.dom.html.HTMLCanvasElement;
import org.w3c.dom.html.HTMLImageElement;
import org.w3c.dom.html.HTMLVideoElement;
import org.w3c.dom.html.ImageData;
import org.w3c.dom.typedarray.ArrayBuffer;
import org.w3c.dom.typedarray.ArrayBufferView;
import org.w3c.dom.typedarray.Float32Array;
import org.w3c.dom.typedarray.Int32Array;
public interface WebGLRenderingContext
{
// WebGLRenderingContext
public static final int DEPTH_BUFFER_BIT = 0x00000100;
public static final int STENCIL_BUFFER_BIT = 0x00000400;
public static final int COLOR_BUFFER_BIT = 0x00004000;
public static final int POINTS = 0x0000;
public static final int LINES = 0x0001;
public static final int LINE_LOOP = 0x0002;
public static final int LINE_STRIP = 0x0003;
public static final int TRIANGLES = 0x0004;
public static final int TRIANGLE_STRIP = 0x0005;
public static final int TRIANGLE_FAN = 0x0006;
public static final int ZERO = 0;
public static final int ONE = 1;
public static final int SRC_COLOR = 0x0300;
public static final int ONE_MINUS_SRC_COLOR = 0x0301;
public static final int SRC_ALPHA = 0x0302;
public static final int ONE_MINUS_SRC_ALPHA = 0x0303;
public static final int DST_ALPHA = 0x0304;
public static final int ONE_MINUS_DST_ALPHA = 0x0305;
public static final int DST_COLOR = 0x0306;
public static final int ONE_MINUS_DST_COLOR = 0x0307;
public static final int SRC_ALPHA_SATURATE = 0x0308;
public static final int FUNC_ADD = 0x8006;
public static final int BLEND_EQUATION = 0x8009;
public static final int BLEND_EQUATION_RGB = 0x8009;
public static final int BLEND_EQUATION_ALPHA = 0x883D;
public static final int FUNC_SUBTRACT = 0x800A;
public static final int FUNC_REVERSE_SUBTRACT = 0x800B;
public static final int BLEND_DST_RGB = 0x80C8;
public static final int BLEND_SRC_RGB = 0x80C9;
public static final int BLEND_DST_ALPHA = 0x80CA;
public static final int BLEND_SRC_ALPHA = 0x80CB;
public static final int CONSTANT_COLOR = 0x8001;
public static final int ONE_MINUS_CONSTANT_COLOR = 0x8002;
public static final int CONSTANT_ALPHA = 0x8003;
public static final int ONE_MINUS_CONSTANT_ALPHA = 0x8004;
public static final int BLEND_COLOR = 0x8005;
public static final int ARRAY_BUFFER = 0x8892;
public static final int ELEMENT_ARRAY_BUFFER = 0x8893;
public static final int ARRAY_BUFFER_BINDING = 0x8894;
public static final int ELEMENT_ARRAY_BUFFER_BINDING = 0x8895;
public static final int STREAM_DRAW = 0x88E0;
public static final int STATIC_DRAW = 0x88E4;
public static final int DYNAMIC_DRAW = 0x88E8;
public static final int BUFFER_SIZE = 0x8764;
public static final int BUFFER_USAGE = 0x8765;
public static final int CURRENT_VERTEX_ATTRIB = 0x8626;
public static final int FRONT = 0x0404;
public static final int BACK = 0x0405;
public static final int FRONT_AND_BACK = 0x0408;
public static final int CULL_FACE = 0x0B44;
public static final int BLEND = 0x0BE2;
public static final int DITHER = 0x0BD0;
public static final int STENCIL_TEST = 0x0B90;
public static final int DEPTH_TEST = 0x0B71;
public static final int SCISSOR_TEST = 0x0C11;
public static final int POLYGON_OFFSET_FILL = 0x8037;
public static final int SAMPLE_ALPHA_TO_COVERAGE = 0x809E;
public static final int SAMPLE_COVERAGE = 0x80A0;
public static final int NO_ERROR = 0;
public static final int INVALID_ENUM = 0x0500;
public static final int INVALID_VALUE = 0x0501;
public static final int INVALID_OPERATION = 0x0502;
public static final int OUT_OF_MEMORY = 0x0505;
public static final int CW = 0x0900;
public static final int CCW = 0x0901;
public static final int LINE_WIDTH = 0x0B21;
public static final int ALIASED_POINT_SIZE_RANGE = 0x846D;
public static final int ALIASED_LINE_WIDTH_RANGE = 0x846E;
