// // Copyright (C) 2011 United States Government as represented by the // Administrator of the National Aeronautics and Space Administration // (NASA). All Rights Reserved. // // This software is distributed under the NASA Open Source Agreement // (NOSA), version 1.3. The NOSA has been approved by the Open Source // Initiative. See the file NOSA-1.3-JPF at the top of the distribution // directory tree for the complete NOSA document. // // THE SUBJECT SOFTWARE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY OF ANY // KIND, EITHER EXPRESSED, IMPLIED, OR STATUTORY, INCLUDING, BUT NOT // LIMITED TO, ANY WARRANTY THAT THE SUBJECT SOFTWARE WILL CONFORM TO // SPECIFICATIONS, ANY IMPLIED WARRANTIES OF MERCHANTABILITY, FITNESS FOR // A PARTICULAR PURPOSE, OR FREEDOM FROM INFRINGEMENT, ANY WARRANTY THAT // THE SUBJECT SOFTWARE WILL BE ERROR FREE, OR ANY WARRANTY THAT // DOCUMENTATION, IF PROVIDED, WILL CONFORM TO THE SUBJECT SOFTWARE. // package gov.nasa.jpf.search.heuristic; import gov.nasa.jpf.Config; import gov.nasa.jpf.vm.ThreadChoiceGenerator; import gov.nasa.jpf.vm.ThreadInfo; import gov.nasa.jpf.vm.VM; /** * a simple heuristic that tries to minimize preemptive scheduling, i.e. * switching from a thread that is not blocked. * * This is supposed to be a less expensive and more robust version of the old * IterativContextBounding search */ public class MinimizePreemption extends SimplePriorityHeuristic { // an optional threshold value of preemptions that cause states to be // added at the end of the queue (or discarded if queue is full) int threshold; public MinimizePreemption (Config config, VM vm) { super(config,vm); threshold = config.getInt("search.mp.threshold", Integer.MAX_VALUE); } protected int computeHeuristicValue () { int preemptions = 0; // this is redundant, but since it is easy enough to compute we don't store it // <2do> this relies on that there are no cascaded SchedulingPoints (which would not work anyways) for (ThreadChoiceGenerator tcg = vm.getLastChoiceGeneratorOfType(ThreadChoiceGenerator.class); tcg != null;){ ThreadInfo ti= tcg.getNextChoice(); ThreadChoiceGenerator tcgPrev = tcg.getPreviousChoiceGeneratorOfType(ThreadChoiceGenerator.class); if (tcg.isSchedulingPoint()){ if (tcgPrev != null){ ThreadInfo tiPrev = tcgPrev.getNextChoice(); if (ti != tiPrev){ if (tcg.contains(tiPrev)){ // the previous thread is still in the runnable list, so it can't be blocked or terminated preemptions++; if (preemptions >= threshold){ // we don't care, it gets the lowest priority (highest heuristic value) return Integer.MAX_VALUE; } } } } } tcg = tcgPrev; } return preemptions; } }