/******************************************************************************* * CogTool Copyright Notice and Distribution Terms * CogTool 1.3, Copyright (c) 2005-2013 Carnegie Mellon University * This software is distributed under the terms of the FSF Lesser * Gnu Public License (see LGPL.txt). * * CogTool is free software; you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License as published by * the Free Software Foundation; either version 2.1 of the License, or * (at your option) any later version. * * CogTool is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with CogTool; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA * * CogTool makes use of several third-party components, with the * following notices: * * Eclipse SWT version 3.448 * Eclipse GEF Draw2D version 3.2.1 * * Unless otherwise indicated, all Content made available by the Eclipse * Foundation is provided to you under the terms and conditions of the Eclipse * Public License Version 1.0 ("EPL"). A copy of the EPL is provided with this * Content and is also available at http://www.eclipse.org/legal/epl-v10.html. * * CLISP version 2.38 * * Copyright (c) Sam Steingold, Bruno Haible 2001-2006 * This software is distributed under the terms of the FSF Gnu Public License. * See COPYRIGHT file in clisp installation folder for more information. * * ACT-R 6.0 * * Copyright (c) 1998-2007 Dan Bothell, Mike Byrne, Christian Lebiere & * John R Anderson. * This software is distributed under the terms of the FSF Lesser * Gnu Public License (see LGPL.txt). * * Apache Jakarta Commons-Lang 2.1 * * This product contains software developed by the Apache Software Foundation * (http://www.apache.org/) * * jopt-simple version 1.0 * * Copyright (c) 2004-2013 Paul R. Holser, Jr. * * Permission is hereby granted, free of charge, to any person obtaining * a copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sublicense, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice shall be * included in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * * Mozilla XULRunner 1.9.0.5 * * The contents of this file are subject to the Mozilla Public License * Version 1.1 (the "License"); you may not use this file except in * compliance with the License. You may obtain a copy of the License at * http://www.mozilla.org/MPL/. * Software distributed under the License is distributed on an "AS IS" * basis, WITHOUT WARRANTY OF ANY KIND, either express or implied. See the * License for the specific language governing rights and limitations * under the License. * * The J2SE(TM) Java Runtime Environment version 5.0 * * Copyright 2009 Sun Microsystems, Inc., 4150 * Network Circle, Santa Clara, California 95054, U.S.A. All * rights reserved. U.S. * See the LICENSE file in the jre folder for more information. ******************************************************************************/ package edu.cmu.cs.hcii.cogtool; import edu.cmu.cs.hcii.cogtool.util.AggregateException; import edu.cmu.cs.hcii.cogtool.util.EnableDisable; import edu.cmu.cs.hcii.cogtool.util.ProgressCallback; import edu.cmu.cs.hcii.cogtool.util.SynchronizedCancelable; import edu.cmu.cs.hcii.cogtool.util.ThreadManager; import edu.cmu.cs.hcii.cogtool.util.WindowUtil; /** * A standard CogTool work thread is itself cancelable and allows for * one or more UI components to be disabled when work is completed and * for something (usually the UI) to be updated with periodic progress * indications. * <p> * Remember that each subclass must override <code>doWork()</code> * to perform the work that should be performed in the background. */ public abstract class CogToolWorkThread extends SynchronizedCancelable implements Runnable, ThreadManager.IWorkThread { /** * The object used to disable UI components when the thread terminates; * does nothing if <code>null</code>. */ protected EnableDisable disabler = null; /** * The object used to notify the UI periodically about progress the * work thread has achieved; does nothing if <code>null</code>. */ protected ProgressCallback progressCallback = null; /** * Whether or not to invoke dispose() on the given progressCallback * when done processing. */ protected boolean disposeProgressCallback = false; /** * Any exceptions thrown in the work thread will be stored here */ protected AggregateException exBucket = new AggregateException(); /** * Initialize with the given disabler and progress callback. * * @param howToDisable the object used to disable UI components * when the thread terminates * @param progressNotifier the object used to notify the UI periodically * about progress the work thread has achieved * @param disposeNotifier whether to invoke dispose() on the given * progress callback */ public CogToolWorkThread(EnableDisable howToDisable, ProgressCallback progressNotifier, boolean disposeNotifier) { disabler = howToDisable; progressCallback = progressNotifier; disposeProgressCallback = disposeNotifier; } /** * Initialize with