/*-
* #%L
* Fiji distribution of ImageJ for the life sciences.
* %%
* Copyright (C) 2007 - 2017 Fiji developers.
* %%
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as
* published by the Free Software Foundation, either version 2 of the
* License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public
* License along with this program. If not, see
* <http://www.gnu.org/licenses/gpl-2.0.html>.
* #L%
*/
package spim.vecmath;
/*
* Copyright 1997-2008 Sun Microsystems, Inc. All Rights Reserved.
* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
*
* This code is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License version 2 only, as
* published by the Free Software Foundation. Sun designates this
* particular file as subject to the "Classpath" exception as provided
* by Sun in the LICENSE file that accompanied this code.
*
* This code is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
* version 2 for more details (a copy is included in the LICENSE file that
* accompanied this code).
*
* You should have received a copy of the GNU General Public License version
* 2 along with this work; if not, write to the Free Software Foundation,
* Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
*
* Please contact Sun Microsystems, Inc., 4150 Network Circle, Santa Clara,
* CA 95054 USA or visit www.sun.com if you need additional information or
* have any questions.
*
*/
/**
* A 4-element tuple represented by single-precision floating point x,y,z,w
* coordinates.
*
*/
public abstract class Tuple4f implements java.io.Serializable, Cloneable
{
static final long serialVersionUID = 7068460319248845763L;
/**
* The x coordinate.
*/
public float x;
/**
* The y coordinate.
*/
public float y;
/**
* The z coordinate.
*/
public float z;
/**
* The w coordinate.
*/
public float w;
/**
* Constructs and initializes a Tuple4f from the specified xyzw coordinates.
*
* @param x
* the x coordinate
* @param y
* the y coordinate
* @param z
* the z coordinate
* @param w
* the w coordinate
*/
public Tuple4f( float x, float y, float z, float w )
{
this.x = x;
this.y = y;
this.z = z;
this.w = w;
}
/**
* Constructs and initializes a Tuple4f from the array of length 4.
*
* @param t
* the array of length 4 containing xyzw in order
*/
public Tuple4f( float[] t )
{
this.x = t[ 0 ];
this.y = t[ 1 ];
this.z = t[ 2 ];
this.w = t[ 3 ];
}
/**
* Constructs and initializes a Tuple4f from the specified Tuple4f.
*
* @param t1
* the Tuple4f containing the initialization x y z w data
*/
public Tuple4f( Tuple4f t1 )
{
this.x = t1.x;
this.y = t1.y;
this.z = t1.z;
this.w = t1.w;
}
/**
* Constructs and initializes a Tuple4f from the specified Tuple4d.
*
* @param t1
* the Tuple4d containing the initialization x y z w data
*/
public Tuple4f( Tuple4d t1 )
{
this.x = (float) t1.x;
this.y = (float) t1.y;
this.z = (float) t1.z;
this.w = (float) t1.w;
}
/**
* Constructs and initializes a Tuple4f to (0,0,0,0).
*/
public Tuple4f()
{
this.x = 0.0f;
this.y = 0.0f;
this.z = 0.0f;
this.w = 0.0f;
}
/**
* Sets the value of this tuple to the specified xyzw coordinates.
*
* @param x
* the x coordinate
* @param y
* the y coordinate
* @param z
* the z coordinate
* @param w
* the w coordinate
*/
public final void set( float x, float y, float z, float w )
{
this.x = x;
this.y = y;
this.z = z;
this.w = w;
}
/**
* Sets the value of this tuple to the specified coordinates in the array of
* length 4.
*
* @param t
* the array of length 4 containing xyzw in order
*/
public final void set( float[] t )
{
this.x = t[ 0 ];
this.y = t[ 1 ];
this.z = t[ 2 ];
this.w = t[ 3 ];
}
/**
* Sets the value of this tuple to the value of tuple t1.
*
* @param t1
* the tuple to be copied
*/
public final void set( Tuple4f t1 )
{
this.x = t1.x;
this.y = t1.y;
this.z = t1.z;
this.w = t1.w;
}
/**
* Sets the value of this tuple to the value of tuple t1.
*
* @param t1
* the tuple to be copied
*/
public final void set( Tuple4d t1 )
{
this.x = (float) t1.x;
this.y = (float) t1.y;
this.z = (float) t1.z;
this.w = (float) t1.w;
}
/**
* Copies the values of this tuple into the array t.
*
* @param t
* the array
*/
public final void get( float[] t )
{
t[ 0 ] = this.x;
t[ 1 ] = this.y;
t[ 2 ] = this.z;
t[ 3 ] = this.w;
}
/**
* Copies the values of this tuple into the tuple t.