public static final int CULL_FACE_MODE = 0x0B45;
public static final int FRONT_FACE = 0x0B46;
public static final int DEPTH_RANGE = 0x0B70;
public static final int DEPTH_WRITEMASK = 0x0B72;
public static final int DEPTH_CLEAR_VALUE = 0x0B73;
public static final int DEPTH_FUNC = 0x0B74;
public static final int STENCIL_CLEAR_VALUE = 0x0B91;
public static final int STENCIL_FUNC = 0x0B92;
public static final int STENCIL_FAIL = 0x0B94;
public static final int STENCIL_PASS_DEPTH_FAIL = 0x0B95;
public static final int STENCIL_PASS_DEPTH_PASS = 0x0B96;
public static final int STENCIL_REF = 0x0B97;
public static final int STENCIL_VALUE_MASK = 0x0B93;
public static final int STENCIL_WRITEMASK = 0x0B98;
public static final int STENCIL_BACK_FUNC = 0x8800;
public static final int STENCIL_BACK_FAIL = 0x8801;
public static final int STENCIL_BACK_PASS_DEPTH_FAIL = 0x8802;
public static final int STENCIL_BACK_PASS_DEPTH_PASS = 0x8803;
public static final int STENCIL_BACK_REF = 0x8CA3;
public static final int STENCIL_BACK_VALUE_MASK = 0x8CA4;
public static final int STENCIL_BACK_WRITEMASK = 0x8CA5;
public static final int VIEWPORT = 0x0BA2;
public static final int SCISSOR_BOX = 0x0C10;
public static final int COLOR_CLEAR_VALUE = 0x0C22;
public static final int COLOR_WRITEMASK = 0x0C23;
public static final int UNPACK_ALIGNMENT = 0x0CF5;
public static final int PACK_ALIGNMENT = 0x0D05;
public static final int MAX_TEXTURE_SIZE = 0x0D33;
public static final int MAX_VIEWPORT_DIMS = 0x0D3A;
public static final int SUBPIXEL_BITS = 0x0D50;
public static final int RED_BITS = 0x0D52;
public static final int GREEN_BITS = 0x0D53;
public static final int BLUE_BITS = 0x0D54;
public static final int ALPHA_BITS = 0x0D55;
public static final int DEPTH_BITS = 0x0D56;
public static final int STENCIL_BITS = 0x0D57;
public static final int POLYGON_OFFSET_UNITS = 0x2A00;
public static final int POLYGON_OFFSET_FACTOR = 0x8038;
public static final int TEXTURE_BINDING_2D = 0x8069;
public static final int SAMPLE_BUFFERS = 0x80A8;
public static final int SAMPLES = 0x80A9;
public static final int SAMPLE_COVERAGE_VALUE = 0x80AA;
public static final int SAMPLE_COVERAGE_INVERT = 0x80AB;
public static final int NUM_COMPRESSED_TEXTURE_FORMATS = 0x86A2;
public static final int COMPRESSED_TEXTURE_FORMATS = 0x86A3;
public static final int DONT_CARE = 0x1100;
public static final int FASTEST = 0x1101;
public static final int NICEST = 0x1102;
public static final int GENERATE_MIPMAP_HINT = 0x8192;
public static final int BYTE = 0x1400;
public static final int UNSIGNED_BYTE = 0x1401;
public static final int SHORT = 0x1402;
public static final int UNSIGNED_SHORT = 0x1403;
public static final int INT = 0x1404;
public static final int UNSIGNED_INT = 0x1405;
public static final int FLOAT = 0x1406;
public static final int DEPTH_COMPONENT = 0x1902;
public static final int ALPHA = 0x1906;
public static final int RGB = 0x1907;
public static final int RGBA = 0x1908;
public static final int LUMINANCE = 0x1909;
public static final int LUMINANCE_ALPHA = 0x190A;
public static final int UNSIGNED_SHORT_4_4_4_4 = 0x8033;
public static final int UNSIGNED_SHORT_5_5_5_1 = 0x8034;
public static final int UNSIGNED_SHORT_5_6_5 = 0x8363;
public static final int FRAGMENT_SHADER = 0x8B30;
public static final int VERTEX_SHADER = 0x8B31;
public static final int MAX_VERTEX_ATTRIBS = 0x8869;
public static final int MAX_VERTEX_UNIFORM_VECTORS = 0x8DFB;
public static final int MAX_VARYING_VECTORS = 0x8DFC;
public static final int MAX_COMBINED_TEXTURE_IMAGE_UNITS = 0x8B4D;
public static final int MAX_VERTEX_TEXTURE_IMAGE_UNITS = 0x8B4C;