the given disabler and no progress callback. * * @param howToDisable the object used to disable UI components * when the thread terminates */ public CogToolWorkThread(EnableDisable howToDisable) { this(howToDisable, null, false); } /** * Initialize with the given progress callback and no disabler. * * @param progressNotifier the object used to notify the UI periodically * about progress the work thread has achieved * @param disposeNotifier whether to invoke dispose() on the given * progress callback */ public CogToolWorkThread(ProgressCallback progressNotifier, boolean disposeNotifier) { this(null, progressNotifier, disposeNotifier); } /** * Initialize with no disabler and no progress callback. */ public CogToolWorkThread() { this(null, null, false); } /** * Allow caller to reset the disabler. */ public void setDisabler(EnableDisable howToDisable) { disabler = howToDisable; } /** * Allow caller to reset the progress callback. */ protected void setProgressCallback(ProgressCallback progressNotifier, boolean disposeNotifier) { progressCallback = progressNotifier; disposeProgressCallback = disposeNotifier; } /** * Each subclass should override <code>doneCallback</code> * to handle when the work thread has completed its task. * A typical reaction is to update the user interface with the results * of the computation. This work is performed in the main UI thread. * <p> * The override can invoke <code>isCanceled()</code> to determine * whether or not the work thread terminated by completing its task * or by an explicit cancel request. * <p> * Subclass work should probably set a flag indicating proper * termination to detect the case when an exception was thrown * during thread execution. * <p> * IMPORTANT: If the doneCallback implementation uses any resources * that may have "disappeared" by the time it is invoked, it must * detect that case and handle it!! (See, for example, the use of * ACogToolWorkThread in FrameUIModel.setUpFrameContents) */ protected void doneCallback() { // If anything interesting is to be done, subclass should override // Remember to use isCanceled() to determine if a cancel was // explicitly requested (inherited through ASynchronizedCancelable). if ((progressCallback != null) && disposeProgressCallback) { progressCallback.dispose(); } } /** * The work to be performed when the thread is done must be executed * within the main thread, so here we just schedule the execution * of the <code>doneCallback</code> on the user-interface thread * "at the next reasonable opportunity" (see * <code>org.eclipse.swt.widgets.Display</code>). */ public void done() { // Schedule to execute the doneCallback in the main thread; // this is executed in the child thread. WindowUtil.scheduleAsynchronously(this); } /** * To schedule a method to be run by SWT "at the next reasonable * opportunity", this object must be a <code>Runnable</code>, since * its <code>run</code> method will be invoked when scheduled. * <p> * The purpose of this is to represent the "done()" work to be performed * on the main UI thread (using "doneCallback()"). */ public void run() { // TODO: xyzzymlh: Handle exceptions that get thrown in setEnabled // and doneCallback()! Just recoverable exceptions? // Presumably, the CogTool main thread should handle these cases! // Executes in the main UI thread // First, if anything needs to be disabled, do so. if (disabler != null) { disabler.setEnabled(false); } // Perform callback code indicating the thread has completed. doneCallback(); } /** * To provide progress feedback, the client may have specified * a progress callback. * The work performed by this thread may periodically inform * the main user interface thread by calling this method. * * @param progress a number from 0.0 to 1.0 (inclusive) indicating * the percentage progress from 0% to 100% * @param status an arbitrary string that may be interpreted and/or * displayed by the progress callback object */ public void setProgress(double progress, String status) { if (progressCallback != null) { progressCallback.updateProgress(progress, status); } } /** * To provide progress feedback, the client may have specified * a progress callback. * The work performed by this thread may periodically inform * the main user interface thread by calling this method. * <p> * Provides an empty status string. * * @param progress a number from 0.0 to 1.0 (inclusive) indicating * the percentage progress from 0% to 100% */ public void setProgress(double progress) { setProgress(progress, ""); } /** * Allows the ThreadManager to catch arbitrary exceptions that occur in * the work thread and then add them here, so they can be handled in the * main thread later. * * @param ex */ public void addWorkException(Exception ex) { exBucket.addException(ex); } /** * Returns the exception thrown during the execution of the work thread, * or null if no exception was thrown. */ public AggregateException getWorkExceptions() { return exBucket; } }