/******************************************************************************* * CogTool Copyright Notice and Distribution Terms * CogTool 1.3, Copyright (c) 2005-2013 Carnegie Mellon University * This software is distributed under the terms of the FSF Lesser * Gnu Public License (see LGPL.txt). * * CogTool is free software; you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License as published by * the Free Software Foundation; either version 2.1 of the License, or * (at your option) any later version. * * CogTool is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with CogTool; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA * * CogTool makes use of several third-party components, with the * following notices: * * Eclipse SWT version 3.448 * Eclipse GEF Draw2D version 3.2.1 * * Unless otherwise indicated, all Content made available by the Eclipse * Foundation is provided to you under the terms and conditions of the Eclipse * Public License Version 1.0 ("EPL"). A copy of the EPL is provided with this * Content and is also available at http://www.eclipse.org/legal/epl-v10.html. * * CLISP version 2.38 * * Copyright (c) Sam Steingold, Bruno Haible 2001-2006 * This software is distributed under the terms of the FSF Gnu Public License. * See COPYRIGHT file in clisp installation folder for more information. * * ACT-R 6.0 * * Copyright (c) 1998-2007 Dan Bothell, Mike Byrne, Christian Lebiere & * John R Anderson. * This software is distributed under the terms of the FSF Lesser * Gnu Public License (see LGPL.txt). * * Apache Jakarta Commons-Lang 2.1 * * This product contains software developed by the Apache Software Foundation * (http://www.apache.org/) * * jopt-simple version 1.0 * * Copyright (c) 2004-2013 Paul R. Holser, Jr. * * Permission is hereby granted, free of charge, to any person obtaining * a copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sublicense, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice shall be * included in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * * Mozilla XULRunner 1.9.0.5 * * The contents of this file are subject to the Mozilla Public License * Version 1.1 (the "License"); you may not use this file except in * compliance with the License. You may obtain a copy of the License at * http://www.mozilla.org/MPL/. * Software distributed under the License is distributed on an "AS IS" * basis, WITHOUT WARRANTY OF ANY KIND, either express or implied. See the * License for the specific language governing rights and limitations * under the License. * * The J2SE(TM) Java Runtime Environment version 5.0 * * Copyright 2009 Sun Microsystems, Inc., 4150 * Network Circle, Santa Clara, California 95054, U.S.A. All * rights reserved. U.S. * See the LICENSE file in the jre folder for more information. ******************************************************************************/ package edu.cmu.cs.hcii.cogtool.uimodel; import org.eclipse.draw2d.Graphics; import org.eclipse.draw2d.PolylineConnection; import org.eclipse.draw2d.geometry.Point; import org.eclipse.draw2d.geometry.PointList; public abstract class BezierPolylineConnection extends PolylineConnection { protected int connections = 0; // TODO: this won't work if we allow negative coordinates! protected int previousStartX = -1; protected int previousStartY = -1; protected int previousEndX = -1; protected int previousEndY = -1; public BezierPolylineConnection() { } @Override public void paintFigure(Graphics g) { updateBezier(); super.paintFigure(g); } protected void updateBezier() { // Only connections after the first connection need to be curved if (connections > 1) { // Check that the Polyline has been created if (getPoints().size() >= 2) { Point start = getStart(); Point end = getEnd(); // Check that the start and end points exist if ((start != null) && (end != null)) { // Check that the Polyline has moved if ((getStart().x != previousStartX) || (getStart().y != previousStartY) || (getEnd().x != previousEndX) || (getEnd().y != previousEndY)) { previousStartX = start.x; previousStartY = start.y; previousEndX = end.x; previousEndY = end.y; generateBezierPoints(start, end); } //Note: sometimes the points are set back to just the start and end. //I have no idea why this is the case, but when it happens, //the points representing the Bezier curve need to be regenerated else if (getPoints().size() == 2) { generateBezierPoints(start, end); } } } } } /** * Generates the Bezier curve points * @param start the start of the curve * @param end the end of the curve */ public void generateBezierPoints(Point start, Point end) { PointList newPoints = new PointList(); int spacing = 25; // the vertical space between the line start/end // and the middle two points Point[] bezierPoints = new Point[4]; int position = 0; if ((start.x <= end.x) && (start.y > end.y)) { position = 1; } else if ((start.x > end.x) && (start.y > end.y)) { position = 2; } else if ((start.x > end.x) && (start.y <= end.y)) { position = 3; } else if ((start.x <= end.x) && (start.y <= end.y)) { position = 4; } // Set the start and end bezierPoints[0] = start; bezierPoints[3] = end; // Set the middle points // Diagram at: http://cogtool.hcii.cs.cmu.edu/trac/browser/docs/Design%20%26%20Architecture/bezierPoints.ppt double Mh = 0; // distance between the two points double Mx = 0; // x distance between the two points double My = 0; // y distance between the two points double Ma = 0; // the angle MhMx double P1h = 0; // distance between the start point and P1 double P1x = 0; // x value of the point below B1 (Bezier middle point 1) double P1y = 0; // y value of the point below B1 (Bezier middle point 1) double B1h = 0; // distance between P1 and B1 double B1x = 0; // x distance between P1 and B1 double B1y = 0; // y distance between P1 and B1 double P2h = 0; // distance between the start point and P2 double P2x = 0; // x value of the point below B2 (Bezier middle point 2) double P2y = 0; // y value of the point below B2 (Bezier middle point 2) double B2h = 0; // distance between P2 and B2 double B2x = 0; // x distance between P1 and B2 double B2y = 0; // y distance between P1 and B2 Mx = Math.abs(end.x - start.x); My = Math.abs(end.y - start.y); Mh = Math.sqrt((Math.pow(Mx, 2) + Math.pow(My, 2))); Ma = Math.atan((My / Mx)); P1h = (0.25 * Mh); P2h = (0.75 * Mh); if (position == 1) { P1x = start.x + (Math.cos(Ma) * P1h); P1y = start.y - (Math.sin(Ma) * P1h); P2x = start.x + (Math.cos(Ma) * P2h); P2y = start.y - (Math.sin(Ma) * P2h); } else if (position == 2) { P1x = start.x - (Math.cos(Ma) * P1h); P1y = start.y - (Math.sin(Ma) * P1h); P2x = start.x - (Math.cos(Ma) * P2h); P2y = start.y - (Math.sin(Ma) * P2h); } else if (position == 3) { P1x = start.x - (Math.cos(Ma) * P1h); P1y = start.y + (Math.sin(Ma) * P1h); P2x = start.x - (Math.cos(Ma) * P2h); P2y = start.y + (Math.sin(Ma) * P2h); } else if (position == 4) { P1x = start.x + (Math.cos(Ma) * P1h); P1y = start.y + (Math.sin(Ma) * P1h); P2x = start.x + (Math.cos(Ma) * P2h); P2y = start.y + (Math.sin(Ma) * P2h); } boolean above = (connections % 2) == 0; B1h = spacing * (connections / 2); B2h = spacing * (connections / 2); B1x = Math.sin(Ma) * B1h; B1y = Math.cos(Ma) * B1h; B2x = Math.sin(Ma) * B2h; B2y = Math.cos(Ma) * B2h; if (position == 1) { if (above) { bezierPoints[1] = new Point((int) (P1x - B1x), (int) (P1y - B1y)); bezierPoints[2] = new Point((int) (P2x - B2x), (int) (P2y - B2y)); } else { bezierPoints[1] = new Point((int) (P1x + B1x), (int) (P1y + B1y)); bezierPoints[2] = new Point((int) (P2x + B2x), (int) (P2y + B2y)); } } else if (position == 2) { if (above) { bezierPoints[1] = new Point((int) (P1x - B1x), (int) (P1y + B1y)); bezierPoints[2] = new Point((int) (P2x - B2x), (int) (P2y + B2y)); } else { bezierPoints[1] = new Point((int) (P1x + B1x), (int) (P1y - B1y)); bezierPoints[2] = new Point((int) (P2x + B2x), (int) (P2y - B2y)); } } else if (position == 3) { if (above) { bezierPoints[1] = new Point((int) (P1x + B1x), (int) (P1y + B1y)); bezierPoints[2] = new Point((int) (P2x + B2x), (int) (P2y + B2y)); } else { bezierPoints[1] = new Point((int) (P1x - B1x), (int) (P1y - B1y)); bezierPoints[2] = new Point((int) (P2x - B2x), (int) (P2y - B2y)); } } else if (position == 4) { if (above) { bezierPoints[1] = new Point((int) (P1x + B1x), (int) (P1y - B1y)); bezierPoints[2] = new Point((int) (P2x + B2x), (int) (P2y - B2y)); } else { bezierPoints[1] = new Point((int) (P1x - B1x), (int) (P1y + B1y)); bezierPoints[2] = new Point((int) (P2x - B2x), (int) (P2y + B2y)); } } // Calculate the bezier curve double x1 = bezierPoints[0].x; double y1 = bezierPoints[0].y; double x2; double y2; double t = 0; double k = 0.025; for (t = k; t <= 1 + k; t += k) { // Use Berstein polynomials x2 = (bezierPoints[0].x + t * (-bezierPoints[0].x * 3 + t * (3 * bezierPoints[0].x - bezierPoints[0].x * t))) + t * (3 * bezierPoints[1].x + t * (-6 * bezierPoints[1].x + bezierPoints[1].x * 3 * t)) + t * t * (bezierPoints[2].x * 3 - bezierPoints[2].x * 3 * t) + bezierPoints[3].x * t * t * t; y2 = (bezierPoints[0].y + t * (-bezierPoints[0].y * 3 + t * (3 * bezierPoints[0].y - bezierPoints[0].y * t))) + t * (3 * bezierPoints[1].y + t * (-6 * bezierPoints[1].y + bezierPoints[1].y * 3 * t)) + t * t * (bezierPoints[2].y * 3 - bezierPoints[2].y * 3 * t) + bezierPoints[3].y * t * t * t; // Add the point to the curve newPoints.addPoint(new org.eclipse.draw2d.geometry.Point((int) x1, (int) y1)); x1 = x2; y1 = y2; } // Add the end point newPoints.addPoint(bezierPoints[3]); // Update line to the new points setPoints(newPoints); } }