public static final int MAX_TEXTURE_IMAGE_UNITS = 0x8872;
public static final int MAX_FRAGMENT_UNIFORM_VECTORS = 0x8DFD;
public static final int SHADER_TYPE = 0x8B4F;
public static final int DELETE_STATUS = 0x8B80;
public static final int LINK_STATUS = 0x8B82;
public static final int VALIDATE_STATUS = 0x8B83;
public static final int ATTACHED_SHADERS = 0x8B85;
public static final int ACTIVE_UNIFORMS = 0x8B86;
public static final int ACTIVE_ATTRIBUTES = 0x8B89;
public static final int SHADING_LANGUAGE_VERSION = 0x8B8C;
public static final int CURRENT_PROGRAM = 0x8B8D;
public static final int NEVER = 0x0200;
public static final int LESS = 0x0201;
public static final int EQUAL = 0x0202;
public static final int LEQUAL = 0x0203;
public static final int GREATER = 0x0204;
public static final int NOTEQUAL = 0x0205;
public static final int GEQUAL = 0x0206;
public static final int ALWAYS = 0x0207;
public static final int KEEP = 0x1E00;
public static final int REPLACE = 0x1E01;
public static final int INCR = 0x1E02;
public static final int DECR = 0x1E03;
public static final int INVERT = 0x150A;
public static final int INCR_WRAP = 0x8507;
public static final int DECR_WRAP = 0x8508;
public static final int VENDOR = 0x1F00;
public static final int RENDERER = 0x1F01;
public static final int VERSION = 0x1F02;
public static final int NEAREST = 0x2600;
public static final int LINEAR = 0x2601;
public static final int NEAREST_MIPMAP_NEAREST = 0x2700;
public static final int LINEAR_MIPMAP_NEAREST = 0x2701;
public static final int NEAREST_MIPMAP_LINEAR = 0x2702;
public static final int LINEAR_MIPMAP_LINEAR = 0x2703;
public static final int TEXTURE_MAG_FILTER = 0x2800;
public static final int TEXTURE_MIN_FILTER = 0x2801;
public static final int TEXTURE_WRAP_S = 0x2802;
public static final int TEXTURE_WRAP_T = 0x2803;
public static final int TEXTURE_2D = 0x0DE1;
public static final int TEXTURE = 0x1702;
public static final int TEXTURE_CUBE_MAP = 0x8513;
public static final int TEXTURE_BINDING_CUBE_MAP = 0x8514;
public static final int TEXTURE_CUBE_MAP_POSITIVE_X = 0x8515;
public static final int TEXTURE_CUBE_MAP_NEGATIVE_X = 0x8516;
public static final int TEXTURE_CUBE_MAP_POSITIVE_Y = 0x8517;
public static final int TEXTURE_CUBE_MAP_NEGATIVE_Y = 0x8518;
public static final int TEXTURE_CUBE_MAP_POSITIVE_Z = 0x8519;
public static final int TEXTURE_CUBE_MAP_NEGATIVE_Z = 0x851A;
public static final int MAX_CUBE_MAP_TEXTURE_SIZE = 0x851C;
public static final int TEXTURE0 = 0x84C0;
public static final int TEXTURE1 = 0x84C1;
public static final int TEXTURE2 = 0x84C2;
public static final int TEXTURE3 = 0x84C3;
public static final int TEXTURE4 = 0x84C4;
public static final int TEXTURE5 = 0x84C5;
public static final int TEXTURE6 = 0x84C6;
public static final int TEXTURE7 = 0x84C7;
public static final int TEXTURE8 = 0x84C8;
public static final int TEXTURE9 = 0x84C9;
public static final int TEXTURE10 = 0x84CA;
public static final int TEXTURE11 = 0x84CB;
public static final int TEXTURE12 = 0x84CC;
public static final int TEXTURE13 = 0x84CD;
public static final int TEXTURE14 = 0x84CE;
public static final int TEXTURE15 = 0x84CF;
public static final int TEXTURE16 = 0x84D0;
public static final int TEXTURE17 = 0x84D1;
public static final int TEXTURE18 = 0x84D2;
public static final int TEXTURE19 = 0x84D3;
public static final int TEXTURE20 = 0x84D4;
public static final int TEXTURE21 = 0x84D5;
public static final int TEXTURE22 = 0x84D6;
public static final int TEXTURE23 = 0x84D7;
public static final int TEXTURE24 = 0x84D8;
public static final int TEXTURE25 = 0x84D9;
public static final int TEXTURE26 = 0x84DA;
