package com.bumptech.glide.load.engine; import com.bumptech.glide.Priority; import com.bumptech.glide.load.Key; import com.bumptech.glide.load.ResourceDecoder; import com.bumptech.glide.load.ResourceEncoder; import com.bumptech.glide.load.Transformation; import com.bumptech.glide.load.resource.transcode.ResourceTranscoder; import com.bumptech.glide.load.data.DataFetcher; import java.io.InputStream; interface ResourceRunnerFactory { /** * * @param key * @param cacheDecoder * @param fetcher * @param decoder * @param transformation * @param encoder * @param priority * @param <T> The type of data the resource will be decoded from. * @param <Z> The type of the resource that will be decoded. * @param <R> The type of the resource that will be transcoded to from the decoded resource. * @return */ public <T, Z, R> ResourceRunner<Z, R> build(Key key, int width, int height, ResourceDecoder<InputStream, Z> cacheDecoder, DataFetcher<T> fetcher, ResourceDecoder<T, Z> decoder, Transformation<Z> transformation, ResourceEncoder<Z> encoder, ResourceTranscoder<Z, R> transcoder, Priority priority, boolean isMemoryCacheable, EngineJobListener listener); }