/* * Copyright (C) 2010 The Android Open Source Project * Modifications copyright (C) 2012-2013 Saikoa / Itsana BVBA * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package com.google.android.vending.licensing; /** * Allows the developer to limit the number of devices using a single license. * <p> * The LICENSED response from the server contains a user identifier unique to * the <application, user> pair. The developer can send this identifier * to their own server along with some device identifier (a random number * generated and stored once per application installation, * {@link android.telephony.TelephonyManager#getDeviceId getDeviceId}, * {@link android.provider.Settings.Secure#ANDROID_ID ANDROID_ID}, etc). * The more sources used to identify the device, the harder it will be for an * attacker to spoof. * <p> * The server can look at the <application, user, device id> tuple and * restrict a user's application license to run on at most 10 different devices * in a week (for example). We recommend not being too restrictive because a * user might legitimately have multiple devices or be in the process of * changing phones. This will catch egregious violations of multiple people * sharing one license. */ public interface DeviceLimiter { /** * Checks if this device is allowed to use the given user's license. * * @param userId the user whose license the server responded with * @return LICENSED if the device is allowed, NOT_LICENSED if not, RETRY if an error occurs */ int isDeviceAllowed(String userId); }