public static final int TEXTURE27 = 0x84DB;
public static final int TEXTURE28 = 0x84DC;
public static final int TEXTURE29 = 0x84DD;
public static final int TEXTURE30 = 0x84DE;
public static final int TEXTURE31 = 0x84DF;
public static final int ACTIVE_TEXTURE = 0x84E0;
public static final int REPEAT = 0x2901;
public static final int CLAMP_TO_EDGE = 0x812F;
public static final int MIRRORED_REPEAT = 0x8370;
public static final int FLOAT_VEC2 = 0x8B50;
public static final int FLOAT_VEC3 = 0x8B51;
public static final int FLOAT_VEC4 = 0x8B52;
public static final int INT_VEC2 = 0x8B53;
public static final int INT_VEC3 = 0x8B54;
public static final int INT_VEC4 = 0x8B55;
public static final int BOOL = 0x8B56;
public static final int BOOL_VEC2 = 0x8B57;
public static final int BOOL_VEC3 = 0x8B58;
public static final int BOOL_VEC4 = 0x8B59;
public static final int FLOAT_MAT2 = 0x8B5A;
public static final int FLOAT_MAT3 = 0x8B5B;
public static final int FLOAT_MAT4 = 0x8B5C;
public static final int SAMPLER_2D = 0x8B5E;
public static final int SAMPLER_CUBE = 0x8B60;
public static final int VERTEX_ATTRIB_ARRAY_ENABLED = 0x8622;
public static final int VERTEX_ATTRIB_ARRAY_SIZE = 0x8623;
public static final int VERTEX_ATTRIB_ARRAY_STRIDE = 0x8624;
public static final int VERTEX_ATTRIB_ARRAY_TYPE = 0x8625;
public static final int VERTEX_ATTRIB_ARRAY_NORMALIZED = 0x886A;
public static final int VERTEX_ATTRIB_ARRAY_POINTER = 0x8645;
public static final int VERTEX_ATTRIB_ARRAY_BUFFER_BINDING = 0x889F;
public static final int COMPILE_STATUS = 0x8B81;
public static final int LOW_FLOAT = 0x8DF0;
public static final int MEDIUM_FLOAT = 0x8DF1;
public static final int HIGH_FLOAT = 0x8DF2;
public static final int LOW_INT = 0x8DF3;
public static final int MEDIUM_INT = 0x8DF4;
public static final int HIGH_INT = 0x8DF5;
public static final int FRAMEBUFFER = 0x8D40;
public static final int RENDERBUFFER = 0x8D41;
public static final int RGBA4 = 0x8056;
public static final int RGB5_A1 = 0x8057;
public static final int RGB565 = 0x8D62;
public static final int DEPTH_COMPONENT16 = 0x81A5;
public static final int STENCIL_INDEX = 0x1901;
public static final int STENCIL_INDEX8 = 0x8D48;
public static final int DEPTH_STENCIL = 0x84F9;
public static final int RENDERBUFFER_WIDTH = 0x8D42;
public static final int RENDERBUFFER_HEIGHT = 0x8D43;
public static final int RENDERBUFFER_INTERNAL_FORMAT = 0x8D44;
public static final int RENDERBUFFER_RED_SIZE = 0x8D50;
public static final int RENDERBUFFER_GREEN_SIZE = 0x8D51;
public static final int RENDERBUFFER_BLUE_SIZE = 0x8D52;
public static final int RENDERBUFFER_ALPHA_SIZE = 0x8D53;
public static final int RENDERBUFFER_DEPTH_SIZE = 0x8D54;
public static final int RENDERBUFFER_STENCIL_SIZE = 0x8D55;
public static final int FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE = 0x8CD0;
public static final int FRAMEBUFFER_ATTACHMENT_OBJECT_NAME = 0x8CD1;
public static final int FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL = 0x8CD2;
public static final int FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE = 0x8CD3;
public static final int COLOR_ATTACHMENT0 = 0x8CE0;
public static final int DEPTH_ATTACHMENT = 0x8D00;
public static final int STENCIL_ATTACHMENT = 0x8D20;
public static final int DEPTH_STENCIL_ATTACHMENT = 0x821A;
public static final int NONE = 0;
public static final int FRAMEBUFFER_COMPLETE = 0x8CD5;
public static final int FRAMEBUFFER_INCOMPLETE_ATTACHMENT = 0x8CD6;
public static final int FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT = 0x8CD7;
public static final int FRAMEBUFFER_INCOMPLETE_DIMENSIONS = 0x8CD9;
public static final int FRAMEBUFFER_UNSUPPORTED = 0x8CDD;
