//
// Copyright (C) 2011 United States Government as represented by the
// Administrator of the National Aeronautics and Space Administration
// (NASA). All Rights Reserved.
//
// This software is distributed under the NASA Open Source Agreement
// (NOSA), version 1.3. The NOSA has been approved by the Open Source
// Initiative. See the file NOSA-1.3-JPF at the top of the distribution
// directory tree for the complete NOSA document.
//
// THE SUBJECT SOFTWARE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY OF ANY
// KIND, EITHER EXPRESSED, IMPLIED, OR STATUTORY, INCLUDING, BUT NOT
// LIMITED TO, ANY WARRANTY THAT THE SUBJECT SOFTWARE WILL CONFORM TO
// SPECIFICATIONS, ANY IMPLIED WARRANTIES OF MERCHANTABILITY, FITNESS FOR
// A PARTICULAR PURPOSE, OR FREEDOM FROM INFRINGEMENT, ANY WARRANTY THAT
// THE SUBJECT SOFTWARE WILL BE ERROR FREE, OR ANY WARRANTY THAT
// DOCUMENTATION, IF PROVIDED, WILL CONFORM TO THE SUBJECT SOFTWARE.
//
package gov.nasa.jpf.search.heuristic;
import gov.nasa.jpf.Config;
import gov.nasa.jpf.vm.ThreadChoiceGenerator;
import gov.nasa.jpf.vm.ThreadInfo;
import gov.nasa.jpf.vm.VM;
/**
* a simple heuristic that tries to minimize preemptive scheduling, i.e.
* switching from a thread that is not blocked.
*
* This is supposed to be a less expensive and more robust version of the old
* IterativContextBounding search
*/
public class MinimizePreemption extends SimplePriorityHeuristic {
// an optional threshold value of preemptions that cause states to be
// added at the end of the queue (or discarded if queue is full)
int threshold;
public MinimizePreemption (Config config, VM vm) {
super(config,vm);
threshold = config.getInt("search.mp.threshold", Integer.MAX_VALUE);
}
protected int computeHeuristicValue () {
int preemptions = 0;
// this is redundant, but since it is easy enough to compute we don't store it
// <2do> this relies on that there are no cascaded SchedulingPoints (which would not work anyways)
for (ThreadChoiceGenerator tcg = vm.getLastChoiceGeneratorOfType(ThreadChoiceGenerator.class); tcg != null;){
ThreadInfo ti= tcg.getNextChoice();
ThreadChoiceGenerator tcgPrev = tcg.getPreviousChoiceGeneratorOfType(ThreadChoiceGenerator.class);
if (tcg.isSchedulingPoint()){
if (tcgPrev != null){
ThreadInfo tiPrev = tcgPrev.getNextChoice();
if (ti != tiPrev){
if (tcg.contains(tiPrev)){
// the previous thread is still in the runnable list, so it can't be blocked or terminated
preemptions++;
if (preemptions >= threshold){
// we don't care, it gets the lowest priority (highest heuristic value)
return Integer.MAX_VALUE;
}
}
}
}
}
tcg = tcgPrev;
}
return preemptions;
}
}