*
* @param t
* the target tuple
*/
public final void get( Tuple4f t )
{
t.x = this.x;
t.y = this.y;
t.z = this.z;
t.w = this.w;
}
/**
* Sets the value of this tuple to the sum of tuples t1 and t2.
*
* @param t1
* the first tuple
* @param t2
* the second tuple
*/
public final void add( Tuple4f t1, Tuple4f t2 )
{
this.x = t1.x + t2.x;
this.y = t1.y + t2.y;
this.z = t1.z + t2.z;
this.w = t1.w + t2.w;
}
/**
* Sets the value of this tuple to the sum of itself and t1.
*
* @param t1
* the other tuple
*/
public final void add( Tuple4f t1 )
{
this.x += t1.x;
this.y += t1.y;
this.z += t1.z;
this.w += t1.w;
}
/**
* Sets the value of this tuple to the difference of tuples t1 and t2 (this
* = t1 - t2).
*
* @param t1
* the first tuple
* @param t2
* the second tuple
*/
public final void sub( Tuple4f t1, Tuple4f t2 )
{
this.x = t1.x - t2.x;
this.y = t1.y - t2.y;
this.z = t1.z - t2.z;
this.w = t1.w - t2.w;
}
/**
* Sets the value of this tuple to the difference of itself and t1 (this =
* this - t1).
*
* @param t1
* the other tuple
*/
public final void sub( Tuple4f t1 )
{
this.x -= t1.x;
this.y -= t1.y;
this.z -= t1.z;
this.w -= t1.w;
}
/**
* Sets the value of this tuple to the negation of tuple t1.
*
* @param t1
* the source tuple
*/
public final void negate( Tuple4f t1 )
{
this.x = -t1.x;
this.y = -t1.y;
this.z = -t1.z;
this.w = -t1.w;
}
/**
* Negates the value of this tuple in place.
*/
public final void negate()
{
this.x = -this.x;
this.y = -this.y;
this.z = -this.z;
this.w = -this.w;
}
/**
* Sets the value of this tuple to the scalar multiplication of tuple t1.
*
* @param s
* the scalar value
* @param t1
* the source tuple
*/
public final void scale( float s, Tuple4f t1 )
{
this.x = s * t1.x;
this.y = s * t1.y;
this.z = s * t1.z;
this.w = s * t1.w;
}
/**
* Sets the value of this tuple to the scalar multiplication of the scale
* factor with this.
*
* @param s
* the scalar value
*/
public final void scale( float s )
{
this.x *= s;
this.y *= s;
this.z *= s;
this.w *= s;
}
/**
* Sets the value of this tuple to the scalar multiplication of tuple t1
* plus tuple t2 (this = s*t1 + t2).
*
* @param s
* the scalar value
* @param t1
* the tuple to be multipled
* @param t2
* the tuple to be added
*/
public final void scaleAdd( float s, Tuple4f t1, Tuple4f t2 )
{
this.x = s * t1.x + t2.x;
this.y = s * t1.y + t2.y;
this.z = s * t1.z + t2.z;
this.w = s * t1.w + t2.w;
}
/**
* Sets the value of this tuple to the scalar multiplication of itself and
* then adds tuple t1 (this = s*this + t1).
*
* @param s
* the scalar value
* @param t1
* the tuple to be added
*/
public final void scaleAdd( float s, Tuple4f t1 )
{
this.x = s * this.x + t1.x;
this.y = s * this.y + t1.y;
this.z = s * this.z + t1.z;
this.w = s * this.w + t1.w;
}
/**
* Returns a string that contains the values of this Tuple4f. The form is
* (x,y,z,w).
*
* @return the String representation
*/
@Override
public String toString()
{
return "(" + this.x + ", " + this.y + ", " + this.z + ", " + this.w
+ ")";
}
/**
* Returns true if all of the data members of Tuple4f t1 are equal to the
* corresponding data members in this Tuple4f.
*
* @param t1
* the vector with which the comparison is made
* @return true or false
*/
public boolean equals( Tuple4f t1 )
{
try
{
return ( this.x == t1.x && this.y == t1.y && this.z == t1.z && this.w == t1.w );
} catch ( NullPointerException e2 )
{
return false;
}
}
/**
* Returns true if the Object t1 is of type Tuple4f and all of the data
* members of t1 are equal to the corresponding data members in this
* Tuple4f.
