//
// Copyright (C) 2010 United States Government as represented by the
// Administrator of the National Aeronautics and Space Administration
// (NASA). All Rights Reserved.
//
// This software is distributed under the NASA Open Source Agreement
// (NOSA), version 1.3. The NOSA has been approved by the Open Source
// Initiative. See the file NOSA-1.3-JPF at the top of the distribution
// directory tree for the complete NOSA document.
//
// THE SUBJECT SOFTWARE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY OF ANY
// KIND, EITHER EXPRESSED, IMPLIED, OR STATUTORY, INCLUDING, BUT NOT
// LIMITED TO, ANY WARRANTY THAT THE SUBJECT SOFTWARE WILL CONFORM TO
// SPECIFICATIONS, ANY IMPLIED WARRANTIES OF MERCHANTABILITY, FITNESS FOR
// A PARTICULAR PURPOSE, OR FREEDOM FROM INFRINGEMENT, ANY WARRANTY THAT
// THE SUBJECT SOFTWARE WILL BE ERROR FREE, OR ANY WARRANTY THAT
// DOCUMENTATION, IF PROVIDED, WILL CONFORM TO THE SUBJECT SOFTWARE.
//
package gov.nasa.jpf.vm.serialize;
import gov.nasa.jpf.vm.ElementInfo;
import gov.nasa.jpf.vm.ThreadInfo;
/**
* even more aggressive under-approximation than AdaptiveSerializer. This one
* only looks at the top frame of each thread, and only serializes objects
* referenced from there. It ignores static fields and deeper heap objects that
* are not directly referenced.
*
* While this seems too aggressive, it actually finds a lot of concurrency
* defects in real world applications. This is esp. true if there are
* a lot of field access CGs, i.e. shared objects. In this case, the
* TopFrameSerializer can behave an order of magnitude better than CFSerializer
*/
public class TopFrameSerializer extends CFSerializer {
boolean traverseObjects;
@Override
protected void initReferenceQueue() {
super.initReferenceQueue();
traverseObjects = true;
}
@Override
protected void serializeStackFrames(ThreadInfo ti){
// we just look at the top frame
serializeFrame(ti.getTopFrame());
}
@Override
protected void queueReference(ElementInfo ei){
if (traverseObjects){
refQueue.add(ei);
}
}
@Override
protected void processReferenceQueue() {
// we only go one level deep
traverseObjects = false;
refQueue.process(this);
}
@Override
protected void serializeClassLoaders(){
// totally ignore statics
}
}