public static final int FRAMEBUFFER_BINDING = 0x8CA6;
public static final int RENDERBUFFER_BINDING = 0x8CA7;
public static final int MAX_RENDERBUFFER_SIZE = 0x84E8;
public static final int INVALID_FRAMEBUFFER_OPERATION = 0x0506;
public static final int UNPACK_FLIP_Y_WEBGL = 0x9240;
public static final int UNPACK_PREMULTIPLY_ALPHA_WEBGL = 0x9241;
public static final int CONTEXT_LOST_WEBGL = 0x9242;
public static final int UNPACK_COLORSPACE_CONVERSION_WEBGL = 0x9243;
public static final int BROWSER_DEFAULT_WEBGL = 0x9244;
public HTMLCanvasElement getCanvas();
public int getDrawingBufferWidth();
public int getDrawingBufferHeight();
public WebGLContextAttributes getContextAttributes();
public boolean isContextLost();
public ObjectArray<String> getSupportedExtensions();
public Object getExtension(String name);
public void activeTexture(int texture);
public void attachShader(WebGLProgram program, WebGLShader shader);
public void bindAttribLocation(WebGLProgram program, int index, String name);
public void bindBuffer(int target, WebGLBuffer buffer);
public void bindFramebuffer(int target, WebGLFramebuffer framebuffer);
public void bindRenderbuffer(int target, WebGLRenderbuffer renderbuffer);
public void bindTexture(int target, WebGLTexture texture);
public void blendColor(float red, float green, float blue, float alpha);
public void blendEquation(int mode);
public void blendEquationSeparate(int modeRGB, int modeAlpha);
public void blendFunc(int sfactor, int dfactor);
public void blendFuncSeparate(int srcRGB, int dstRGB, int srcAlpha, int dstAlpha);
public void bufferData(int target, long size, int usage);
public void bufferData(int target, ArrayBufferView data, int usage);
public void bufferData(int target, ArrayBuffer data, int usage);
public void bufferSubData(int target, long offset, ArrayBufferView data);
public void bufferSubData(int target, long offset, ArrayBuffer data);
public int checkFramebufferStatus(int target);
public void clear(int mask);
public void clearColor(float red, float green, float blue, float alpha);
public void clearDepth(float depth);
public void clearStencil(int s);
public void colorMask(boolean red, boolean green, boolean blue, boolean alpha);
public void compileShader(WebGLShader shader);
public void copyTexImage2D(int target, int level, int internalformat, int x, int y, int width, int height, int border);
public void copyTexSubImage2D(int target, int level, int xoffset, int yoffset, int x, int y, int width, int height);
public WebGLBuffer createBuffer();
public WebGLFramebuffer createFramebuffer();
public WebGLProgram createProgram();
public WebGLRenderbuffer createRenderbuffer();
public WebGLShader createShader(int type);
public WebGLTexture createTexture();
public void cullFace(int mode);
public void deleteBuffer(WebGLBuffer buffer);
public void deleteFramebuffer(WebGLFramebuffer framebuffer);
public void deleteProgram(WebGLProgram program);
public void deleteRenderbuffer(WebGLRenderbuffer renderbuffer);
public void deleteShader(WebGLShader shader);
public void deleteTexture(WebGLTexture texture);
public void depthFunc(int func);
public void depthMask(boolean flag);
public void depthRange(float zNear, float zFar);
public void detachShader(WebGLProgram program, WebGLShader shader);
public void disable(int cap);
public void disableVertexAttribArray(int index);
public void drawArrays(int mode, int first, int count);
public void drawElements(int mode, int count, int type, long offset);
public void enable(int cap);
public void enableVertexAttribArray(int index);
public void finish();
public void flush();