*
* @param t1
* the object with which the comparison is made
* @return true or false
*/
@Override
public boolean equals( Object t1 )
{
try
{
Tuple4f t2 = (Tuple4f) t1;
return ( this.x == t2.x && this.y == t2.y && this.z == t2.z && this.w == t2.w );
} catch ( NullPointerException e2 )
{
return false;
} catch ( ClassCastException e1 )
{
return false;
}
}
/**
* Returns true if the L-infinite distance between this tuple and tuple t1
* is less than or equal to the epsilon parameter, otherwise returns false.
* The L-infinite distance is equal to MAX[abs(x1-x2), abs(y1-y2),
* abs(z1-z2), abs(w1-w2)].
*
* @param t1
* the tuple to be compared to this tuple
* @param epsilon
* the threshold value
* @return true or false
*/
public boolean epsilonEquals( Tuple4f t1, float epsilon )
{
float diff;
diff = x - t1.x;
if ( Float.isNaN( diff ) )
return false;
if ( ( diff < 0 ? -diff : diff ) > epsilon )
return false;
diff = y - t1.y;
if ( Float.isNaN( diff ) )
return false;
if ( ( diff < 0 ? -diff : diff ) > epsilon )
return false;
diff = z - t1.z;
if ( Float.isNaN( diff ) )
return false;
if ( ( diff < 0 ? -diff : diff ) > epsilon )
return false;
diff = w - t1.w;
if ( Float.isNaN( diff ) )
return false;
if ( ( diff < 0 ? -diff : diff ) > epsilon )
return false;
return true;
}
/**
* Returns a hash code value based on the data values in this object. Two
* different Tuple4f objects with identical data values (i.e.,
* Tuple4f.equals returns true) will return the same hash code value. Two
* objects with different data members may return the same hash value,
* although this is not likely.
*
* @return the integer hash code value
*/
@Override
public int hashCode()
{
long bits = 1L;
bits = VecMathUtil.hashFloatBits( bits, x );
bits = VecMathUtil.hashFloatBits( bits, y );
bits = VecMathUtil.hashFloatBits( bits, z );
bits = VecMathUtil.hashFloatBits( bits, w );
return VecMathUtil.hashFinish( bits );
}
/**
* Clamps the tuple parameter to the range [low, high] and places the values
* into this tuple.
*
* @param min
* the lowest value in the tuple after clamping
* @param max
* the highest value in the tuple after clamping
* @param t
* the source tuple, which will not be modified
*/
public final void clamp( float min, float max, Tuple4f t )
{
if ( t.x > max )
{
x = max;
} else if ( t.x < min )
{
x = min;
} else
{
x = t.x;
}
if ( t.y > max )
{
y = max;
} else if ( t.y < min )
{
y = min;
} else
{
y = t.y;
}
if ( t.z > max )
{
z = max;
} else if ( t.z < min )
{
z = min;
} else
{
z = t.z;
}
if ( t.w > max )
{
w = max;
} else if ( t.w < min )
{
w = min;
} else
{
w = t.w;
}
}
/**
* Clamps the minimum value of the tuple parameter to the min parameter and
* places the values into this tuple.
*
* @param min
* the lowest value in the tuple after clamping
* @param t
* the source tuple, which will not be modified
*/
public final void clampMin( float min, Tuple4f t )
{
if ( t.x < min )
{
x = min;
} else
{
x = t.x;
}
if ( t.y < min )
{
y = min;
} else
{
y = t.y;
}
if ( t.z < min )
{
z = min;
} else
{
z = t.z;
}
if ( t.w < min )
{
w = min;
} else
{
w = t.w;
}
}
/**
* Clamps the maximum value of the tuple parameter to the max parameter and
* places the values into this tuple.
*
* @param max
* the highest value in the tuple after clamping
* @param t
* the source tuple, which will not be modified
*/
public final void clampMax( float max, Tuple4f t )
{
if ( t.x > max )
{
x = max;
} else
{
x = t.x;
}
if ( t.y > max )
{
y = max;
} else
{
y = t.y;
}
if ( t.z > max )
{
z = max;
} else
{
z = t.z;
}
if ( t.w > max )
{
w = max;
} else
{
w = t.z;
}
}
/**
* Sets each component of the tuple parameter to its absolute value and
* places the modified values into this tuple.
*
* @param t
* the source tuple, which will not be modified
*/
public final void absolute( Tuple4f t )
{
x = Math.abs( t.x );
y = Math.abs( t.y );
z = Math.abs( t.z );
w = Math.abs( t.w );
}
/**
* Clamps this tuple to the range [low, high].
