/******************************************************************************* * CogTool Copyright Notice and Distribution Terms * CogTool 1.3, Copyright (c) 2005-2013 Carnegie Mellon University * This software is distributed under the terms of the FSF Lesser * Gnu Public License (see LGPL.txt). * * CogTool is free software; you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License as published by * the Free Software Foundation; either version 2.1 of the License, or * (at your option) any later version. * * CogTool is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with CogTool; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA * * CogTool makes use of several third-party components, with the * following notices: * * Eclipse SWT version 3.448 * Eclipse GEF Draw2D version 3.2.1 * * Unless otherwise indicated, all Content made available by the Eclipse * Foundation is provided to you under the terms and conditions of the Eclipse * Public License Version 1.0 ("EPL"). A copy of the EPL is provided with this * Content and is also available at http://www.eclipse.org/legal/epl-v10.html. * * CLISP version 2.38 * * Copyright (c) Sam Steingold, Bruno Haible 2001-2006 * This software is distributed under the terms of the FSF Gnu Public License. * See COPYRIGHT file in clisp installation folder for more information. * * ACT-R 6.0 * * Copyright (c) 1998-2007 Dan Bothell, Mike Byrne, Christian Lebiere & * John R Anderson. * This software is distributed under the terms of the FSF Lesser * Gnu Public License (see LGPL.txt). * * Apache Jakarta Commons-Lang 2.1 * * This product contains software developed by the Apache Software Foundation * (http://www.apache.org/) * * jopt-simple version 1.0 * * Copyright (c) 2004-2013 Paul R. Holser, Jr. * * Permission is hereby granted, free of charge, to any person obtaining * a copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sublicense, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice shall be * included in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * * Mozilla XULRunner 1.9.0.5 * * The contents of this file are subject to the Mozilla Public License * Version 1.1 (the "License"); you may not use this file except in * compliance with the License. You may obtain a copy of the License at * http://www.mozilla.org/MPL/. * Software distributed under the License is distributed on an "AS IS" * basis, WITHOUT WARRANTY OF ANY KIND, either express or implied. See the * License for the specific language governing rights and limitations * under the License. * * The J2SE(TM) Java Runtime Environment version 5.0 * * Copyright 2009 Sun Microsystems, Inc., 4150 * Network Circle, Santa Clara, California 95054, U.S.A. All * rights reserved. U.S. * See the LICENSE file in the jre folder for more information. ******************************************************************************/ package edu.cmu.cs.hcii.cogtool.uimodel; import java.util.Arrays; import java.util.Iterator; import java.util.List; import org.eclipse.draw2d.Graphics; import org.eclipse.swt.graphics.Font; /** * Renders graphical widgets appropriately for their types * @author weianw */ public interface GraphicalWidgetRenderer { public static final int NO_LABEL = 0; public static final int LABEL_CENTER = 1; public static final int LABEL_LEFT = 2; public static final int LABEL_RIGHT = 3; public static final String SEPARATOR_STRING = "---"; /** * Can use multiple renderers to render a widget * @author rmyers */ public abstract static class MultiRenderer implements GraphicalWidgetRenderer { /** * List of renderers for the foreground */ protected List<GraphicalWidgetRenderer> renderers; /** * Constructor initializes the composite renderer with its child renderers * @param gwRenderers the renderers that will be used to paint * @param labelIndex the index of the renderer whose style will be used * to draw the label. */ public MultiRenderer(GraphicalWidgetRenderer[] gwRenderers) { renderers = Arrays.asList(gwRenderers); } public void setSize(int width, int height) { Iterator<GraphicalWidgetRenderer> i = renderers.iterator(); while (i.hasNext()) { i.next().setSize(width, height); } } } /** * Composites the output from several graphical widget renderers in order to * render the actual graphical widget * @author weianw */ public static class CompositeRenderer extends MultiRenderer { protected int labelRenderer; /** * Constructor initializes the composite renderer with its child renderers * @param gwRenderers the renderers that will be used to paint * @param labelIndex the index of the renderer whose style will be used * to draw the label. */ public CompositeRenderer(GraphicalWidgetRenderer[] gwRenderers, int labelIndex) { super(gwRenderers); labelRenderer = labelIndex; } /** * The FIRST widget in the array is the only one whose text will be * drawn. If other widgets have text, they will be ignored. */ public void setText(String text) { renderers.get(labelRenderer).setText(text); } // The methods below essentially distribute the incoming calls among the // various child renderers to generate the composited output public void paintForeground(Graphics g) { Iterator<GraphicalWidgetRenderer> i = renderers.iterator(); while (i.hasNext()) { g.pushState(); try { i.next().paintForeground(g); } finally { g.popState(); } } } public void paintMidground(Graphics g) { Iterator<GraphicalWidgetRenderer> i = renderers.iterator(); while (i.hasNext()) { g.pushState(); try { i.next().paintMidground(g); } finally { g.popState(); } } } public void paintBackground(Graphics g) { Iterator<GraphicalWidgetRenderer> i = renderers.iterator(); while (i.hasNext()) { g.pushState(); try { i.next().paintBackground(g); } finally { g.popState(); } } } // TODO: should this pick a font from the "children" renderers? public Font getFont() { return null; } public void updateData() { Iterator<GraphicalWidgetRenderer> i = renderers.iterator(); while (i.hasNext()) { i.next().updateData(); } } } /** * Similar to the CompositeRenderer, but instead of drawing all renderers * in the list, it chooses one of them to draw. * @author rmyers */ public static class ChoiceMultiRenderer extends MultiRenderer { protected int curRenderer; /** * Constructor initializes the composite renderer with its child renderers * @param gwRenderers the renderers that will be used to paint * @param labelIndex the index of the renderer whose style will be used * to draw the label. */ public ChoiceMultiRenderer(GraphicalWidgetRenderer[] gwRenderers, int firstRenderer) { super(gwRenderers); curRenderer = firstRenderer; } // The methods below pass the call on to the current renderer public void paintForeground(Graphics g) { g.pushState(); try { renderers.get(curRenderer).paintForeground(g); } finally { g.popState(); } } public void paintMidground(Graphics g) { g.pushState(); try { renderers.get(curRenderer).paintMidground(g); } finally { g.popState(); } } public void paintBackground(Graphics g) { g.pushState(); try { renderers.get(curRenderer).paintBackground(g); } finally { g.popState(); } } // TODO: should this pick a font from the "children" renderers? public Font getFont() { return null; } public void updateData() { // Override in subclasses } public void setText(String text) { renderers.get(curRenderer).setText(text); } } /** * Renders the graphical widget's foreground onto the given canvas. * The foreground generally consists of the title text, and is * rendered opaque for readability. * Note that drawing should be performed at the location (0, 0). * * @param g the canvas to render onto */ public void paintForeground(Graphics g); /** * Renders the graphical widget's midground onto the given canvas. * The midground generally consists of shading & borders that make * the widget type discernable, and is rendered semi-transparent for * aesthetics. * Note that drawing should be performed at the location (0, 0). * * @param g the canvas to render onto */ public void paintMidground(Graphics g); /** * Renders the graphical widget's background onto the given canvas. * Generally empty, it might be a 9-part or image. * Note that drawing should be performed at the location (0, 0). * * @param g the canvas to render onto */ public void paintBackground(Graphics g); /** * Sets the title for the graphical widget * * @param text the new title */ public void setText(String text); /** * Sets the size of the graphical widget * * @param width the new size * @param height the new size */ public void setSize(int width, int height); /** * Returns the font used for the label */ public Font getFont(); /** * Update any data the renderer needs before paint() is invoked. */ public void updateData(); }