public void framebufferRenderbuffer(int target, int attachment, int renderbuffertarget, WebGLRenderbuffer renderbuffer);
public void framebufferTexture2D(int target, int attachment, int textarget, WebGLTexture texture, int level);
public void frontFace(int mode);
public void generateMipmap(int target);
public WebGLActiveInfo getActiveAttrib(WebGLProgram program, int index);
public WebGLActiveInfo getActiveUniform(WebGLProgram program, int index);
public ObjectArray<WebGLShader> getAttachedShaders(WebGLProgram program);
public int getAttribLocation(WebGLProgram program, String name);
public Object getParameter(int pname);
public Object getBufferParameter(int target, int pname);
public int getError();
public Object getFramebufferAttachmentParameter(int target, int attachment, int pname);
public Object getProgramParameter(WebGLProgram program, int pname);
public String getProgramInfoLog(WebGLProgram program);
public Object getRenderbufferParameter(int target, int pname);
public Object getShaderParameter(WebGLShader shader, int pname);
public String getShaderInfoLog(WebGLShader shader);
public String getShaderSource(WebGLShader shader);
public Object getTexParameter(int target, int pname);
public Object getUniform(WebGLProgram program, WebGLUniformLocation location);
public WebGLUniformLocation getUniformLocation(WebGLProgram program, String name);
public Object getVertexAttrib(int index, int pname);
public long getVertexAttribOffset(int index, int pname);
public void hint(int target, int mode);
public boolean isBuffer(WebGLBuffer buffer);
public boolean isEnabled(int cap);
public boolean isFramebuffer(WebGLFramebuffer framebuffer);
public boolean isProgram(WebGLProgram program);
public boolean isRenderbuffer(WebGLRenderbuffer renderbuffer);
public boolean isShader(WebGLShader shader);
public boolean isTexture(WebGLTexture texture);
public void lineWidth(float width);
public void linkProgram(WebGLProgram program);
public void pixelStorei(int pname, int param);
public void polygonOffset(float factor, float units);
public void readPixels(int x, int y, int width, int height, int format, int type, ArrayBufferView pixels);
public void renderbufferStorage(int target, int internalformat, int width, int height);
public void sampleCoverage(float value, boolean invert);
public void scissor(int x, int y, int width, int height);
public void shaderSource(WebGLShader shader, String source);
public void stencilFunc(int func, int ref, int mask);
public void stencilFuncSeparate(int face, int func, int ref, int mask);
public void stencilMask(int mask);
public void stencilMaskSeparate(int face, int mask);
public void stencilOp(int fail, int zfail, int zpass);
public void stencilOpSeparate(int face, int fail, int zfail, int zpass);
public void texImage2D(int target, int level, int internalformat, int width, int height, int border, int format, int type, ArrayBufferView pixels);
public void texImage2D(int target, int level, int internalformat, int format, int type, ImageData pixels);
public void texImage2D(int target, int level, int internalformat, int format, int type, HTMLImageElement image);
public void texImage2D(int target, int level, int internalformat, int format, int type, HTMLCanvasElement canvas);
public void texImage2D(int target, int level, int internalformat, int format, int type, HTMLVideoElement video);
public void texParameterf(int target, int pname, float param);
public void texParameteri(int target, int pname, int param);
public void texSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, ArrayBufferView pixels);
public void texSubImage2D(int target, int level, int xoffset, int yoffset, int format, int type, ImageData pixels);