*
* @param min
* the lowest value in this tuple after clamping
* @param max
* the highest value in this tuple after clamping
*/
public final void clamp( float min, float max )
{
if ( x > max )
{
x = max;
} else if ( x < min )
{
x = min;
}
if ( y > max )
{
y = max;
} else if ( y < min )
{
y = min;
}
if ( z > max )
{
z = max;
} else if ( z < min )
{
z = min;
}
if ( w > max )
{
w = max;
} else if ( w < min )
{
w = min;
}
}
/**
* Clamps the minimum value of this tuple to the min parameter.
*
* @param min
* the lowest value in this tuple after clamping
*/
public final void clampMin( float min )
{
if ( x < min )
x = min;
if ( y < min )
y = min;
if ( z < min )
z = min;
if ( w < min )
w = min;
}
/**
* Clamps the maximum value of this tuple to the max parameter.
*
* @param max
* the highest value in the tuple after clamping
*/
public final void clampMax( float max )
{
if ( x > max )
x = max;
if ( y > max )
y = max;
if ( z > max )
z = max;
if ( w > max )
w = max;
}
/**
* Sets each component of this tuple to its absolute value.
*/
public final void absolute()
{
x = Math.abs( x );
y = Math.abs( y );
z = Math.abs( z );
w = Math.abs( w );
}
/**
* Linearly interpolates between tuples t1 and t2 and places the result into
* this tuple: this = (1-alpha)*t1 + alpha*t2.
*
* @param t1
* the first tuple
* @param t2
* the second tuple
* @param alpha
* the alpha interpolation parameter
*/
public void interpolate( Tuple4f t1, Tuple4f t2, float alpha )
{
this.x = ( 1 - alpha ) * t1.x + alpha * t2.x;
this.y = ( 1 - alpha ) * t1.y + alpha * t2.y;
this.z = ( 1 - alpha ) * t1.z + alpha * t2.z;
this.w = ( 1 - alpha ) * t1.w + alpha * t2.w;
}
/**
* Linearly interpolates between this tuple and tuple t1 and places the
* result into this tuple: this = (1-alpha)*this + alpha*t1.
*
* @param t1
* the first tuple
* @param alpha
* the alpha interpolation parameter
*/
public void interpolate( Tuple4f t1, float alpha )
{
this.x = ( 1 - alpha ) * this.x + alpha * t1.x;
this.y = ( 1 - alpha ) * this.y + alpha * t1.y;
this.z = ( 1 - alpha ) * this.z + alpha * t1.z;
this.w = ( 1 - alpha ) * this.w + alpha * t1.w;
}
/**
* Creates a new object of the same class as this object.
*
* @return a clone of this instance.
* @exception OutOfMemoryError
* if there is not enough memory.
* @see java.lang.Cloneable
* @since vecmath 1.3
*/
@Override
public Object clone()
{
// Since there are no arrays we can just use Object.clone()
try
{
return super.clone();
} catch ( CloneNotSupportedException e )
{
// this shouldn't happen, since we are Cloneable
throw new InternalError();
}
}
/**
* Get the <i>x</i> coordinate.
*
* @return the <i>x</i> coordinate.
*
* @since vecmath 1.5
*/
public final float getX()
{
return x;
}
/**
* Set the <i>x</i> coordinate.
*
* @param x
* value to <i>x</i> coordinate.
*
* @since vecmath 1.5
*/
public final void setX( float x )
{
this.x = x;
}
/**
* Get the <i>y</i> coordinate.
*
* @return the <i>y</i> coordinate.
*
* @since vecmath 1.5
*/
public final float getY()
{
return y;
}
/**
* Set the <i>y</i> coordinate.
*
* @param y
* value to <i>y</i> coordinate.
*
* @since vecmath 1.5
*/
public final void setY( float y )
{
this.y = y;
}
/**
* Get the <i>z</i> coordinate.
*
* @return the <i>z</i> coordinate.
*
* @since vecmath 1.5
*/
public final float getZ()
{
return z;
}
/**
* Set the <i>z</i> coordinate.
*
* @param z
* value to <i>z</i> coordinate.
*
* @since vecmath 1.5
*/
public final void setZ( float z )
{
this.z = z;
}
/**
* Get the <i>w</i> coordinate.
*
* @return the <i>w</i> coordinate.
*
* @since vecmath 1.5
*/
public final float getW()
{
return w;
}
/**
* Set the <i>w</i> coordinate.
*
* @param w
* value to <i>w</i> coordinate.
*
* @since vecmath 1.5
*/
public final void setW( float w )
{
this.w = w;
}
}