public void texSubImage2D(int target, int level, int xoffset, int yoffset, int format, int type, HTMLImageElement image);
public void texSubImage2D(int target, int level, int xoffset, int yoffset, int format, int type, HTMLCanvasElement canvas);
public void texSubImage2D(int target, int level, int xoffset, int yoffset, int format, int type, HTMLVideoElement video);
public void uniform1f(WebGLUniformLocation location, float x);
public void uniform1fv(WebGLUniformLocation location, Float32Array v);
public void uniform1fv(WebGLUniformLocation location, FloatArray v);
public void uniform1i(WebGLUniformLocation location, int x);
public void uniform1iv(WebGLUniformLocation location, Int32Array v);
public void uniform1iv(WebGLUniformLocation location, LongArray v);
public void uniform2f(WebGLUniformLocation location, float x, float y);
public void uniform2fv(WebGLUniformLocation location, Float32Array v);
public void uniform2fv(WebGLUniformLocation location, FloatArray v);
public void uniform2i(WebGLUniformLocation location, int x, int y);
public void uniform2iv(WebGLUniformLocation location, Int32Array v);
public void uniform2iv(WebGLUniformLocation location, LongArray v);
public void uniform3f(WebGLUniformLocation location, float x, float y, float z);
public void uniform3fv(WebGLUniformLocation location, Float32Array v);
public void uniform3fv(WebGLUniformLocation location, FloatArray v);
public void uniform3i(WebGLUniformLocation location, int x, int y, int z);
public void uniform3iv(WebGLUniformLocation location, Int32Array v);
public void uniform3iv(WebGLUniformLocation location, LongArray v);
public void uniform4f(WebGLUniformLocation location, float x, float y, float z, float w);
public void uniform4fv(WebGLUniformLocation location, Float32Array v);
public void uniform4fv(WebGLUniformLocation location, FloatArray v);
public void uniform4i(WebGLUniformLocation location, int x, int y, int z, int w);
public void uniform4iv(WebGLUniformLocation location, Int32Array v);
public void uniform4iv(WebGLUniformLocation location, LongArray v);
public void uniformMatrix2fv(WebGLUniformLocation location, boolean transpose, Float32Array value);
public void uniformMatrix2fv(WebGLUniformLocation location, boolean transpose, FloatArray value);
public void uniformMatrix3fv(WebGLUniformLocation location, boolean transpose, Float32Array value);
public void uniformMatrix3fv(WebGLUniformLocation location, boolean transpose, FloatArray value);
public void uniformMatrix4fv(WebGLUniformLocation location, boolean transpose, Float32Array value);
public void uniformMatrix4fv(WebGLUniformLocation location, boolean transpose, FloatArray value);
public void useProgram(WebGLProgram program);
public void validateProgram(WebGLProgram program);
public void vertexAttrib1f(int indx, float x);
public void vertexAttrib1fv(int indx, Float32Array values);
public void vertexAttrib1fv(int indx, FloatArray values);
public void vertexAttrib2f(int indx, float x, float y);
public void vertexAttrib2fv(int indx, Float32Array values);
public void vertexAttrib2fv(int indx, FloatArray values);
public void vertexAttrib3f(int indx, float x, float y, float z);
public void vertexAttrib3fv(int indx, Float32Array values);
public void vertexAttrib3fv(int indx, FloatArray values);
public void vertexAttrib4f(int indx, float x, float y, float z, float w);
public void vertexAttrib4fv(int indx, Float32Array values);
public void vertexAttrib4fv(int indx, FloatArray values);
public void vertexAttribPointer(int indx, int size, int type, boolean normalized, int stride, long offset);
public void viewport(int x, int y, int width, int height);
}